Posted: Mon Jan 12, 2015 10:21 pm
When it comes to abstract discussions, I wonder if the proposed new balance between technology generations might help shift things decisively away from attrition units as viable game elements in the era of second-generation X-ships.
If most fighters and PFs were to be treated in the same manner as other TL 12 units (and if the Stinger-X were to be put in the same category as other X1 craft), the advantages which X2-ships seem set to offer (in terms of shooting them down while soaking up fire in the other direction) could put a renewed onus on "line" ships, rather than carriers and/or PFTs.
(Well, one could argue that the X1 era showed signs of going that way already, but that the X-raiders got a fresh lease of life in the RTN-hunting game after Y195.)
If that were the case, I wonder if the Hydrans would be stubborn enough to develop a "Stinger-X2", or if even they would move away from the "casual carrier" concept they first adopted during their first period of exile in the Old Colonies?
If most fighters and PFs were to be treated in the same manner as other TL 12 units (and if the Stinger-X were to be put in the same category as other X1 craft), the advantages which X2-ships seem set to offer (in terms of shooting them down while soaking up fire in the other direction) could put a renewed onus on "line" ships, rather than carriers and/or PFTs.
(Well, one could argue that the X1 era showed signs of going that way already, but that the X-raiders got a fresh lease of life in the RTN-hunting game after Y195.)
If that were the case, I wonder if the Hydrans would be stubborn enough to develop a "Stinger-X2", or if even they would move away from the "casual carrier" concept they first adopted during their first period of exile in the Old Colonies?