I was in on a coversation with SVC during which someone pitched the idea of a six-round Fed Cmdr campaign next year. SVC felt that six rounds is too many, given schedules and time constraints, and that perhaps four rounds might be the target length.wrote:....and play a quick 12 turn campaign with all the Federation Commander battles rolled in.
Got to meet SVC at ORIGINS!
Moderators: mjwest, Albiegamer
Re: Origins!
Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
- Steve Cole
- Site Admin
- Posts: 3846
- Joined: Wed Oct 11, 2006 5:24 pm
By my estimate we could have the team leaders actually running the campaign from separate rooms making strategic decisions, and then meet to resolve the battles. We could track campaign orders on a big dry erase board, but would probably only require an hour or so a day at the most for just the campaign portion.
In a smaller campaign like this we will probably have three or four meaningful Federation Commander battles that would need to be resolved to decide a winner. At the very least it would be a nice way to teach the system.
-Jay
In a smaller campaign like this we will probably have three or four meaningful Federation Commander battles that would need to be resolved to decide a winner. At the very least it would be a nice way to teach the system.
-Jay
