Dal Downing wrote:
Instead of using flights and having to cobble together a bunch of exceptions that make fighter more powerful
Make them more powerful? I'm not doing that, bar the stacking bit maybe, but that is countered by the firing/facing limits to a large extent. There's a bit of give and take, both sides gain and lose in various ways.
One of those is ask for standard heavy fighters.
Probably at least in part because I'm not into SFB and, as I noted when you mentioned it before, I have no real idea what heavy fighters are. The fighters I'm aware of are the 'non heavy' ones that I remember.
Partly because I'm not asking ADB to ditch carriers and fighters, I accept that they are going to turn up whether I want it or not, but that therefore they should try and port them so they more streamlined to play. They are not at the moment.
Partly because Stingers are already in the game. They are in need of some mechanism to make them playable in any more than small games given they turn up in their 20 and 30s at squadron level fights.
Even if these heavy fighters take 2 spaces you are still seeing hydrans turn up with a good number. Plus Many hydrans have odd number stingers, does a Ranger have 4 big fighters and 1 small fighter?
Why when reading these do you want a flight instead of just asking for a fighter "swarm" counter?
Whatever term you want to call, flight, swarm, wing, squadron. Does it matter?
First the Hydran 110 Fighter fleet. Okay that is 2200 points of ships you could buy instead and leave the fighters at home. For 2K points you could buy 11 Paladins or 14 Dragoons or 45 Hunters. So there already is a mechnism to combine thesse fighters into flights and just use Hunters to track them with for the Hydrans. Nothing is stopping you from just carrying a bunch or Admin Shuttles and only a Squadron or two of Stingers and a handful of small ships. If you want to run 110 stingers then obviouly you just want to do it. Now as you said a more sensible fleet would probably only have about 70 stingers and if you used the above mention heavy fighters you wind up with 35 Stinger-Ss which can be represented by 12 Swarm counters.
As for that 3 Cruiser squadron it is more likely going to be a CC, a DG. and a RNG carrying about 15 fighters. Yeah it is hard to remember that the Rangers fighters compliment cost more than the Ranger itself but, that is the fact of life for the three legged methane breathing trash cans.
I had no idea where you got 2200 points from until reading that last bit. The Rangers stinger compliment does not out point the Ranger itself, I suspect you are thinking stingers are twice as much as they really are.
Bear in mind that was referring to Nerroths fleet limit link. Which is about creating 12 ship battlegroups (or whatever they call it). I wasn't concerning my self with points, just the ship composition. Whilst we don't use the link rules Nerroth pointed at, we don't have point based fights in our campaign rules, but just what ever happens to turn up in a region and what you can command (Our biggest allowed fleet being 11 ships).
FC has an empire called Hydrans that supposedly operate as ships plus lots of stingers. The stingers are very different to the ships. The stingers are not hunters by any stretch of the imagination (speed, weapons, EA, shields etc). I'd like to actually play them that way - Ships plus fighters. I'd like it to be as nearly as streamlined as any other FC game, and not waaaayyy slower and more cumbersome.
But the fighter rules make operating Hydrans very time consuming and fiddly. Just as they will with carriers. A squadron level game with just 'ships' has 3-4 ships per side to move, stack, shoot with, shoot at etc. A Hydran squadron can treble or even quadruple that number for the hydran player even if he only has 1 Ranger, he can have 10x the counters with 3 Rangers. Which in turn affects everything the other guy does.
Drones are in many ways far easier to handle than fighters - they have to seek the enemy and they don't shoot or generally require much thought as to how to take out, as they are usually auto kills at the point of fire, or you simply ignore them as you go past them. None of those things apply to stingers, which pose many more issues to constantly consider on both sides, and Hydrans can have more stingers than Kzinti can have drones. Yet for drones ADB has acknowledged that maybe there does need to be some way to reduce counter clutter and stop the game bogging down. Indeed they have refrained from even having carriers in the main game. Seeing the drones as the issue is really only half the problem though, fighters are also part of the issue as to why carriers are bad in FC unless you come up with a better way of handling fighters as well as drones.
Your bit about taking lots of admins and only a few stingers would be like saying that ADBs solution to the drone clutter thing is to say don't take drones, assume the racks are empty. Play Kzinti with only 1 rack full, or drone fighters with only the Ph3 as the drone wasn't available.
Shuttle Boxes on the SSD are not indepenedent from the fighters in the air. What happens if you have to recover those flights of say 6 and you only have 4 undamged boxes? They also represent repair ad supply capabilty yes it is being streamlined but there is a relationship. Otherwise why don't we load all the ships up with fighters and just skip the Admins?
You lost me there, what have admin shuttle got to with fighters?
But yes the ship boxes are independent. The remaining boxes on the ship has no relationship to how many are still in the air. You have room for 4 fighters left, whether the fighters are out flying or not, and whether they operate as flights as not. Or vice versa. Sure you could change the ships to have flight boxes, but that is far from needed.
Given how rarely I've seen fighters land and rearm I'm not realy that bothered how that ruling would go, but it is fallacious to say that there would have to be a change to the ships.
When dealing with large number of fighters yeah something may have to give but instead of pushing a flight as the answer what about advocating for a BoM ruling that for firing purpose when 4 or more fighters are in a single hex and targeting the same target it is assumed one of them really is an Elecrtronic Warefare fighter that is providing targetting data allowing upto 6 fighters to fire out of a single hex side with no penalty? This is really no more or a stretch than the F&E Leader Rule for F5s.
I still have X fighters to move indivudually, face individually, determine firing for individually, the other guy still has to sit working out individually shooting down each one. You could say fighters can shoot 6 per hexside without some EW thing, they are simply smaller and cause less obstruction.
And remember nothing I've suggested would stop you and your group sticking to the SFB style 1 fighter per counter. If I'm only playing with 8 or 9 stingers I might as well.