Page 24, Section (3C) Shields, Paragraph 1.
Quote: "Ships operate their shields automatically; players do not pay Energy Points for them. (Your Chief Engineer is taking care of this power siphoned from other systems. Don't ask him how he does it.)"
So, if I have 1 "Bridge" box (or equivalent) remaining, my frame is still "holding", absolute 0 power with all power and other systems disabled/destroyed, and I am refusing to surrender ...
In this unlikely situation, are my remaining unmarked shields still up and operational?
(3C) Shields
Moderators: mjwest, Albiegamer
Re: (3C) Shields
Based on that rule, yes—your shields would still be considered active as long as your ship hasn’t completely broken apart (i.e., the frame is still holding). Since shields operate automatically and don’t require you to allocate Energy Points, they’re effectively “background systems” managed outside normal power tracking. So even at zero available power, any unmarked shields should still function.
Slope Rider
Slope Rider
Re: (3C) Shields
Yeah, that’s how I’ve always understood it too.n3tx wrote: Thu Apr 17, 2025 7:03 pm Page 24, Section (3C) Shields, Paragraph 1.
Quote: "Ships operate their shields automatically; players do not pay Energy Points for them. (Your Chief Engineer is taking care of this power siphoned from other systems. Don't ask him how he does it.)"sports games
So, if I have 1 "Bridge" box (or equivalent) remaining, my frame is still "holding", absolute 0 power with all power and other systems disabled/destroyed, and I am refusing to surrender ...
In this unlikely situation, are my remaining unmarked shields still up and operational?
Shields are kind of “abstracted” in the system, so as long as the ship isn’t completely destroyed (or all boxes gone), they keep functioning regardless of your power situation. Even at effectively 0 power, the rules treat them as still up.
It’s a bit counterintuitive from a realism standpoint, but it keeps gameplay simpler and avoids edge cases like totally defenseless but not-yet-destroyed ships.
