Rule (5L9c) for Ground Bases?

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Kang
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Rule (5L9c) for Ground Bases?

Post by Kang »

The notes on the new Ground Bases 'ship' card mention a Rule (5L9c) - I can't find this, nor rules for Ground bases in general. I have FC RRB6b.

Were they in a Communique. then?
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Dal Downing
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Post by Dal Downing »

I think they were in a Captains Log.

EDIT: Yep, Captain Log #43 page 43 so they would not be in the Rev 6 RRB.
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Post by mjwest »

Well, it should have been in the Reinforcement Attack rule book! My bad on that one.

Here is the missing rule:
(5L9) GROUND BASES
Players have long asked us to bring the various "ground bases" from Star Fleet Battles into Federation Commander, and now is as good a time as any! Most of the bases from SFB don't need to be in FC, at least not any time soon, but the ones that are useful are given here. Note that few of these bases have batteries, but are so small that shield reinforcement really isn't going to matter all that much.
(5L9a) Types: These "small ground bases" come in three basic types:
Weapons Bases: The standard ground base is used to protect colonies on planets from enemy raiders (or monsters). They have weapons which fire "up" in a 180 degree arc (as they obviously cannot fire through the planet they are sitting on). You can place one ground base on a large asteroid and give it a 360 degree firing arc.
Infrastructure: These include outposts (which might be scientific research posts or military posts along a border to watch for enemy invaders), agro stations (the hub of farming activity in a given area), or mining stations (which are the surface structure for deep mineral mines).
Support Bases: These include power stations (which provide more electrical power to other bases nearby) and military garrisons (which provide more ground troops to help nearby bases resist invasions or ground raids as well as a comfortable place for senior officers to hang out).
(5L9b) Function: Ground bases function as small ships that happen to be "landed" on a planet. They cannot move or take off. A ship cannot tractor one and drag it away into space. Building a ground base takes much longer than a scenario, so any scenario with a ground base means that the base was built earlier. It is unlikely for two enemies to have ground bases on the same planet, but even if this happens, the ground bases cannot attack each other directly. (They could use shuttles and ground troops.)
(5L9b1) Ground bases have a 180 degree firing arc; they can fire "up" but cannot fire through the planet they are on.
(5L9b2) Ground bases take damage and manage energy like ships. They do not use Damage Allocation; the owner can mark damage on any box he wants. (Due to space limits, you will have to use the Energy Tokens to keep track of energy.)
(5L9b3) Ground bases can be said to be "localized" or "remote." Remote bases are not connected, even if they happen to be on the same hex side of a planet. Localized bases are within a mile or so of each other, and have a unified energy grid. While they take damage as individual bases, they all use the same pool of Energy Points.
(5L9b4) Because of camouflage and ground clutter, no ship or other unit can fire on (or launch weapons targeted on) a ground base from a range greater than five hexes.
(5L9b5) Ground bases pay 1/2 Energy Point for transporters (half that in Fleet Scale).
(5L9c) Weapons: The standard ground bases have four phaser-3s for self-defense, and one "main weapon" which could be either a phaser-1, phaser-2, phaser-4 (+6), phaser-G, disruptor, photon torpedo, drone rack, fusion beam, hellbore, plasma-F, plasma-G, plasma-S, plasma-D, particle cannon, ion cannon, ion pulse generator, or web generator. The bases of a given empire can only use the weapons common to that empire. (You could use an anti-drone or phaser-3, but why?) ESGs are impractical for use by ground bases. Webcasters and PPDs are too rare for ground bases to use. Plasma-Rs are too big. Adjust the point value of the Ground Base by the chart in (5L1b).
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Post by Kang »

Nice. Thanks, all :)
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Post by Dal Downing »

I know its not a perfect fix for this MJW but what about slipping the rules into the Next Communque. That way we can print of just the one page and carry it with our RRBs for now.
-Dal

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Post by mjwest »

Seems reasonable. Let's see what Steve thinks.
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Post by Rog »

Maybe we need the rules for the deployment and operation of satellite bases as well , cannot remember if they are in a product.
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Post by Dal Downing »

Def Sats are in Communique 24 already.
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Post by mjwest »

More than that, DefSat rules (5L5) are already in the Reference Rulebook V6.
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Post by Steve Cole »

That was my fault, not Mike's.
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Post by Mike »

Were Ground Base "cards" for FC in CL#43?

Can we expect to see them in Communique any time soon?
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Post by BrentO »

They were in a previous CL, but most recently actual cards were released in Reinforcements Attack.
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Where can I find the card for a Stellar Fortress?

Post by slavic_dog »

Reading through the rev6 Rulebook - came across 5L7 Weapons on Bases. I have cards for the Base Station, Battlestation, and Starbase -

but where is the card for the Stellar Fortress? 5L7e lists the weapons for it....
Am assuming this is something even bigger than a Starbase?

Thanks in advance for the help...

P.S. I think i have a copy of all the FC products released to date and don't recall seeing a
card for the mighty Stellar Fortress.
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Post by Dal Downing »

The Stellar Fortress is not presently in Fed Com. It is indeed a Starbase on steroids. The rule give is for reference if they ever decide to added it or if someone wanted to convert the SFB SSD to Fed Com.
-Dal

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Post by Scoutdad »

sent a rewquest to SVC to add a generic Stellar Fortress ship card to Communique.

Not sure it'll happen, but you never know until you ask.
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