Search found 13 matches

by sinister
Thu Nov 23, 2006 4:07 am
Forum: Prime Directive
Topic: Gurps PD Question
Replies: 5
Views: 18392

I run: Deadlands, In Nomine, Pendragon, 7th Sea, L5R, D&D birthright and ravenloft and Marvel Superheroes.

I'm really wanting to do some sci fi stuff.
by sinister
Sat Nov 11, 2006 8:23 pm
Forum: Prime Directive
Topic: Using Fed Cmdr in PD
Replies: 16
Views: 45673

Actually, Sinister, the Siadek brothers and I have been working on Star Fleet Battle Stations for a year now. This uses "gunboats" (e.g., Klingon G1) since you need 400 characters on 14 decks to run a cruiser, but it's great for RPGs since it gives you the "Too bad that Fred was in the engine room ...
by sinister
Sat Nov 11, 2006 6:09 pm
Forum: Tactics
Topic: How to play bad Federation Commander
Replies: 82
Views: 161616

Not watching my opponet's use power (I think one was cheating). Not using turn mode markers (we WILL be using these from now on)

Not keeping track of an opponet's photons or other large charging weapons.

always being prepared for a high energy turn alpha strike.
by sinister
Sat Nov 11, 2006 1:27 am
Forum: Prime Directive
Topic: Using Fed Cmdr in PD
Replies: 16
Views: 45673

battlestations is great for this, to bad it's not trek related.
by sinister
Fri Nov 10, 2006 8:12 pm
Forum: Prime Directive
Topic: Gurps PD Question
Replies: 5
Views: 18392

thanks!

I may try this, just for something different since I've never played gurps.
by sinister
Fri Nov 10, 2006 8:04 pm
Forum: Prime Directive
Topic: Gurps PD Question
Replies: 5
Views: 18392

Gurps PD Question

I've never played gurps, do I need some sort of core book with Prime Directive?
by sinister
Fri Nov 10, 2006 7:55 pm
Forum: Prime Directive
Topic: Using Fed Cmdr in PD
Replies: 16
Views: 45673

Ok so what are the ruleset choices for prime directive? And if I use d20 what players handbook do I use?

I'm thinking of running a star trek special forces game where the players end in up romulan space with their ship getting blown up.

I would be very interested in running FC in PD
by sinister
Mon Nov 06, 2006 6:49 pm
Forum: Tactics
Topic: Two on one
Replies: 26
Views: 59167

Darkbridger wrote:Two smaller ships should be more maneuverable. Keep your speed high, get behind him and then unload on the rear or a rear quarter shield. Splitting your ships up is very risky... if one gets crippled, you'll be in even bigger trouble.
are you saying keep them in the same hex?
by sinister
Mon Nov 06, 2006 6:23 pm
Forum: Other Amarillo Design Bureau Products
Topic: Prime Directive and Star Fleet Battle Force boards?
Replies: 21
Views: 59511

I'm reading timelines right now!
by sinister
Mon Nov 06, 2006 6:07 pm
Forum: Miniatures
Topic: Paints and minis
Replies: 27
Views: 63681

terryoc wrote:
Vallejo are reputedly the best, many expert painters swear by them.

.
I would agree with that
by sinister
Sun Nov 05, 2006 1:20 am
Forum: Other Amarillo Design Bureau Products
Topic: Prime Directive and Star Fleet Battle Force boards?
Replies: 21
Views: 59511

I might like prime directive. I assume all the same restrictions are in that game with the license?

Like could there be stats for Kirk or Spock, or is that not part of the agreement?
by sinister
Sat Nov 04, 2006 8:22 pm
Forum: Tactics
Topic: Two on one
Replies: 26
Views: 59167

I'm a total newbie but I would think maybe getting the large ship to follow one of your ships at long range and then close in from behind with the other. Make him unload from far away, less damage with phasers and not overloaded photon strikes. You should get more shots than him. Maybe the distance ...
by sinister
Wed Nov 01, 2006 9:59 pm
Forum: Local Groups & Retailers
Topic: Indiana - Fort Wayne Group Starting
Replies: 0
Views: 7812

Indiana - Fort Wayne Group Starting

hey gang,

Anyone from near Ft. Wayne we are going to be playing every other week, alternating with battlestations. If you are interested in joining us for some Fed Action, please let me know!

Sinister@saintly.com