Thanks all. Last night we ended up playing a modified version of scenario 8CM65 "Pimp My Ride".
I posted a session report over at boardgamegeek: http://boardgamegeek.com/thread/1159904/stop-hitting-yourself-session-report.
A good time was had by (almost) all.
I definitely look forward up trying ...
Search found 5 matches
- Tue Apr 22, 2014 7:50 pm
- Forum: General Discussion
- Topic: Hockey Scenario?
- Replies: 7
- Views: 12508
- Mon Apr 21, 2014 11:16 am
- Forum: General Discussion
- Topic: Hockey Scenario?
- Replies: 7
- Views: 12508
Hockey Scenario?
Is there a FC conversion of the hockey scenario from the SFB tournament rulebook? I have the tournament book, but I wasn't sure if there were any recommended rules tweaks for playing in FC. Has anyone tried it with FC? What changes did you make?
Also, are there any other silly fun event sort of ...
Also, are there any other silly fun event sort of ...
- Tue Jul 30, 2013 9:42 am
- Forum: General Discussion
- Topic: Fed Com Advanced Missions.
- Replies: 21
- Views: 23027
- Wed Jul 03, 2013 8:45 pm
- Forum: Rules Questions
- Topic: Disabled plasma and firing probes as a weapon.
- Replies: 3
- Views: 8324
- Wed Jul 03, 2013 8:44 am
- Forum: Rules Questions
- Topic: Disabled plasma and firing probes as a weapon.
- Replies: 3
- Views: 8324
Disabled plasma and firing probes as a weapon.
Quick question that came up in a match the other day...
(4J3d) Disabled Launch: Disabling a plasma torpedo launcher actually disables the arming system, not the heavily-armored chamber in which the plasma is created. If a fully-armed torpedo is in a plasma launcher and that launcher is disabled ...
(4J3d) Disabled Launch: Disabling a plasma torpedo launcher actually disables the arming system, not the heavily-armored chamber in which the plasma is created. If a fully-armed torpedo is in a plasma launcher and that launcher is disabled ...