Search found 12 matches

by Soggy_Crackers
Fri May 18, 2012 5:08 pm
Forum: General Discussion
Topic: Proposed changes to cloaking
Replies: 171
Views: 229019

Could the second bit above be changed to any change in base speed causes a recalculation of the first bit. That allows for speed changes over the turn break, or any other odd scenarios that crop up.

Based on the proposal I think this needs to be included as well, as it allows for more tactical ...
by Soggy_Crackers
Tue May 15, 2012 4:13 pm
Forum: General Discussion
Topic: Proposed changes to cloaking
Replies: 171
Views: 229019

Nothing about dropping seekers stops you sticking to speed 24 if you want instead. That may indeed be best in some cases.

That's exactly what I've been stating, only I feel 'some' is still 'most' even if they drop. So IMO unless the cloak is always better than speed, the only time I can see ...
by Soggy_Crackers
Tue May 15, 2012 3:16 pm
Forum: General Discussion
Topic: Proposed changes to cloaking
Replies: 171
Views: 229019

Sorry, meant to address this as well:

Note, I'm not against dropping drones on fade out as such, I just don't understand how it addresses your issue. I think seekers should be shed via some mechansim when cloaking, I'm less conerned whether it is at fade, full cloak, end turn etc, as long as it is ...
by Soggy_Crackers
Tue May 15, 2012 2:48 pm
Forum: General Discussion
Topic: Proposed changes to cloaking
Replies: 171
Views: 229019

However, for many proper romulan ships that is a not such an issue. E.G. a sparrowhawk cloaked for 6 impulses and a base speed of 16 will have 10 spare power on uncloaking, that is enough to fire all phasers and accel on impulse 8 and activate 2 tractors (or accel on imp 7 and void the cloak). A ...
by Soggy_Crackers
Mon May 14, 2012 5:56 pm
Forum: General Discussion
Topic: Proposed changes to cloaking
Replies: 171
Views: 229019

So are you saying you want to see a energy cost decrease AND no launching during fade out?

Correct. I'm stating that adding the drop or no launch alone is not enough.

Yes. But now it looks like you are on the same page as the rest of us

I always was, I just feel that the issue against seekers ...
by Soggy_Crackers
Mon May 14, 2012 4:59 pm
Forum: General Discussion
Topic: Proposed changes to cloaking
Replies: 171
Views: 229019

I don't understand. Your point 3 is that you can only cloak once a turn and then have to deal with being speed 16. How does not allowing seekers to be launched during fade 'better address' that perceived issue? You are doing nothing more than providing the cloaker with safety from seekers which ...
by Soggy_Crackers
Mon May 14, 2012 3:33 pm
Forum: General Discussion
Topic: Proposed changes to cloaking
Replies: 171
Views: 229019

I think you're looking at it with a very myopic view Martin.

I really don't see how I am as I give examples that affect fleet and duel scenarios, as well as making my proposal on what I think would help (lower the energy cost and raise the damage reduction %'s). In fact I made that suggestion to ...
by Soggy_Crackers
Fri May 11, 2012 4:50 pm
Forum: General Discussion
Topic: Proposed changes to cloaking
Replies: 171
Views: 229019

I still don't see how adding the seeker drop will convince me to use the cloak more frequently.

I still see the main issue with the cloak being that it's just not power efficient enough for use.

For example, when facing a seeking enemy currently as Rom I'll keep the 'speed is life' motto and plot ...
by Soggy_Crackers
Thu May 10, 2012 3:03 am
Forum: General Discussion
Topic: Proposed changes to cloaking
Replies: 171
Views: 229019

The reason direct fire is range +4 and half damage is because the direct fire is being attempted without lock-on.

Yes, I am aware of this however in SFB if you loose lock you also have to double range, and add the base +5 to direct weapons, so we really aren't keeping with the feel of SFB anyways ...
by Soggy_Crackers
Wed May 09, 2012 4:31 pm
Forum: General Discussion
Topic: Proposed changes to cloaking
Replies: 171
Views: 229019

For my two cents on this I feel that having seeking weapons drop against cloaked ships is not the way to go, and my thoughts on that are below.

If the seeking weapon is controlled by the launching ship. Why would the launching ship still retain any target lock at this point (i.e. No direct damage ...
by Soggy_Crackers
Wed Apr 04, 2012 7:23 pm
Forum: Local Groups & Retailers
Topic: Battlegroup Toronto
Replies: 7
Views: 18626

Thanks mjwest,

I would think that ADB has some contact information as well since they are listed in the product, is any of that information available?

Loving the game, just looking for more people to spread the love to :D
by Soggy_Crackers
Wed Apr 04, 2012 2:54 pm
Forum: Local Groups & Retailers
Topic: Battlegroup Toronto
Replies: 7
Views: 18626

Battlegroup Toronto

Hey all,

New account here, been playing FC for a couple of years now and am always looking for more people to play with.

As I was reading my War&Peace book last night I noted that there was a playtesting credit given to a "Battlegroup Toronto". I was wondering if anyone would have any information ...