Search found 8 matches

by BadSyntax
Tue Dec 18, 2012 5:18 am
Forum: Federation & Empire
Topic: Opening Moves and Directed Damage
Replies: 5
Views: 26602

What is the point of directing? It blows through half your damage?

Granted, I'm still kind of a noob, but up to turn 8 playing with cyberboard.

I'm the alliance, and the Klingons just 2 hexes out from Terra, Hydrax has coalition starbases over, though the Kzinti are making a bit of a comeback ...
by BadSyntax
Thu Jun 14, 2012 2:43 am
Forum: FC & SFB Online!
Topic: Real Time SFB Questions
Replies: 4
Views: 16314

I'm thinking that like SFC, I need to just set some standards and go with them.

In SFB for example, you can charge a weapon at the start of a turn, and fire it on impulse 8, meaning it has an 8 impulse charge time. However, you can't fire it again for 8 impulses after, which means you could fire it ...
by BadSyntax
Wed Jun 13, 2012 4:47 pm
Forum: FC & SFB Online!
Topic: Real Time SFB Questions
Replies: 4
Views: 16314

Yeah, I played the heck outta SFC. In fact, its what started me programming so many years ago.

Thing is, they didn't model everything. Stuff like reverse movement and TACs weren't in the game at all. I also don't have the source, so its kinda tough to figure out how they did some aspects exactly ...
by BadSyntax
Wed Jun 13, 2012 8:53 am
Forum: FC & SFB Online!
Topic: Real Time SFB Questions
Replies: 4
Views: 16314

Real Time SFB Questions

So I'm tinkering around, and I can assure you nothing great will come from it, but I had some questions I thought ya'll could help me with.

I'm trying to make a real time method to simulate a game like SFB on the computer. I'm just not real sure how to do some of it and wanted some input.

I am not ...
by BadSyntax
Sat Dec 17, 2011 2:27 am
Forum: Other Amarillo Design Bureau Products
Topic: New ADB Path?
Replies: 3
Views: 20713

Awesome, thanks for the timely and informative answers!

One little thing tho....


ANSWER: Ya know, I've never played a mech game and have no idea how to they work. I bought one once, read the first 20 pages of the rules, and gave the game away. Just too complicated.


Too complicated, coming ...
by BadSyntax
Sat Dec 17, 2011 2:24 am
Forum: Star Fleet Marines
Topic: SFM On Ships?
Replies: 2
Views: 19931

Oh ok, Krag, got it, sounds great, can't wait!
by BadSyntax
Thu Dec 15, 2011 11:55 pm
Forum: Other Amarillo Design Bureau Products
Topic: New ADB Path?
Replies: 3
Views: 20713

New ADB Path?

SFB is an excellent game, as is FC and F&E. All are very well designed, with very complete rules, great support (captain's logs, forums, etc), and even computer spinoffs (starfleet command was freaking great, and sucked up a TOO much of my life).

Any thoughts to ADB going into a new path? Maybe a ...
by BadSyntax
Thu Dec 15, 2011 11:42 pm
Forum: Star Fleet Marines
Topic: SFM On Ships?
Replies: 2
Views: 19931

SFM On Ships?

Any possibilities when this comes out it will include a few special SSDs that allow you to fight out marine battles on ships with more detail? Perhaps just a blown up Fed-CA with all the transit tubes drawn in, and boxes placed for guards and such, allowing one to use the SFM counters to more slowly ...