Search found 124 matches

by SFU_FEAR
Mon Aug 25, 2014 9:20 pm
Forum: Federation & Empire
Topic: Federation and Empire player locator
Replies: 12
Views: 42452

Sadly what was free is no longer

The geocode service that did the mapping of the points in the past is no longer free and as such, I can't add any more at this time. This may change in the future. Adding more data would require a re-geocode of the information.

Sorry, guys. Out of my hands.
by SFU_FEAR
Thu Mar 06, 2014 6:28 pm
Forum: Federation & Empire
Topic: Is there a Reference rulebook for F&E?
Replies: 5
Views: 24995

Warbook status

Yes, indeed, we, the staff, are currently working on the next installment of what will be called the Warbook. This will be Fighter Ops. It will be updated to the new style in both format and references. Once it is done it will be a "must have" for the serious F&E player.
by SFU_FEAR
Sun Jan 13, 2013 9:21 pm
Forum: A Call to Arms Star Fleet
Topic: NashCon 2013 - May 24th-26th, Nashville TN
Replies: 8
Views: 26615

John and I are in!
by SFU_FEAR
Fri Sep 14, 2012 12:10 am
Forum: Federation & Empire
Topic: First Play of F&E
Replies: 11
Views: 40157

Starbase Incremental Damage System (SIDS) on a starbase are such that the 36 damage points are divided by 8, equaling 4.5, this is doubled to apply one SIDS for the 9 points. If using directed damage this is doubled by the double damage rules for directed damage for the 18 points listed in (308.811 ...
by SFU_FEAR
Tue Jul 17, 2012 6:17 pm
Forum: Federation & Empire
Topic: First Play of F&E
Replies: 11
Views: 40157

If you had the 24 points without a mauler, you could have crippled the base and then there would have been 3 fighter factors that would be left without a base as the BATS is 6(3) on the back. These three fighter factors could have gone to any carrier or base that could hold them in the hex ...
by SFU_FEAR
Tue Jul 17, 2012 4:13 pm
Forum: Federation & Empire
Topic: First Play of F&E
Replies: 11
Views: 40157

If you direct damage on the BATS, you need 36 points of damage to cripple it - double for direct damage (or 26 points if you have a Mauler).

A BATS is 12/6(6) (12 on the front, 6 on the back and 6 fighters). Directing on a BATS only needs 12*2=24 to cripple (14 with a 10 point mauler). Another 12 ...
by SFU_FEAR
Mon Feb 27, 2012 3:17 pm
Forum: General Discussion
Topic: Xander Campaign?
Replies: 4
Views: 7823

I believe that is in reference to one of the Star Fleet Battles campaign scenarios. Both sides have the same number of ships and essentially the same victory conditions (blow stuff up and take territory). The question for the player is how to do it and defend against the other player trying to do ...
by SFU_FEAR
Fri Feb 17, 2012 12:56 am
Forum: A Call to Arms Star Fleet
Topic: Statistical Analysis of Weapons
Replies: 32
Views: 64544

RE: Photons, all the more reason to shoot everything else first to take down as much shielding as possible to give the Photons time to just tear the target apart.
by SFU_FEAR
Thu Feb 16, 2012 6:14 pm
Forum: General Discussion
Topic: Worst ever
Replies: 34
Views: 50722

Also, that is a special Klingon tactic to throw your enemy off balance before you kill them. It is called "The Stink Eye".
by SFU_FEAR
Thu Feb 16, 2012 6:13 pm
Forum: General Discussion
Topic: Worst ever
Replies: 34
Views: 50722

At least my Hydran doesn't try to do a Gorn Anchor with my vehicle on a utility truck while I am at Origins. :D
by SFU_FEAR
Fri Jan 27, 2012 9:48 pm
Forum: Starline 2500
Topic: Pinning saucers
Replies: 17
Views: 28473

Sgt_G wrote:So who here read the topic title and thought, "I didn't know detatched saucers could pin enemy ships in F&E"???
ME!
by SFU_FEAR
Wed Jan 04, 2012 10:04 pm
Forum: A Call to Arms Star Fleet
Topic: New to the Universe
Replies: 14
Views: 27654

If we can get more to NashCon I can get myself and my sone there also. Maybe enough for a FedCom or ACTA:SF tournament? Or, both?
by SFU_FEAR
Wed Dec 28, 2011 8:36 pm
Forum: Starline 2500
Topic: TLT Shipyard - project #1
Replies: 10
Views: 18950

Since the D6->D6M is a major conversion of 50% of the economic value of the D6M, you need a major conversion yard.

Lucky for us, there is one in Murfreesboro, TN in Scoutdad's work/game room.
by SFU_FEAR
Tue Dec 27, 2011 8:25 pm
Forum: Starline 2500
Topic: TLT Shipyard - project #1
Replies: 10
Views: 18950

That last one should be FH=>SUP, not SUB (Carrier variant)
by SFU_FEAR
Sat Dec 24, 2011 3:35 am
Forum: Starline 2500
Topic: TLT Shipyards
Replies: 29
Views: 45049

@Mike: The D7D is in Battleships, so there may be a mini for that.

The D7D is a combat variant of the D7 that is not a drone bombardment ship. There are no special sensors and the Disrupters are replaced with the extra drone racks. The two wing phasers are the special sensors.

Ii am sure you ...