Search found 29 matches

by toltesi
Sat Oct 02, 2010 6:53 pm
Forum: Federation Commander News
Topic: News on Booster 93 (and 94 and 95)
Replies: 50
Views: 140771

All Three for Me

I'll buy all three.
by toltesi
Sat Oct 02, 2010 4:51 pm
Forum: General Discussion
Topic: SFU and the real Galaxy
Replies: 8
Views: 9028

Nice! Full Size Downloads?

Wow...that's impressive. Surely there's a way for us to download full-size versions of that? Please advise!
by toltesi
Wed Feb 03, 2010 11:27 am
Forum: General Discussion
Topic: What do you want on e23?
Replies: 34
Views: 41364

Briefing #2

I'd be all over the cards from Briefing #2, or even print versions of them. I know they'd be pricey, but when you factor in the expense and time of creating them from the PDF's it wouldn't be that much more.
by toltesi
Mon Nov 02, 2009 2:20 pm
Forum: General Discussion
Topic: Bravo Zulu for Hydran Attack!
Replies: 1
Views: 4778

Bravo Zulu for Hydran Attack!

I just wanted to extend my congrats to the FC team for a great release in the shape of Hydran Attack. Thanks!
by toltesi
Wed Oct 21, 2009 1:18 am
Forum: General Discussion
Topic: Fed Comm/SFU Ground wars??
Replies: 35
Views: 35715

Steve Cole wrote:Hexes! hexes all the way, all the time.
Thank-you!
by toltesi
Wed Oct 21, 2009 1:17 am
Forum: General Discussion
Topic: Fed Comm/SFU Ground wars??
Replies: 35
Views: 35715

Please Use Shared Impulses

Having played Advanced Squad Leader, Advanced Tobruk System (ATS), Panzer Grenadiers (PG), Conflict of Heroes (CoH), Classic Battletech (CBT) I was very excited to hear about this. Especially since I have a bunch of Prime Directive books languishing in my basement.

Two suggestions:

1) PLEASE ...
by toltesi
Mon Oct 19, 2009 1:28 am
Forum: General Discussion
Topic: Counters for Booster #91?
Replies: 2
Views: 6815

Excellent news! Thanks for the reply; have a great day!
by toltesi
Sun Oct 18, 2009 8:23 pm
Forum: General Discussion
Topic: Counters for Booster #91?
Replies: 2
Views: 6815

Counters for Booster #91?

I recently picked up Booster #91 (nice set there) and was hoping that the counters (both small and large) would be included in Hydran Attack. I really don't want to mount the back of the cover on matte paper unless I have to.

Please advise.
by toltesi
Mon Apr 13, 2009 8:25 pm
Forum: General Discussion
Topic: Starships "landing" on planets
Replies: 15
Views: 33251

Re: Lands on its Side?!?!


The problem is that is the only way to make the game mechanics without making new rules. Eh, it is what it is.

Ahh, now I get it...sorry for being a bit slow to see the rationale behind your post.

I also agree with you completely in the spirit of keeping FC "playable".

Thanks for clarrifying.
by toltesi
Thu Apr 09, 2009 10:54 pm
Forum: General Discussion
Topic: Starships "landing" on planets
Replies: 15
Views: 33251

Lands on its Side?!?!

:lol:

I'm sorry, but lands on its side? Come on...how? Everyone would be walking on the walls.
by toltesi
Wed Mar 25, 2009 3:31 pm
Forum: General Discussion
Topic: Spider Rate Control Adjustment Please
Replies: 9
Views: 19024

And now the problem is gone...must be my ISP. Thanks for the comments.
by toltesi
Mon Mar 23, 2009 10:42 pm
Forum: General Discussion
Topic: Spider Rate Control Adjustment Please
Replies: 9
Views: 19024

Spider Rate Control Adjustment Please

While I appreciate why the Spider Rate Control system has been put into effect on the forum, I'm personally finding that it could use some adjustment to be less limiting. I find I'm getting the "slow down" messages almost constantly.
by toltesi
Mon Mar 23, 2009 10:40 pm
Forum: General Discussion
Topic: FedComm Timeline Please
Replies: 31
Views: 52636

Thanks!

Thank-you to everyone who responded; I wasn't aware of the "downside" of having a timeline. I agree that as it stands now is by far the best.

Have a great day everyone!
by toltesi
Mon Mar 16, 2009 4:10 am
Forum: General Discussion
Topic: FedComm Timeline Please
Replies: 31
Views: 52636

In addition, it seems that one of the underlying concepts of Federation Commander is that it is to be a game that is not only *fun* to play, but one that doesn't take a long time to play.

Carriers, fighters, and massive number of drones would defeat the purpose, hence, none of them in standard ...
by toltesi
Sun Mar 15, 2009 6:12 pm
Forum: General Discussion
Topic: FedComm Timeline Please
Replies: 31
Views: 52636

Thanks for reading and responding! You mentioned that:

Links to a couple of items elsewhere on the website that will provide some background on the Star Fleet Universe

Timeline

http://www.starfleetgames.com/documents/Timeline.pdf


I've actually read through and the part that's problematic for ...