Search found 17 matches

by OGREAI
Sun Oct 19, 2008 10:52 pm
Forum: Rules Questions
Topic: Upgrading Plasma Torpedoes 4J2c
Replies: 18
Views: 30038

While I entirely agree with MJW as to how the rules are written, I want to add my support to the question raised by Patrick Doyle.

There is a subtle, but significant , difference here that no one has mentioned (Though I think MJW was intimating it). Of all the multi-turn arming weapon systems, only ...
by OGREAI
Fri Sep 19, 2008 6:22 am
Forum: Other Amarillo Design Bureau Products
Topic: Federation Space...
Replies: 19
Views: 71129

Saved,

I own it, it currently is packed into my Federation Commander traveling boxes. As SVC has stated before, it was done by Task Force Games with (If I remember correctly) no input from ADB. It shares a thin veneer with the SFU (Federation CA, Klingon D7, etc.) but as published... it was not ...
by OGREAI
Sat Sep 06, 2008 10:27 pm
Forum: Rules Questions
Topic: Tractors and turn modes
Replies: 72
Views: 98072

I also read it that way.

The Tractoring ship must MATCH the negative tractoring bids (so they would cancel each other out) so that the ONE point of power to start the tractor would win out

example

Player A tractors Player B (1-0) (Player A - Player B power)
Player B bids 1 point Negative Tractor ...
by OGREAI
Thu Aug 14, 2008 9:16 pm
Forum: Rules Questions
Topic: Cost of speed 32 Drones
Replies: 33
Views: 63189

Ok people, I know I understand both points of view, and I think everyone else does also.

We are talking about rules to a game like they are laws.

as an absurd example:

Two players could sit down to play Federation Commander and agree to use the rules, board and pieces to chess if they both agreed ...
by OGREAI
Wed Aug 13, 2008 6:00 pm
Forum: Rules Questions
Topic: Evasive Maneuvers proposal
Replies: 142
Views: 187267

First, this should be reworded as FC has no "Direct Fire Phase" we have an Offensive Fire Phase.
Good point. I will remember that.

You are welcome. Thank you for your hard work.

No Evasive Maneuvering effects in Turn X, Impulse #8 except the restrictions on the Other and Launch Phases.
Which ...
by OGREAI
Wed Aug 13, 2008 9:27 am
Forum: Rules Questions
Topic: Evasive Maneuvers proposal
Replies: 142
Views: 187267

Mjwest,

If your reply was directed towards me, Yes I understand that continuing EM into another turn is not a change. Sorry if my prior post seemed like I was shocked.

Mike,

Considering your example, I think there is a mistake. According to the rule update in Communique #32:

(2D4a) Evasive ...
by OGREAI
Wed Aug 13, 2008 12:34 am
Forum: Rules Questions
Topic: Evasive Maneuvers proposal
Replies: 142
Views: 187267

Vladimir is correct, even if continuing EM over the start of a turn, it is counted as "starting" again, and therefore cannot be canceled in Impulse 1 or 2.

Quite frankly, I don't have a great explanation for that ruling. (I had originally ruled along the lines of junior's comment, but that was ...
by OGREAI
Tue Aug 12, 2008 9:48 pm
Forum: Rules Questions
Topic: Evasive Maneuvers proposal
Replies: 142
Views: 187267

junior is correct.

Some clarifications:

- As junior points out, nothing else in the Evasive Maneuvers rules change. So you still have the two impulse delay before you can stop EM.

- The only time you may "declare" Evasive Maneuvers during Energy Allocation is when continuing them. If continuing ...
by OGREAI
Tue Aug 12, 2008 8:05 pm
Forum: Rules Questions
Topic: Evasive Maneuvers proposal
Replies: 142
Views: 187267

I hate replying to my own reply, but I just finished reading the Legacy board on this topic.

Junior, as per your suggestion over there, I agree that making Evasive Maneuver declaration in the "Start of Impulse" phase would have the same effect as the suggestion to make it trigger in the Other Phase ...
by OGREAI
Tue Aug 12, 2008 7:17 pm
Forum: Rules Questions
Topic: Evasive Maneuvers proposal
Replies: 142
Views: 187267

My guesses as to the answers (and reasoning) -

1.) I don't think that the rules allow this. So far as I can tell, the only time that you can declare EM is in the Defensive Fire Phase. So if you want EM benefits during the Impulse 1 Offensive Fire Phase, then you need to declare during Impulse 8 of ...
by OGREAI
Tue Aug 12, 2008 5:32 pm
Forum: Rules Questions
Topic: Evasive Maneuvers proposal
Replies: 142
Views: 187267

Mike,

That is unclear. I was going to ask that along with other questions.

Rule 2D4a states:

" Engery cost: At the end of the Defensive Fire Phase (1E2c) of any Impulse, you may announce Evasive Maneuvers. You may only do this once in any given turn. This costs Energy Tokens equal to six movement ...
by OGREAI
Mon Aug 11, 2008 8:49 pm
Forum: Rules Questions
Topic: Evasive Maneuvers proposal
Replies: 142
Views: 187267

I am disappointed in the new ruling. :(

I know and completely understand while this forum APPEARS a democracy, this is SVC's game and such his choice.

I felt that with the debate ongoing we showed there should be time for playtesting things out before a ruling. Perhaps there has been, but my ...
by OGREAI
Fri Aug 08, 2008 6:24 pm
Forum: Local Groups & Retailers
Topic: Oganized Play in Jacksonville, FL
Replies: 0
Views: 7475

Oganized Play in Jacksonville, FL

I just wanted to announce that I am heading up a group that runs weekly play every Wednesday night at:

Borderland Comics and Games
10230 Atlantic Blvd # 11
Jacksonville, FL 32225
904-720-0774

I show up around 5pm and demos/training of new players happens, then the "real game" starts about 8pm ...
by OGREAI
Fri Aug 08, 2008 7:03 am
Forum: Rules Questions
Topic: Evasive Maneuvers proposal
Replies: 142
Views: 187267

Ok, since I started using the soap box... :D

First, I'll admit that junior's point of Evasive Maneuvers being an emergency crutch is valid. It has even eased my own opinions on this topic.

I've been sucked in too soon against the Federation. I've also kept power back from my strike so I could go ...
by OGREAI
Thu Aug 07, 2008 7:24 pm
Forum: Rules Questions
Topic: Evasive Maneuvers proposal
Replies: 142
Views: 187267

To address mjwest's point on Federation Commander being built around "Act and React" using junior's D7 vs Ranger example:

The D7 closes to a 5 hex range and declares offensive fire (Klingon Action). The Hydran NOW has a choice to make. They can either chose to (1- React now) "Me too" fire having ...