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+2 from EM caps at a "6" result, but can it shift

 
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HappyDaze
Lieutenant JG


Joined: 21 Apr 2010
Posts: 79
Location: Orlando, FL

PostPosted: Fri Dec 25, 2020 6:18 pm    Post subject: +2 from EM caps at a "6" result, but can it shift Reply with quote

In the EM rules there is a line stating to treat adjusted dice rolls > 6 as 6. In the section on dice roll modifiers, it says rolls above 6 shift columns for things like phasers, fusions, etc. Does this apply to EM too? I mean, I guess it's still a 6, just on another column.

Also, if the modified result caps at a 6, does this mean that die roll modifiers do not matter at all against a weapon that hits on 1-6 (usually some range 0 shots)?
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4072
Location: Dallas, Texas

PostPosted: Tue Dec 29, 2020 3:41 am    Post subject: Reply with quote

I don't see such a line in the EM rules. For reference, here is what I see:
Quote:
All direct-fire weapons targeted on the ship using Evasive Maneuvers have a +2 added to their die rolls, reducing the chances of a hit (or damage caused by the hit) considerably. [See (4A4).✪]

As such, it is just another source of (4A4) direct-fire die roll modifiers.

So, it looks like you have a slightly older version of the rules and that rule was updated.
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