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Proximity photon torpedoes

 
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darebear
Ensign


Joined: 03 Jul 2019
Posts: 6
Location: Ontario, canada

PostPosted: Wed Jul 03, 2019 6:22 pm    Post subject: Proximity photon torpedoes Reply with quote

From reading the rules I understand proximity photons were removed from the game. Was there a specific reason for that? Would it break the game to use proximity photon rules?
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Mike
Fleet Captain


Joined: 07 May 2007
Posts: 1675
Location: South Carolina

PostPosted: Wed Jul 03, 2019 9:28 pm    Post subject: Reply with quote

Maybe I'm wrong, but I don't remember proximity photons ever being part of Federation Commander.
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4072
Location: Dallas, Texas

PostPosted: Thu Jul 04, 2019 3:02 am    Post subject: Reply with quote

There are a lot of rules in SFB that didn't make the translation to Federation Commander. Proximity fuses on photons is one. So is DERFACS for disrupters. These were intentional decisions, all focused on making sure Federation Commander stays as streamlined as possible.
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Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3828

PostPosted: Thu Jul 04, 2019 9:50 pm    Post subject: Reply with quote

Giving the Fed that would require giving other empires other things, complicating the game while returning balance to the original point. Better to keep the game simple and streamlined and balanced.
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