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Range 0 combat

 
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cnuzzi
Lieutenant Commander


Joined: 10 Jun 2017
Posts: 209

PostPosted: Thu Apr 19, 2018 4:24 pm    Post subject: Range 0 combat Reply with quote

Just a matter of curiosity...what was the rationale for making photons and disruptors in FC usable at range 0?
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Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3828

PostPosted: Thu Apr 19, 2018 6:18 pm    Post subject: Reply with quote

To simplify the game and eliminate special rules that constantly confused new players of SFB.
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Itharus
Lieutenant SG


Joined: 23 Aug 2014
Posts: 122
Location: California

PostPosted: Tue May 22, 2018 8:50 pm    Post subject: Reply with quote

Well... range 0 is a pretty big area. I honestly assumed the deadzone was just for balancing purposes rather than any technical reason.
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