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Disabled plasma torpedo launcher

 
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kboruff
Ensign


Joined: 22 May 2016
Posts: 18
Location: Port Jeff, NY

PostPosted: Tue Jul 04, 2017 9:28 am    Post subject: Disabled plasma torpedo launcher Reply with quote

According to rule 4J3d, if a plasma torpedo launcher with a fully-armed torpedo is disabled, the torpedo can still be launched anytime before the end of the turn.

Furthermore, the torpedo may not be fired as a bolt.

Can the torpedo be upgraded within the disabled launcher? For example, if I'm holding a G-type torpedo in a disabled S launcher, may I upgrade it to an S before launching?


Last edited by kboruff on Tue Jul 04, 2017 7:32 pm; edited 1 time in total
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Sgt_G
Commander


Joined: 07 Oct 2006
Posts: 529
Location: Offutt AFB, Nebraska

PostPosted: Tue Jul 04, 2017 12:18 pm    Post subject: Reply with quote

Without checking the rulebook, I don't think you can. I know you can NOT do that in SFB, so it would be very surprising (to me) if it's allowed in FedCmdr.
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Garth L. Getgen

Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4072
Location: Dallas, Texas

PostPosted: Tue Jul 04, 2017 3:57 pm    Post subject: Reply with quote

No, you can't. Once the tube is disabled, what you have is what you get.
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Bolo_MK_XL
Captain


Joined: 16 Jan 2007
Posts: 836
Location: North Carolina

PostPosted: Tue Jul 04, 2017 9:21 pm    Post subject: Reply with quote

It's not actually the Tube/Launcher that is damaged.
It is the Arming Device.
Which would prohibit using Holding Power,
or Upgrading.
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