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Same hex firing arcs

 
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fizzlefist
Ensign


Joined: 07 Dec 2015
Posts: 7

PostPosted: Mon Dec 07, 2015 2:03 am    Post subject: Same hex firing arcs Reply with quote

Hello, new player here. I've searched through the rulebook and the web but haven't found the answer for this question yet, so apologies if I simply missed it.

I picked up Klingon Border last month and finally got a friend to try it out with me yesterday in a Klingon Frigate vs Fed Frigate duel and we both had a blast. One little issue cropped up that I'd like to clarify regarding same hex combat.

At one point in our duel, we both ended an impulse with our ships in the same hex. Now rule 3C6d makes it quite clear on which shield takes hits based on which ship entered the hex last. What I wasn't able to find in the rulebook is what about weapon firing arcs?

Since I couldn't find any firm answers at first glance, we went ahead and played out the impulse as though all weapons can come to bear and we promptly blew the tar out of each other. While that's fun and all, that just doesn't seem quite right to me.

Could someone clarify if that was actually the correct thing to do, or if it's based on last ship entry orientation as shields are.
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Bolo_MK_XL
Captain


Joined: 16 Jan 2007
Posts: 836
Location: North Carolina

PostPosted: Mon Dec 07, 2015 2:35 am    Post subject: Reply with quote

Firing arcs relate to what shield is facing your opponent.
Basically, the shield he/she will hit you on.
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4072
Location: Dallas, Texas

PostPosted: Mon Dec 07, 2015 6:30 am    Post subject: Reply with quote

The weapons arcs don't change just because you are in the same hex. The rules don't have that as a special exception.

So, if you know exactly what shield the opposing ship is off of, you will automatically know which weapons bear. That is the same whether you are in different hexes or in the same hex.
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fizzlefist
Ensign


Joined: 07 Dec 2015
Posts: 7

PostPosted: Tue Dec 08, 2015 11:16 pm    Post subject: Reply with quote

Ok, great. Thanks for the replies!
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Scharwenka
Lieutenant SG


Joined: 27 Dec 2008
Posts: 141

PostPosted: Wed Dec 09, 2015 5:59 pm    Post subject: Reply with quote

One thing our group did was have a larger hex (made from cardboard or some such) that we would transfer multiple ships from a single hex onto, coming in at the edge from where they did on the large map. That way it was an easier visual to see orientation and it didn't take too much time away by moving them on and off the map.
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mdauben
Lieutenant JG


Joined: 15 Aug 2013
Posts: 92
Location: Rocket City

PostPosted: Thu Dec 10, 2015 2:13 pm    Post subject: Reply with quote

Scharwenka wrote:
One thing our group did was have a larger hex (made from cardboard or some such) that we would transfer multiple ships from a single hex onto, coming in at the edge from where they did on the large map. That way it was an easier visual to see orientation and it didn't take too much time away by moving them on and off the map.

Thats a great idea! Consider it stolen... Wink
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