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The Middle Years
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Kohanavich
Lieutenant JG


Joined: 15 Aug 2015
Posts: 38

PostPosted: Thu Aug 20, 2015 3:43 am    Post subject: The Middle Years Reply with quote

My group has played the heck out of this era! We love it because the ships have flaws and quirks ! It's challenging and fun. The refits of latter years kind of gentrified things. We have hosted tournaments with only these ships and introduced many new players and fans of TOS. Several of us have played SFB since it came out in the bag via TFG. We found FC a breath of fresh air and it suited our lifestyles better ( not as much time to play and not wanting the stress of SFB ) FC has very important differences from SFB and needs different tactics. It's a shame that newer players only want the latest and greatest ships. I would say to you all: PLAY THE MIDDLE YEARS! I think you will find it interesting and challenging .
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Nerroth
Fleet Captain


Joined: 08 Oct 2006
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Location: Ontario, Canada

PostPosted: Thu Aug 20, 2015 4:14 am    Post subject: Reply with quote

It's good to see the Middle Years get more attention!

To go further back, have you had a look at any of the playtest Y-era ships from Captain's Log #39, to try and see how FC tackles the Early Years?

Also, while you may or may not be minded to look beyond the Alpha Octant, I might note that the current crop of playtest Omega Octant Ship Cards effectively represent "middle years" designs; while a series of more powerful ships are set to emerge later in the Omega timeline, most of those have yet to be published in SFB (let alone sampled in FC).

And while the playtest Ship Cards in the FC LMC project mainly focus on the "wartime" hulls fielded by the empires of the Lesser Magellanic Cloud, even they have a quite distinct set of power-related challenges and limitations to consider. Plus, there is a range of "middle years" SSDs available in SFB Module C5, which could be potential candidates for conversion to FC... should there be enough interest to warrant it, at least.
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mdauben
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Joined: 15 Aug 2013
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Location: Rocket City

PostPosted: Thu Aug 20, 2015 2:20 pm    Post subject: Re: The Middle Years Reply with quote

Kohanavich wrote:
It's a shame that newer players only want the latest and greatest ships. I would say to you all: PLAY THE MIDDLE YEARS! I think you will find it interesting and challenging .

I agree that people are missing out on a lot of fun by ignoring the Early and Middle years. The challenges involved in running those less capable, even flawed designs adds a lot to the game.

I've run into the same mind set with WWII historical game. Everyone wants to play with German Tigers and Panthers, American Sheridans and British Fireflys (Shermans refitted with more powerful AT guns). Personally I love playing the early/mid war period, with Panzer II and III's, American Grants, and the quirky British Cruiser tanks. Much more fun, IMO at least.
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Steve Cole
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PostPosted: Thu Aug 20, 2015 2:59 pm    Post subject: Reply with quote

I (too) grew up on WW2 armor, and there were probably more Tiger-II tanks in my playing group that in the German Army in March 45.
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Mike
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PostPosted: Sat Aug 22, 2015 2:26 am    Post subject: Reply with quote

Love the Middle Years! Don't really care for the GW era. Cannot stand post-war. I, too, like the differences in the ships of the MY. Every fleet having the same kinds of ships with basically the same strengths just isn't fun for me.
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Paul B
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Joined: 27 Dec 2006
Posts: 240

PostPosted: Sat Aug 22, 2015 8:31 pm    Post subject: Reply with quote

I like the middle years but I think the only ships I have is the special Federation Booster because I'm not really into the paper SSDs.

I play Flames of War as well but I've got much bigger "early and mid war" armies than late war with A9, A10, and Crusader Cruisers along with Valentines, Matildas, an MkIV Churchills. Though it's more of a preference for british armour as even late war I have Cromwells not Shermans.

But my impression from the stores is that Early War is a bit of a dead duck and Mid War as well as most everyone who plays there is into Late War now with Konigtigers, Ferdinands, Panthers and whatever else. Germans outsell all the other factions by a wide margin and my opponents I know tended to the best troops and tanks.

One wonders why they didn't release Early War first, if releasing it later hurt their sales but probably wanted to tap into the American market and there's also the risk that if you release stuff that is too crappy people just wont want to play it. In a similar war, a video game called World of Warships started with the Pacific theatre of WW2 with only American and Japanese ships and no brits/germans at all.

Federation Commander I think took a similar approach as Steve has mentioned something like the Early Years wars stuff is too old to be of interest to most people (not trying to misquote anyone) and I imagine that the X-ships might have the effect of making everything else obsolete and uninteresting. General War stuff might have "general appeal" so maybe that's the interest in leading with those ships first.

Also I imagine it would be hard to sell "upgraded ships" which had only one or two boxes difference. (And on-sheet upgrades can clutter things up)

That said, I think people will play what they play. I tend to prefer using squadrons of lighter ships like light cruisers, destroyers, etcetera. But my old opponent I know would prefer larger ships. Once we even did a battle where he stipulated that I MUST use a Dreadnought.

Once had a scenario designed by my opponent where I needed to assault some Tholians in an asteroid field, and his "force" was two Tholian Dreadnoughts (one Neo) and a "captured" Juggernaut. Hardly historical but people will play what they play. For the record my force of Kzinti CLs scragged the two DNs but lost most of their forward shields to asteroids impacts so didn't pursue the Juggernaut when it started running for distance Razz Only time I conceded because I knew that my ships would be taking 20 points of damage from asteroids and there was no way to avoid it.
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Nerroth
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Joined: 08 Oct 2006
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Location: Ontario, Canada

PostPosted: Sun Aug 23, 2015 6:09 am    Post subject: Reply with quote

Paul B wrote:
I like the middle years but I think the only ships I have is the special Federation Booster because I'm not really into the paper SSDs.


If getting the black-and-white print edition of Briefing #2 doesn't appeal to you, on way of getting the Middle Years Ship Cards is to go with one or more of the packs available online - to include an additional pack which covers the rules needed to handle the ships of this era. (The Ship Cards are more expensive this way, but are perhaps closer to how much ADB might have had to charge for colour laminated Ship Cards, had those been viable to print for this time period.)

Quote:
Federation Commander I think took a similar approach as Steve has mentioned something like the Early Years wars stuff is too old to be of interest to most people (not trying to misquote anyone) and I imagine that the X-ships might have the effect of making everything else obsolete and uninteresting. General War stuff might have "general appeal" so maybe that's the interest in leading with those ships first.

Also I imagine it would be hard to sell "upgraded ships" which had only one or two boxes difference. (And on-sheet upgrades can clutter things up)


I might note that there is more to the Middle Years than the absence of certain boxes on "unrefitted" Ship Cards - but how the rules governing the weapons and other systems involved come into play.

A good example of this is on the Kzinti-Lyran front. Since MY drones are Speed 16, the Kzintis have to be more careful when launching them - not least since Kzinti fleets of this era typically have fewer disruptor mounts to back this up. But on the other hand, MY Lyran ESGs have no capacitors; you have to pay your Energy Points to use each offensive or defensive burst at the moment of activation. And since Lyran ships of this era typically have less power to spare, that can be a challenge for those more used to the Lyran ships available by the time of the General War.


As you say, the idea of using certain eras and/or settings of play does not appeal to everyone. But I'd much rather see a game system that was flexible enough to handle a diverse range of options, and handle each of them well, rather than trying to railroad all of its players into a single one. Better the Middle Years, or other potential options like the Early Years, have at least some side routes to publication, rather than being barred from entry into FC outright.


Speaking of the Early Years, one aspect of that time period which might stand out may be found on the Klingon-Tholian front - where squadrons of armour-clad D3s and early warp D4s struggled against PCs backed up by a handful of NDDs and NFFs. This clash of quantity versus quality can be played out over in SFB, but how well this could one day be captured in FC terms is perhaps another matter.
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Kohanavich
Lieutenant JG


Joined: 15 Aug 2015
Posts: 38

PostPosted: Sun Aug 23, 2015 5:37 pm    Post subject: Reply with quote

I started looking at my Early year stuff from SFB after reading stuff in the forum. Are some of the ships available for FC in a single DL or product? I love the idea of dealing with the power limitations!

A great way to test a WWII armor game back in the day was to try out Russian front 1942 battles. If the system was just "hardware porn" the Germans wouldn't stand a chance! Whereas if the system had decent command control /experience rules it would work.
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mdauben
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Joined: 15 Aug 2013
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Location: Rocket City

PostPosted: Mon Aug 24, 2015 1:54 pm    Post subject: Reply with quote

Paul B wrote:
I play Flames of War as well but I've got much bigger "early and mid war" armies than late war with A9, A10, and Crusader Cruisers along with Valentines, Matildas, an MkIV Churchills. Though it's more of a preference for british armour as even late war I have Cromwells not Shermans.

I've got a total of one (1) Late War company for FOW, and that's a British Para force with no armor. Conversly I've got five MW and four EW companies.

Quote:
Commander I think took a similar approach as Steve has mentioned something like the Early Years wars stuff is too old to be of interest to most people (not trying to misquote anyone) and I imagine that the X-ships might have the effect of making everything else obsolete and uninteresting.

I suppose there is also the issue that ships and tech of the original series that the game is based on is basicly the "general war" period for the SFU, so if you don't have that nailed down first, you lose much of the connection to the fans of the series.
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Paul B
Lieutenant Commander


Joined: 27 Dec 2006
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PostPosted: Mon Aug 24, 2015 3:53 pm    Post subject: Reply with quote

mdauben wrote:
Quote:
Commander I think took a similar approach as Steve has mentioned something like the Early Years wars stuff is too old to be of interest to most people (not trying to misquote anyone) and I imagine that the X-ships might have the effect of making everything else obsolete and uninteresting.

I suppose there is also the issue that ships and tech of the original series that the game is based on is basicly the "general war" period for the SFU, so if you don't have that nailed down first, you lose much of the connection to the fans of the series.


Uh, no it isn't, the show-era is the Middle Years not the General war.
Remember the General war only happens because the Organians suddenly disappear, the same organians whose world lies on the Klingon-Federation border and in one episode (second season?) stopped a KF war from developing. So the general war is post-TOS.

But you are correct in that the GW era ships at least resemble the TOS ships.

The X-ships I thought were supposed to be TMP-era to some degree but not sure. Obviously they cannot use the artwork so even if they were a new player would not necessarily make that association


Last edited by Paul B on Mon Aug 24, 2015 3:55 pm; edited 1 time in total
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mjwest
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Joined: 08 Oct 2006
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PostPosted: Mon Aug 24, 2015 3:55 pm    Post subject: Reply with quote

The Original Series took place somewhere during the late Y150s. Exactly where is not a perfect match, but it is the late Y150s. The General War is after that.
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Nerroth
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Joined: 08 Oct 2006
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Location: Ontario, Canada

PostPosted: Mon Aug 24, 2015 5:12 pm    Post subject: Reply with quote

If going by the Alpha Octant timeline, the events of the on-screen "five-year mission" take place between Y154 and Y159 (or from 2554 to 2559 in FC terms). According to GURPS Federation, the prior incident at Talos IV (under a different crew and captain) occured in Y142 (2442).

It's worth noting that, from a Star Fleet Universe perspective, not all of the events "dramatized for tri-video" happened exactly as they were shown on-screen, or even happened at all. For example, the unfortunate First Contact between the Federation and Gorns had "two brash young captains shoot first and face embarrassing questions later"; yet there were no "Organian-like" super-beings involved in the SFU version of events. Similarly, while the SFU Organians did manage to broker an agreement between the Federation and the Klingon Empire, their mind powers were largely restricted to the area in and around their home world - and did not run the full length of the Fed-Klingon border. (I don't recall how large an area their mind powers could cover was off of the top of my head, but there is a "Myths of the Organians" article somewhere which addresses this topic.)

Some of this is due to the nature of ADB's licence with Paramount. As well as keeping any "post-1979" events off the table, the SFU cannot incorporate any "old" material from TOS and TAS which has not already been factored into this setting.


So far as first-generation X-ships go, Adam Turner has already done some fine work in envisioning how the Federation Vincennes-class CX and the Klingon DX look like - as shown on a number of ADB book covers, such as that for Star Fleet Battles Module X1R. (There's a really nice "Andromeda Attacks!" pic which Adam did up that I'm still hoping could be used on a future front or back cover someday...)

Hopefully the prospect of one day bringing X1-ships to FC might open the door for yet more hulls from the two SFB X-modules to be brought to life art-wise - and that we may see something truly new and distinct when the time comes for SFB itself to move further forward into the era of second-generation X-ships.
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Kohanavich
Lieutenant JG


Joined: 15 Aug 2015
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PostPosted: Mon Aug 24, 2015 7:01 pm    Post subject: Reply with quote

Played the original x ships long ago in SFB and wasn't that impressed after a few plays went back to standard SFB. I know there have been changes but I'm skeptical how well x ships would work in FC. ADB has to make money though.
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Nerroth
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Joined: 08 Oct 2006
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PostPosted: Mon Aug 24, 2015 7:23 pm    Post subject: Reply with quote

The X1-ship rules in SFB have been substantially errata-ed; overloadable phasers have been nixed, heavy weapons can no longer misfire, and several BPV listings from Module X1 have been adjusted.

As it happens, Module X1R comes with a number of ships which really come into their own during the course of the Andromedan War - not least the "X-raiders" (such as the Star Fleet GVX NCC-1783 USS Field Marshal Colin Powell, or the Romulan FireHawk-EX Admiral Centius), which played a key role in hunting down the Andro Rapid Transit Network from Y195 (2595) onwards.

Speaking of the Andros, I would hope that doing X1-ships in FC might provide a good opportunity to bring over the infamous Darwin scenario from X1. Even a squadron of X1-ships might dread the appearance of a Devastator Battleship on their doorstep...

And if that ship was not dangerous enough, Module C3A includes the Devourer: a "dark future" battleship variant which packed a quartet of dissection beams (a weapon capable of ripping off a heavy cruiser's warp nacelle in a single shot). Fortunately for the empires of the Alpha Octant, the Andros never introduced the dissection beam in the "main" SFU timeline, and hadn't been able to finish building their first Devastator by the time the Unity task forces made it to the LMC.


Oh, and when it comes to X2-ships, it might also be worth noting that their era is set to introduce a new "big bad": the Xorkaelian Tyranny, a superpower which holds the far side of the Milky Way under its thrall. Their invasion of the Alpha Octant is set to break out in Y210 (2610) - but it seems that the Xork fleet will have to wait until after Module X2 itself is published.

There is a discussion thread for X2 over on the BBS, if you wanted to pop over and see what may, or may not, be on the cards for this new era of Alpha Octant history.
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Cat Who Sleeps With Dogs
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PostPosted: Sat Aug 29, 2015 4:07 am    Post subject: Reply with quote

Are there any ship cards for bases in the Middle Years available?
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