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Kitchen Table Dogfight Rules

 
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Sebastian380
Lieutenant SG


Joined: 07 Mar 2013
Posts: 147
Location: Toronto, Canada

PostPosted: Wed Oct 29, 2014 9:43 pm    Post subject: Kitchen Table Dogfight Rules Reply with quote

Has anybody come up with any dogfight fighter rules for FC? I realize I'm talking strictly 'Kitchen Table' stuff but I'd be interested in any ideas out there. I've tried using the SFB dogfight rules but with only limited success.
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Mike
Fleet Captain


Joined: 07 May 2007
Posts: 1675
Location: South Carolina

PostPosted: Thu Oct 30, 2014 1:05 am    Post subject: Reply with quote

What about simply using the SFB J4.5 close combat maneuvering rules instead of the more complicated dogfight rules? I've added one modification to the fighter vs. ship same hex close combat part.

1. Any fighter in the same hex as an enemy fighter can fire and/or launch seeking weapons against that target regardless of relative facing (because of close combat maneuvering).

2. A fighter in the same hex as a ship at the end of an Impulse MAY be able to engage in close combat maneuvering IF:
a) the ship did not move more than two hexes during that Impulse, and
b) the fighter is able to use its "free" HET during that Turn.

If these two conditions can be met, the fighter's facing can be turned to face any side of the hex and the fighter is assumed to have a relative facing to the ship as if it was on the opposite side of the ship.

For example, a fighter and ship that had moved only two hexes end an Impulse in the same hex. The ship is facing in direction A. The fighter would normally be facing the #1 shield of the ship, but elects to engage in close combat maneuvering because the ship's #3 shield is severely damaged. The fighter declares a HET and its facing is changed to F. It is now in direction C from the ship and the ship is directly in front of the fighter. The fighter has effectively used its maneuverability to fly around to the other side of the ship and do a snap turn to head back directly toward the ship. The other phases of the Impulse then occur.

Like you said, strictly a house rule.
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Sandpaper gets the job done, but makes for a lot of friction.
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Sebastian380
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Joined: 07 Mar 2013
Posts: 147
Location: Toronto, Canada

PostPosted: Thu Oct 30, 2014 1:18 am    Post subject: interesting Reply with quote

thanks. I like your modifications on (J4.52) the CCM rule for fighter vs ship. It makes sense and it's simple. I'll use it.

I've tried J4.51 with shuttle on shuttle but I may not be using it right. If I'm reading it correctly then ANY weapon on a shuttle regardless of arc can fire at the opposite shuttle. There's not much subtlety to it but I suppose it can work. I'll take another look.
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Kang
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Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Thu Oct 30, 2014 7:23 am    Post subject: Reply with quote

And if you're playing on the kitchen table, try not to get porridge on the game board. It will spoil it.
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Mike
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Joined: 07 May 2007
Posts: 1675
Location: South Carolina

PostPosted: Thu Oct 30, 2014 11:47 pm    Post subject: Reply with quote

Hey, that could be a new monster!

It starts in 1 hex and spreads outward. It slows down ship movement or may carry a ship off in a semi-random direction away from the spill. The heat does damage like an ESG.
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Kang
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Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Fri Oct 31, 2014 10:41 am    Post subject: Reply with quote

Hehe cool Smile
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Sneaky Scot
Commander


Joined: 11 Jan 2007
Posts: 475
Location: Tintern, Monmouthshire

PostPosted: Sun Nov 09, 2014 7:44 pm    Post subject: Reply with quote

Clearly the porridge monster would also need to act like web, slowing progress across the board.
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markgeorgetwo
Lieutenant Commander


Joined: 21 Nov 2006
Posts: 372
Location: london england

PostPosted: Sun Nov 09, 2014 11:29 pm    Post subject: post subject Reply with quote

Laughing Laughing Laughing i like it porride monster answers on a postcard what to call it Laughing Laughing
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