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Captain Nebula Lieutenant SG
Joined: 13 Jun 2011 Posts: 101
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Posted: Wed Aug 28, 2013 3:06 pm Post subject: How do you handle Stacking when using miniatures? |
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As the title says, how do you handle Stacking (2A3e) when using miniatures? Only one miniature can fit in a hex (usually). |
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Spacecowboy87 Lieutenant Commander
Joined: 03 Jan 2012 Posts: 209 Location: Colorado
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Posted: Thu Aug 29, 2013 2:53 am Post subject: |
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First off, we always use a game mat that has 2-inch hexes. That helps.
Second, we've tried having a counter on "standby" for each ship, so when too many ships want to enter a hex, we swap them out temporarily then switch back to minis when they leave the hex.
Third (you can tell we've tried quite a few things) for ships that want to move in formation --like a trio of F-5s for example -- we have "big hexes" cut out of black foam board, shaped and sized to match the hexes on the mat. It acts as a "movement tray," to borrow a term from other types of games.
And finally, we have a secondary map. Its small, less than 18" x 18", and its basically one big hex and the six surrounding hexes. When we can see there's going to be a big mess in a given hex, we mark it and move all participating ships to the "zoom in" map. It helps keep track of multiple firing arcs and shield facings.
The method we use depends on the size of the game and how much we feel like bothering with any of it because they all have their drawbacks _________________ Damn, these dice are cold! |
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djdood Commodore
Joined: 01 Feb 2007 Posts: 3414 Location: Seattle, WA
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Posted: Thu Aug 29, 2013 7:41 am Post subject: |
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I got nothing, as Spacecowboy covered all the suggestions I would have made.
The only thing I could add is that I pack my 1" counters in the same storage-box tray as the associated mini, so they're always handy. _________________
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Thu Aug 29, 2013 1:31 pm Post subject: |
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Yep.
Same here.
We use a mat with 2 inch hexes that will allow two ships per hex.
Failing that, we either use the associated mega-hex counter...
Or we resort to an auxiliary map with even larger hexes for temporary use. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Nerroth Fleet Captain
Joined: 08 Oct 2006 Posts: 1744 Location: Ontario, Canada
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Posted: Thu Aug 29, 2013 1:48 pm Post subject: |
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I almost wish there was an option to turn the stacking off when using miniatures in FC, akin to the no-stacking rules in Starmada and ACtA:SF.
(That might help encourage Inter-Stellar Concordium players to make use of a proper Echelon, for one thing. It is unfortunate that the formation which the modern ISC Navy was built around "historically" is more actively encouraged in "non-native" tactical game engines than it is in either SFB or FC.) _________________ FC Omega Discussion (v3)
FC LMC Discussion |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Thu Aug 29, 2013 2:37 pm Post subject: |
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There's nothing stopping you from using a proper echelon formation, Gary.
You can do so whether your opponent would or not. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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djdood Commodore
Joined: 01 Feb 2007 Posts: 3414 Location: Seattle, WA
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Posted: Thu Aug 29, 2013 4:30 pm Post subject: |
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Indeed. If echelon has a tactical benefit in FC that is superior to 3-ship stacking, then it should be used.
Some groups use "explosion" rules modeled on those in the old Commander's Edition of SFB to diminish the incentive from stacking, but those break the tuning of FC and were left out of the published rules for a reason. _________________
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BrentO Ensign
Joined: 03 Jan 2013 Posts: 23 Location: Kansas City
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Posted: Thu Aug 29, 2013 8:42 pm Post subject: |
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Changing the height of the different stands can help with stacking. Some ships like the Hydrans work better than others. |
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Captain Nebula Lieutenant SG
Joined: 13 Jun 2011 Posts: 101
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Posted: Thu Aug 29, 2013 9:17 pm Post subject: |
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Excellent! Thank you all! |
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