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FC0006: Escalation! - malisman vs storeylf
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Tue Jan 04, 2011 10:04 pm    Post subject: Reply with quote

Nerroth wrote:
And when firing at PA panels, you get one burn through point per ten damage points if your volley has any kind of disruptor fire added in there, too.

Not applicable in this game (Fed vs Andros), but may be handy to remember in later battles as forces are combined.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Wed Jan 05, 2011 11:12 pm    Post subject: Reply with quote

Turn 2 Energy Allocation is complete:

Python:
Turn 2 Energy Allocation:
39 Total Power:
28 self Generated
11 in Batteries
Python pays 18 energy tokens for baseline speed 24
Python pays 5 energy tokens to activate PA Panels
Python pays 4 energy tokens to pre-arm TR-L Beams [A,B]
Python pays 2 energy tokens to pre-arm the DisDev [Z]

10 Power remaining


Federation Commander: USS Acadiana:
Turn 2 Energy Allocation:
38 Total Power
NCA pays 24 energy tokens for baseline speed 24
NCA pays 4 energy tokens to pre-load Photons [B, C]

10 power remaining
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Scoutdad
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PostPosted: Sat Jan 22, 2011 9:18 pm    Post subject: Reply with quote

Turn #2 of this game is also getting interesting. A full update will have to wait for the Turn 2, impulse 4 break; but here's where the units currently are:


I can't wait to see where this one goes next...
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Scoutdad
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PostPosted: Sun Jan 30, 2011 4:18 pm    Post subject: Reply with quote

Decided not to wait until the Impulse #4 break as both ships have fired most of their weaponry:
Here's where the ships are at:



Here's the SitRep (Situation Report) for Impulse 2 and 3 of Turn #2:


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Scoutdad
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PostPosted: Sun Jan 30, 2011 4:19 pm    Post subject: Reply with quote

And here's what the ships looks like after the exchange:


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storeylf
Fleet Captain


Joined: 24 Jul 2008
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PostPosted: Tue Feb 01, 2011 11:03 pm    Post subject: Reply with quote

Just sent my impulse 5-8 in. Definately getting interesting now.

So far the turn has not gone as anticipated.

From what I can gather a comms error (SOP not filled out as desired at the Fed end) resulted in the NCA not being where I expected, to my benefit. However, another comms error (re-attaching an old SOP at the andro end) resulted in a failure to aim at power when it would have really hurt.
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Scoutdad
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PostPosted: Wed Feb 02, 2011 8:41 pm    Post subject: Reply with quote

That's been the most interesting aspect of FC PBEM (at least to me) so far. The extra level of... umm, err, something! in the orders/movement process.

In a face to face game, it's easy. You see the opponent move, you respond. In PBEM - you have to anticipate what he's doing and then issue orders to a sub-ordinate that are clear enough to understand, but detailed enough to accomplish your goals.

It can be quite like the fog of war from time to time. And that extra little bit of uncertainty in how your orders will be carried out only provides another challenge.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
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PostPosted: Wed Feb 02, 2011 8:52 pm    Post subject: Reply with quote

On the other hand in face-face it is more likely you can pull of certain tactics as the pace doesn't really allow so much analysis of what will likely happen if x, y or z, more likely you foresee x and y but miss z in a faster paced face to face game.
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Scoutdad
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PostPosted: Sun Feb 27, 2011 4:08 am    Post subject: Reply with quote

Turn #2: End of Turn requests sent to players. Once they have confirmed the accuracy of my recent update (it has been a while, after all... Wink ); I'll post updated maps, SitReps, and ship cards here.
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Scoutdad
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PostPosted: Sun Mar 20, 2011 5:32 pm    Post subject: Reply with quote

Turn 2 End of Turn:
Andromedan:
Rear Power Absorber Panel:
Discharge 4 points into space.
Transfer 4 points to the Front Panel.
Transfer 3 points into Batteries.

Repair Phaser-2 [5]

Federation:
Repair Phaser-1 [9]
Rotate 5 boxes from #4 shield to #3 shield.
Transfer 2.5 energy tokens into batteries for Turn #3.
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Scoutdad
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PostPosted: Sun Mar 20, 2011 5:32 pm    Post subject: Reply with quote

Turn 3 Energy Allocation:
Python:

Total Power available: 57.75 Total Power:
(28 self-generated + 29.75 in BTTY)

Python pays 18 energy tokens for baseline speed 24
Python pays 5 energy tokens to activate PA Panels
Python pays 4 energy tokens to complete arming of TR-L Beams [A,B]
Python pays 2 energy tokens to complete arming of the Dis Dev [Z]

Total Power Remaining: 28.75 energy tokens


USS Acadiana:

Total Power Available: 40.5 energy tokens
(38 self-generated + 2.5 BTTY)

Federation NCA pays 8 energy tokens for baseline speed 8
Federation NCA pays 4 energy tokens to complete arming photons [B,C]
Federation NCA pays 2 energy tokens to pre-load photon torpedo [A]
Federation NCA pays 14 energy tokens to regenerate 7 shield boxes on the #3 shield.

Total Energy Remaining: 12.5 energy tokens
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Scoutdad
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PostPosted: Sun Mar 20, 2011 5:37 pm    Post subject: Reply with quote

Here's what the ships look like after Energy Allocation:



And where they're at:



Now awaiting Turn #3 movement orders...
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Blammo
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Joined: 01 Mar 2011
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Location: Barnesville, GA

PostPosted: Sun Mar 20, 2011 5:58 pm    Post subject: Reply with quote

Very, interesting tactical situation! Can't wait to see what happens next Smile
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Scoutdad
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Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Fri Apr 01, 2011 2:41 am    Post subject: Reply with quote

Real life situation at work improving, so we're back up and running.
Both players accelerated during Impulse #1 of Turn #3.
Currently awaiting rebid orders prior to processing movement.

Updates to follow soon.
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Scoutdad
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PostPosted: Tue Apr 12, 2011 2:45 am    Post subject: Reply with quote

Unfortunately, Matt's real life situation has suddenly become more complicated and he has conceded the match to Lee.

Lee will be moving onwards to Round Two.
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