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FC0001 Federation VS ISC
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DirkSJ
Lieutenant Commander


Joined: 08 Jun 2010
Posts: 239

PostPosted: Tue Aug 10, 2010 10:58 pm    Post subject: Reply with quote

Scoutdad wrote:
Trying not to clutter the board with extra info.
the turn point counters are there...
The baseline speeds are posted in the start of turn notes...

You can count from turn point to ship and then see when they can turn again fairly quickly.

Er...I'm dumb. My brain didn't process the little text in the cells; it was looking for counters Smile. It's all already there!
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Wed Aug 11, 2010 12:59 am    Post subject: Reply with quote

The earlier versions had colored counters... but hey got to be too much unecessary clutter - so I scrapped the counter and kept the text.
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Rick Smith
Lieutenant Commander


Joined: 02 Sep 2008
Posts: 266
Location: Silver Spring, MD

PostPosted: Fri Aug 13, 2010 2:24 am    Post subject: Reply with quote

This has been fun to watch. Thanks for sharing the progress guys.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Fri Aug 13, 2010 3:12 am    Post subject: Reply with quote

Turn 2, impulse 7 just completed.

Lots of action (and a few un-intended consequences, i think...)


Waiting for both players to rebid Impulse 8 due to multiple break conditions.
Once that's doen - I'll post Turn 2 for everyone to see.
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terryoc
Captain


Joined: 07 Oct 2006
Posts: 1386

PostPosted: Fri Aug 13, 2010 10:05 am    Post subject: Reply with quote

The anchor worked!! I never expected those suicide shuttles to actually HIT anything. I also made an error in plotting the movement of Eric's drones, now the Star Cruiser has a down #4 shield. Off all the things to get hit, why did it have to be a phaser?! mutter, mutter...
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"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sun Aug 15, 2010 7:44 pm    Post subject: Reply with quote

Jusr finished Turn 2:
Terry's ISC Ca fired it's PPD at the damaged NCA, scoring with all 4 pulses.

The end of the turn saw a few repairs... and the NCA shifted some disabled shield boxes around.

As Turn 3 starts, Terry applies 1 point of power to continue the tractor beam already held by the FF.

Here's the map:


Turn 3 will be coming soon:
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sun Aug 15, 2010 7:45 pm    Post subject: Reply with quote

The ISC ship cards can be found here!

and the Federation, here!
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Scoutdad
Commodore


Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Mon Aug 16, 2010 10:20 pm    Post subject: Reply with quote

Turn 3 Energy Allocation is complete:
The ISC frigate managed to maintain the tractor link to the Federation NCA...
Baseline speeds are:
Federation NCD - 24
Federation NCA - 00
ISC Cruiser - 16
ISC Frigate - 16 (but effectively 0 due to tractor link)
ISC Destroyer 1 - 16
ISC Destroyer 2 - 16
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Mon Aug 16, 2010 10:22 pm    Post subject: Reply with quote

Complete Federation EA:
NCA:
Total Energy Tokens: 8 (0 batteries)
Baseline Speed 0: 0 tokens
Load Photon (B): 2 tokens
Remaining Energy Tokens: 6 tokens

NCD:
Total Energy Tokens: 14 (0 battery)
Baseline Speed 24: 9 tokens
Remaining Energy Tokens: 5 tokens


Complete ISC EA:
FF
9 Power tokens (1 battery)
Pay 1 token to continue tractor of NCA
Pay 1 token to arm Plasma-F Torpedo A (second turn of arming)
Pay 2 tokens for Baseline Speed of 16
Total spent: 3
Tokens remaining: 5

DD2
10 Power tokens (1 battery)
Pay 1 token to arm Plasma-F Torpedo A (second turn of arming)
Pay 4 tokens for Baseline Speed of 16
Total spent: 5
Tokens remaining: 5

DD1
10 Power Tokens (0 battery)
9y 1 token to arm Plasma-F Torpedo A (second turn of arming)
Pay 4 tokens for Baseline Speed of 16
Total spent: 5
Tokens remaining: 4

CA
22 Power tokens (0 Battery)
Pay 4 tokens to arm PPD A (First turn of arming)
Pay 8 tokens for Baseline Speed 16
Total Spent: 12 Tokens
10 Tokens Remaining
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ericphillips
Commander


Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Tue Aug 17, 2010 1:29 am    Post subject: Reply with quote

Well, Terry, I am putting this out there now: seeing as how I have you right where you want me, this is your last chance to surrender. Razz
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terryoc
Captain


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Posts: 1386

PostPosted: Tue Aug 17, 2010 1:35 am    Post subject: Reply with quote

LOL the ISC will give you the option to retreat if you promise to give up your war-mongering ways!
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"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Tue Aug 17, 2010 2:31 am    Post subject: Reply with quote

I'd be scared if I were you, Terry...

Just wait til the cloaked Federation BB shows up! Wink

It's amazing what you can get away with by bribing the moderator with chocolate truffles...
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ericphillips
Commander


Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Tue Aug 17, 2010 2:48 am    Post subject: Reply with quote

Scoutdad wrote:
Just wait til the cloaked Federation BB shows up!It's amazing what you can get away with by bribing the moderator with chocolate truffles...


Speaking of that, should I send a check or pay you on PayPal for that cloaked BB?
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Scoutdad
Commodore


Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Fri Aug 20, 2010 1:30 am    Post subject: Reply with quote

FC0001 - Turn 3 is underway.
Impulse 1 saw the remaining Fed drones destroyed as was the ISC suicide shuttle.
The NCD fired on Ph-1 at the frigate for 5 points of shield damage...
while the ISC frigate fired 2x Ph-1 and 2x Ph-3 at the NCA for 16 points damage.
In what has to be the oddest damage allocation I've ever seen, the NCA has 7 boxes remaining:
1 Center Warp, 1 Shuttle, 1 Bridge, 1 Photon and 3 FRAME.

During launch seeking weapons, the NCA launched it's sole remaining shuttle as a 15 point suicide shuttle into the tractored frigate at range 1.

Here's a peek:

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Scoutdad
Commodore


Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Fri Aug 20, 2010 1:30 am    Post subject: Reply with quote

The ship cards are :
Fed fleet:

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