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gar1138 Lieutenant Commander
Joined: 10 Jul 2007 Posts: 346 Location: Eugene, OR
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Posted: Sat Jun 20, 2009 9:26 pm Post subject: Bug Report: Drones are speed 32 (not 24) |
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When launching drones in FC on-line, it appears that drone speeds are defaulting to speed 32, rather than speed 24.
Let me know if I can provide any additional info. Thanks,
Garrett
Also, let me know if I should email bug reports, rather than post them here. |
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Active Ingredient Lieutenant JG
Joined: 14 May 2008 Posts: 76
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Posted: Sun Jun 21, 2009 2:17 am Post subject: |
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Hey Garrett!
I've had the freezing up problem several times and had to do the save/reload trick. But I have never had the speed 32 drones problem.
Are you sure you weren't flying a Gorn ship at the time? ha ha
OK, now Garrett's going to kick my butt next time we play. Ouch! It hurts already ... ouch! Ouch!! |
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Andromedan Lieutenant Commander
Joined: 17 Nov 2006 Posts: 247
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Posted: Sun Jun 21, 2009 3:35 am Post subject: |
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When it comes to speed 32, can you give more details? This was an issue many, many moons ago when the Fed Com client was first added. But it should be fine now. |
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gar1138 Lieutenant Commander
Joined: 10 Jul 2007 Posts: 346 Location: Eugene, OR
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Posted: Sun Jun 21, 2009 4:55 am Post subject: |
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OK, after looking closer, it appears that the launched drones are working correctly (speed 24). The speed 32 drones were showing up when we manually added the drones, which we were forced to do, due to the "refresh" bug in the other thread.
So, to be clear: Launched drones are correct (speed 24). Manually added drones are incorrect (speed 32).
Sorry for the confusion earlier.
Garrett
PS, Active Ingredient, I've got my eye on you. |
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Andromedan Lieutenant Commander
Joined: 17 Nov 2006 Posts: 247
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Posted: Sun Jun 21, 2009 2:24 pm Post subject: |
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Found the problem. And I have it fixed so it will be released in the next update. |
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gar1138 Lieutenant Commander
Joined: 10 Jul 2007 Posts: 346 Location: Eugene, OR
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Posted: Sun Jun 21, 2009 6:09 pm Post subject: |
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Andromedan wrote: | Found the problem. And I have it fixed so it will be released in the next update. |
Awesome, thanks Andromedan!
Garrett |
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