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Federation Commander A NEW fast paced board game of starship combat!
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Sat Sep 11, 2010 9:07 pm Post subject: Ship for a base rush |
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I am looking for the best ship for a purpose, and if the ship is not in FC, I was lent a bunch of SFB books so I might be able to convert it. Here is what I want:
A ship to help capture a base. It should have lots of marines and lots of transporters. Offensive capability can be low. I want to escort it into an attack on a base, let my fleet get a shield down, then let the marines rush the base for a takeover.
Any suggestions? |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sat Sep 11, 2010 9:14 pm Post subject: |
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Almost any Seltorain ship... A Klingon D6G commander cruiser, heck - nearly any commando cruiser fits the bill (See Module M for those) _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Sat Sep 11, 2010 9:21 pm Post subject: |
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ok, I should have said, best Fed. |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sat Sep 11, 2010 9:47 pm Post subject: |
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Fed CMC - Old Style Cruiser commando variant
32 marines and 6 transporters
Fed COV - Caommando Carrier
42 marines, 7 transported, and carrier abilties _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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pinecone Fleet Captain
Joined: 03 May 2008 Posts: 1862 Location: Earth
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Posted: Sun Sep 12, 2010 1:32 am Post subject: |
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couldn't you dock with the base and unload everyone? |
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Sun Sep 12, 2010 1:33 am Post subject: |
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Scoutdad wrote: | Fed CMC - Old Style Cruiser commando variant
32 marines and 6 transporters
Fed COV - Caommando Carrier
42 marines, 7 transported, and carrier abilties |
COV seems like it |
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Sun Sep 12, 2010 1:35 am Post subject: |
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pinecone wrote: | couldn't you dock with the base and unload everyone? |
Im thinking a bunch of H&Rs as well. Transporters rock. I would think their abilities would be better exploited by then. |
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pinecone Fleet Captain
Joined: 03 May 2008 Posts: 1862 Location: Earth
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Posted: Sun Sep 12, 2010 1:37 am Post subject: |
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I get it. H&Rs are fun. I killed a web caster with one today |
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Sun Sep 12, 2010 1:40 am Post subject: |
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I guess the question is how to handle large groups of transporters in FCOL. In SFB, they cost 1/5 energy per transporter. In FC its 1 movement point to power all transporters. Does that mean 7? 10?
I realize these ships will probably never make it to FC, so this would be a just for fun house rule thing. Any thoughts? |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Sep 12, 2010 2:01 am Post subject: |
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As is, the rules declare 1 movement cost of enrgy for all transporters.
Although, if Commando ships ever enter the fray, I could see a special exception so that it's two spaces of movement to power all transporters. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Sun Sep 12, 2010 5:32 am Post subject: |
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The limit on docking with the base is that you will only be transporting six Marine squads per turn by that method. A BATS has 30 Marine squads, and will be inflicting ~11.5 casualties per turn on average. If you feed your Marines in piecemeal they will be slaughtered. They will wear down the base's defenders, slowly, but you may run out of Marines before he does. And your Commando ship will be at Range 0 to the base while you do that.
So you'd need to breach a shield, use directed fire in lots of small volleys to knock out weapons, then dock as many ships as you can to the base while beaming as many Marines aboard as you can. Once you have more Marines aboard the base than he does, time is on your side. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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burchenal Ensign
Joined: 18 Sep 2009 Posts: 10 Location: France
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Posted: Sun Sep 12, 2010 4:33 pm Post subject: |
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Sorry if my question appears naïve, but because out there we have a very few products, i wonder were do you find all these ships variants?
Are they paper-print ships somewhere?
Are they laminated color card in a specific booster i missed?
thx _________________ Facile à apprendre, dur à maitriser - Easy to learn, hard to master |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Sun Sep 12, 2010 5:45 pm Post subject: |
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The original poster said, "if the ship is not in FC, I was lent a bunch of SFB books ..." None of the mentioned troop ships (D6G, CMC, COV) are in FC at this point. They are all SFB ships. _________________
Federation Commander Answer Guy |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Sep 12, 2010 6:18 pm Post subject: |
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Julien:
the Star Fleet Battles game has well over 2,000 different ships available to it... only a small fraction of which have been brought into FC. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Sun Sep 12, 2010 6:53 pm Post subject: |
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Captains Log #37 and #38 have "project z" articles by Mike West. Its how to convert ships from SFB into FC in both squadron and fleet scales. However, it only covers so much. Some rules have never been converted to FC, which eliminates some ships from being ported.
Both the articles can be found at the bottom of this page:
http://www.starfleetgames.com/fc/
I unsed this to convert the Juggernaught Fleet in the last CL to FC.
I think I'll stick a question like this in the SFB forum next time. It leads to too much confusion. |
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