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DNordeen Commander
Joined: 05 Apr 2007 Posts: 564
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Posted: Mon Aug 11, 2014 1:14 am Post subject: Cloak Playtest |
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Did some cloak playtesting this weekend. Noticed the following...
1) Drones: If the Romulan is paying attention, knocks the drones down fairly good. If not, the Romulan has to slow WAY down before cloaking or take the hit. If the Romulan stops or slows down, it let my Kzinti close the range and overload disruptors. Once I got on his tail, he really couldn't shake me. Even if the Romulan knocks down the drones doing Spd 16, the Kzinti can still close, it just takes a little longer and the Romulan can avoid it. Overall, I think this is a good balance. I usually don't face cloaks because of the drones causing a lot of damage under current rules. With this change, the Romulan actually has a reason to cloak against a Kzinit, and it brings back the "lost lock" that SFB cloaks caused.
2) Voided Cloak: Didn't get a chance to void the cloak, but the playtest rules seem more balanced. _________________ Speed is life; Patience is victory
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Sllarr Lieutenant SG
Joined: 01 Apr 2008 Posts: 148
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Posted: Mon Aug 11, 2014 6:08 pm Post subject: |
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Where can I find these playtest rules ? Are they in CL49 ? |
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gar1138 Lieutenant Commander
Joined: 10 Jul 2007 Posts: 346 Location: Eugene, OR
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Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3832
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Posted: Tue Aug 12, 2014 3:23 pm Post subject: |
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They are in CL49 and Comm 104 and here:
special playtest section
(5P) CLOAKING DEVICES
Players of Federation Commander are asked to test the cloaking device rules with these proposed changes and report the results to us. These changes are not official at this time.
(5P3c) Seeking Weapons: At the instant that the ship becomes fully cloaked, seeking weapons may lose tracking. If the cloaked ship is Stopped or Speed Zero, all weapons more than one hex from the ship are removed. If the cloaked ship is moving at Speed 8, all seeking weapons more than four hexes from the ship are removed. If the ship is moving at Speed 16, all weapons more than eight hexes from the ship are removed.
(5P3d) Voided Cloaks: Two key changes are under review here:
1. The cloak is voided for two impulses, not four, assuming that the cloak remains active that long. In cases where the cloak is continually re-voided (e.g., the ship is held in a tractor beam) the cloak is, indeed, continually re-voided.
2. While the ship with a voided cloak loses most of the benefits of being cloaked, damage from seeking and direct-fire weapons is still reduced by 50%. _________________ The Guy Who Designed Fed Commander
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Magnum357 Lieutenant Commander
Joined: 09 Dec 2006 Posts: 223
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Posted: Tue Sep 02, 2014 8:15 pm Post subject: |
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May I ask why Fed Commander is considering these Cloak Rule changes? The two impulse delay seems to favor the Cloakers, is there a reason for this? |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Tue Sep 02, 2014 9:07 pm Post subject: |
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Because 4 impulses is a death sentence for a void. (Or forces the ship out of cloak.) At only two impulses, a voiding is more survivable. Considering that, in the source material (SFB) an attacker typically gets ZERO firing opportunities, two guaranteed opportunities is pretty good. Four is just hard to survive.
The big reason for the proposal is that Romulans are forced to pay 15% of their Point Value for a system that is marginally useful at best, and potentially suicidal at worst.
EDIT: Note that all of these proposed changes strengthen cloak. Most people that I have seen comment (and I am one of them) say that cloak in its current condition just doesn't work right. _________________
Federation Commander Answer Guy |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Tue Sep 02, 2014 9:12 pm Post subject: |
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Was it the cloak or the plasma torpedo that caused the evasive maneuver sequence to be changed? I forget now. _________________ Mike
=====
Sandpaper gets the job done, but makes for a lot of friction. |
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Savedfromwhat Commander
Joined: 23 Aug 2007 Posts: 657
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Posted: Tue Sep 02, 2014 9:31 pm Post subject: |
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As one who had been quite vocal about cloaking and plasma in the past I was completely stoked to see these proposed changes. Very moderate changes, but seem to add a degree of usefulness to the cloak that just wasn't there before. |
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Magnum357 Lieutenant Commander
Joined: 09 Dec 2006 Posts: 223
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Posted: Wed Sep 03, 2014 10:16 pm Post subject: |
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I see. Good to know, might test it out myself some time. Thanks for the input. |
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Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3832
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Posted: Thu Sep 04, 2014 2:16 pm Post subject: |
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I don't need to know you're stoked it was proposed.
I need to know what happened in combat. _________________ The Guy Who Designed Fed Commander
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Savedfromwhat Commander
Joined: 23 Aug 2007 Posts: 657
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Posted: Fri Sep 05, 2014 12:29 am Post subject: |
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Well Steve, I didn't know you were so interested in my personal opinion, but I will get a play report over post haste. |
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Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3832
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Posted: Fri Sep 05, 2014 3:53 pm Post subject: |
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I never EVERYBODY'S personal play report ! _________________ The Guy Who Designed Fed Commander
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Fri Sep 05, 2014 5:56 pm Post subject: |
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Steve Cole wrote: | I never EVERYBODY'S personal play report ! |
<hic....> _________________
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DNordeen Commander
Joined: 05 Apr 2007 Posts: 564
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Posted: Sun Sep 07, 2014 1:57 am Post subject: |
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Bartender, I'll have what he's having _________________ Speed is life; Patience is victory
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