View previous topic :: View next topic |
Author |
Message |
McGanger Ensign
Joined: 14 Oct 2012 Posts: 10 Location: Zurich, Switzerland
|
Posted: Sun Nov 17, 2013 8:18 pm Post subject: Slip / Turn Markers |
|
|
Not really a rules question, but there is no "Etiquette" topic.
Do you remove the Slip / Turn markers after the respective mode is fulfilled to cut down on clutter, or leave them on the board to avoid disagreements? _________________ Alle Kunscht isch umsuscht, wann n'Engel iis Zuendloch bruenzelt - all craft is moot when an angel pisses in your touchhole |
|
Back to top |
|
|
Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
|
Posted: Sun Nov 17, 2013 9:23 pm Post subject: |
|
|
We typically leave them on the board.
Not to prevent disputes, but because we know they'll soon be needed again. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
|
Back to top |
|
|
Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
|
Posted: Mon Nov 18, 2013 1:41 am Post subject: |
|
|
Tony's idea is a good one. If the counters stay out there they are more likely to be used and not forgotten.
We typically remove ours, especially if there are a lot of things on the map.
Six of one, half a dozen of the other.
Oh yeah, one more thing. We use the POT/POS combination method. That cuts the number of those "on map record keeping" counters in half except in unusual circumstances.
See
http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?t=3169&highlight=pot+pos _________________ Mike
=====
Sandpaper gets the job done, but makes for a lot of friction. |
|
Back to top |
|
|
Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3832
|
Posted: Mon Nov 18, 2013 4:13 pm Post subject: |
|
|
They are a player convenience, and each player can use them or not as he wishes. _________________ The Guy Who Designed Fed Commander
|
|
Back to top |
|
|
Spacecowboy87 Lieutenant Commander
Joined: 03 Jan 2012 Posts: 209 Location: Colorado
|
Posted: Tue Nov 19, 2013 12:38 am Post subject: |
|
|
We pull ours to avoid clutter, and God help the poor sap who forgets to put them back down again He (or she) will get a stern scolding _________________ Damn, these dice are cold! |
|
Back to top |
|
|
McGanger Ensign
Joined: 14 Oct 2012 Posts: 10 Location: Zurich, Switzerland
|
Posted: Tue Nov 19, 2013 8:28 am Post subject: |
|
|
Thanks Guys
Mike: I will certainly give that a try. Makes bookkeping the turn mode during deceleration easier too. _________________ Alle Kunscht isch umsuscht, wann n'Engel iis Zuendloch bruenzelt - all craft is moot when an angel pisses in your touchhole |
|
Back to top |
|
|
Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
|
Posted: Wed Nov 20, 2013 12:31 am Post subject: |
|
|
Please post back to let me (us) know how it works for you. Others have told me that they really liked the system. To be fair, one other person said he didn't see any benefit to it.
Still, I'd like to know your impression after trying it. _________________ Mike
=====
Sandpaper gets the job done, but makes for a lot of friction. |
|
Back to top |
|
|
McGanger Ensign
Joined: 14 Oct 2012 Posts: 10 Location: Zurich, Switzerland
|
Posted: Wed Nov 20, 2013 9:10 am Post subject: |
|
|
Will do _________________ Alle Kunscht isch umsuscht, wann n'Engel iis Zuendloch bruenzelt - all craft is moot when an angel pisses in your touchhole |
|
Back to top |
|
|
Klingon of Gor Lieutenant SG
Joined: 01 Jun 2011 Posts: 150
|
Posted: Sun Nov 24, 2013 4:12 pm Post subject: |
|
|
It depends. If a slip/turn mode is long since satisfied, then we may very well take the markers up, especially if it's an open board, and we expect to be putting down new boards as things move along. If it's a single ship duel, then we are more likely to take markers up if they are simply obsolete. if there are multiple ships on a side, then it's probably better to leave them down so as to keep track of everyone's slip and turn modes. One example would be a squadron game where one ship has had to drop out of formation on account of serious damage. We'll need to keep track of him separately, and he may very well be moving at a different speed from the rest of his squadron. So his slip and turn markers likely need to stay on the board.
IN general, I prefer to leave the markers on the board until the relevant ship executes a new slip or turn, but in specific cases the markers can become bunglesome or pointless. _________________ "Reality is that which, when you stop believing in it, doesn't go away" - Philip K Dick |
|
Back to top |
|
|
|