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Mizia's in FC...

 
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Maxwell Luther
Lieutenant JG


Joined: 10 Apr 2013
Posts: 75

PostPosted: Sat Jun 29, 2013 4:16 pm    Post subject: Mizia's in FC... Reply with quote

From what I've been able to ascertain, a Mizia in SFB is a series of small attacks into an unshielded arc to take out weapons. Is there a way to fire smaller volleys in a single impulse in SFB, or does this tactic basically use the same procedure as it would in FC, to whit:

1. Down enemy shield.

2. Target Weapons.

3. Fire one or two weapons per impulse into unshielded arc.

I'm looking to try this idea out in a game next week, but I'm curious as to how effective this is versus a good old fashioned Alpha Strike and how best to employ it.
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m1a1dat
Lieutenant JG


Joined: 17 Dec 2008
Posts: 99
Location: 91320

PostPosted: Sat Jun 29, 2013 5:34 pm    Post subject: Reply with quote

You have the basic idea right, small volleys over several impulses; but it works very differently in SFB. The Damage Allocation chart is completely different and you can not target weapons or power like in FC. Also in SFB remember that each impulse is an FC sub-impulse; so you get 32 opportunities to fire and launch weapons and everything else. So you might get to see that down shield for several impulses.
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Mike
Fleet Captain


Joined: 07 May 2007
Posts: 1675
Location: South Carolina

PostPosted: Sun Jun 30, 2013 12:11 am    Post subject: Reply with quote

All direct-fire weapons fired by one ship at one target during one Impulse in FC are treated as a single volley.

If you had multiple ships you could have each fire some of their weapons at the same target and have multiple volleys. Then on succeeding Impulses they could repeat their action and continue with the multiple volleys.

It is very difficult to continue firing at the same shield in FC over multiple Impulses because of the host of movement options available during the sub-pulses.

If you are choosing ships for a game and your opponent selects one large ship, it might be interesting to try picking three smaller ships of approximate equal point value. Move your ships together in the same hex and when you shoot your opening salvo you would have three volleys.

The big problem with that approach, though, is the opponent can fire exclusively at only one of your weaker ships (that will have weaker shields) and probably penetrate a shield to do significant damage in one attack. That would affect your maneuverability and probably your firepower.
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