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Turning without moving forward

 
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Lieutenant JG


Joined: 14 May 2008
Posts: 76

PostPosted: Mon Jan 07, 2013 6:57 pm    Post subject: Turning without moving forward Reply with quote

Assuming a ship has moved enough hexes in one direction to fulfill its turn mode requirement, and the ship is scheduled to move ... can the ship spend a point to decelerate yet still turn? i.e. change facing by 60 degrees but not move out of the hex.

Thanks!
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1897

PostPosted: Mon Jan 07, 2013 8:13 pm    Post subject: Reply with quote

yes.
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4069
Location: Dallas, Texas

PostPosted: Tue Jan 08, 2013 12:35 am    Post subject: Reply with quote

See the second example for (2B2b). It give an explicit example of a Fed frigate doing exactly that.
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Lieutenant JG


Joined: 14 May 2008
Posts: 76

PostPosted: Tue Jan 08, 2013 2:41 am    Post subject: Reply with quote

Awesome!

Thanks.
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Kang
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Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Thu Jan 10, 2013 7:13 am    Post subject: Reply with quote

What actually happens is that the ship turns before moving - this is always how normal turns work in FC - then the actual movement after the turn is cancelled by your decel.
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kboruff
Ensign


Joined: 22 May 2016
Posts: 18
Location: Port Jeff, NY

PostPosted: Sat Jul 08, 2017 12:11 pm    Post subject: Reply with quote

mjwest wrote:
See the second example for (2B2b). It give an explicit example of a Fed frigate doing exactly that.


Excellent! I was searching for an answer to this very topic and am surprised I missed this specific example.
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Mike
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Joined: 07 May 2007
Posts: 1675
Location: South Carolina

PostPosted: Sat Jul 08, 2017 11:46 pm    Post subject: Reply with quote

It's kind of a "low-energy" turn (as opposed to the HET). Takes less energy, can only happen when you are supposed to move, and you only turn 1 hex side.
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