Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

About A Call to Arms
Goto page Previous  1, 2, 3 ... 5, 6, 7 ... 15, 16, 17  Next
 
Post new topic   Reply to topic    Federation Commander Forum Index -> A Call to Arms Star Fleet
View previous topic :: View next topic  
Author Message
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Thu Jul 21, 2011 6:45 pm    Post subject: Reply with quote

silent bob wrote:
Scoutdad wrote:
Here's a deal...

I'm willing to paint both a Starline 2500 Fed CA and a Klingon D7 for the first person to obtain one and ask. And to make it an extra sweet deal: You pay the shipping to me, and I'll pay the return shipping.

Unless Steve wants to have one of each painted for the cart. In which case he gets priority...


its a D6 it seems, not a D7


Then I'll paint it with a #6 brush instead of a #7!!! Wink
_________________
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
SFU_FEAR
Lieutenant SG


Joined: 28 Jun 2010
Posts: 137

PostPosted: Thu Jul 21, 2011 9:20 pm    Post subject: Reply with quote

Even if it is a D6, just think of all the cool ships you can make from one of those babys. D6S, D6M, D6G, D6D, etc... Very Happy
_________________
Mike Curtis, FEAR, Copyright 2014 ADB, Inc.
Back to top
View user's profile Send private message
bolenbr
Lieutenant JG


Joined: 01 Jul 2011
Posts: 35

PostPosted: Thu Jul 21, 2011 9:36 pm    Post subject: Reply with quote

so is it true that Mongoose will be selling a limited quantity of ships
Back to top
View user's profile Send private message
silent bob
Lieutenant SG


Joined: 30 Apr 2008
Posts: 139

PostPosted: Sun Jul 24, 2011 2:50 pm    Post subject: Reply with quote

well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.
_________________
A Call to Arms playtester
Back to top
View user's profile Send private message
Dan Ibekwe
Commander


Joined: 08 Mar 2007
Posts: 453
Location: Manchester UK

PostPosted: Sun Jul 24, 2011 4:34 pm    Post subject: Reply with quote

Special Orders to speed up/slow down? Regardless, I'm pleased because it will keep some of the SFU 'feel'.

Although...

While I'm glad all *standard warships* will have the same (baseline?) speed, is there an argument for a 'speed ladder'?

I know this is looking way, way down the line at things that won't be in ACtASF for years, if ever, but...

Say

1) Slowest - freighters and monitors
2) A Bit Faster - Free Traders, APTs, EY ships
3) Standard Warships
4) Faster Still - Fast Warships
5) Fastest - FedX, X-Ships
_________________
We are Hydrans! NO ONE LIKES US!
Back to top
View user's profile Send private message
Dal Downing
Commander


Joined: 06 May 2008
Posts: 649
Location: Western Wisconsin

PostPosted: Mon Jul 25, 2011 6:57 am    Post subject: Reply with quote

I have to ask. What kind of map does ACTA use. Open/blank, squares, or hex? And what about Starsmada?
_________________
-Dal

"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"
Back to top
View user's profile Send private message Send e-mail
Dan Ibekwe
Commander


Joined: 08 Mar 2007
Posts: 453
Location: Manchester UK

PostPosted: Mon Jul 25, 2011 8:31 am    Post subject: Reply with quote

Starmada uses a hex map, ACtA does not.
_________________
We are Hydrans! NO ONE LIKES US!
Back to top
View user's profile Send private message
IainMcG
Lieutenant JG


Joined: 22 Jul 2011
Posts: 48
Location: Paisley, Scotland

PostPosted: Mon Jul 25, 2011 1:41 pm    Post subject: Reply with quote

silent bob wrote:
well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.


Hmm, curious to see how he does this. I'm guessing you'll have a basic "cruise speed" and "dash speed", and if you go over the cruise speed you can't use any Special Actions (so no overloads, shield boosts etc). Either that or it'll be a Special action, which'd have pretty much the same effect.
Back to top
View user's profile Send private message
Scharwenka
Lieutenant SG


Joined: 27 Dec 2008
Posts: 141

PostPosted: Mon Jul 25, 2011 2:47 pm    Post subject: Reply with quote

silent bob wrote:
well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.



This isn't so bad, but are there still going to be manuever differences? I really don't think a Fed CA should turn as well as an E5, regardless of the speed.
Back to top
View user's profile Send private message
silent bob
Lieutenant SG


Joined: 30 Apr 2008
Posts: 139

PostPosted: Mon Jul 25, 2011 4:00 pm    Post subject: Reply with quote

well we have lots of options for turning in CTA.
basic turn is after half your move, then if you have 2 turns there has to be 2" between them. however agile allows you to turn after 1/4 move and have 1" between turns and lumbering means you cannot move after your turn.
so ships will have one of:

1/45 lumbering
1/45
2/45
2/45 agile
1/90
2/90
2/90 agile

you can either increase the number of turns or increase the angle of one with a special action but with standard crew that needs a 5+ to pull off.
_________________
A Call to Arms playtester
Back to top
View user's profile Send private message
Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3828

PostPosted: Mon Jul 25, 2011 4:14 pm    Post subject: Reply with quote

For those who don't know, ACTA is a minis game with no map at all, just tables, protractors, and yardsticks.
_________________
The Guy Who Designed Fed Commander
Back to top
View user's profile Send private message Send e-mail
Dan Ibekwe
Commander


Joined: 08 Mar 2007
Posts: 453
Location: Manchester UK

PostPosted: Mon Jul 25, 2011 5:07 pm    Post subject: Reply with quote

Quote:
and yardsticks.


Shocked Whoa! Just how big *are* these new minis?
_________________
We are Hydrans! NO ONE LIKES US!
Back to top
View user's profile Send private message
Jean
Site Admin


Joined: 18 Sep 2008
Posts: 1733

PostPosted: Fri Sep 09, 2011 2:25 pm    Post subject: Reply with quote

Cover art for A Call to Arms: Star Fleet. Art by James Gammell.


_________________
Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc.
Back to top
View user's profile Send private message
Darkwing
Lieutenant Commander


Joined: 23 Oct 2010
Posts: 249
Location: ZZ 9 plural Z A

PostPosted: Fri Sep 09, 2011 3:30 pm    Post subject: Reply with quote

Okay...THAT IS AWESOME!
_________________
Let's get DANGEROUS!

Tice Leonard, U.S.S. Lexington & IKV Annihilation
Back to top
View user's profile Send private message
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Fri Sep 09, 2011 4:01 pm    Post subject: Reply with quote

Except that someone has used TMP as the reference for where the disruptors fire from rather than the SSD. Wink
_________________
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> A Call to Arms Star Fleet All times are GMT
Goto page Previous  1, 2, 3 ... 5, 6, 7 ... 15, 16, 17  Next
Page 6 of 17

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group