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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Thu Jul 21, 2011 6:45 pm Post subject: |
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silent bob wrote: | Scoutdad wrote: | Here's a deal...
I'm willing to paint both a Starline 2500 Fed CA and a Klingon D7 for the first person to obtain one and ask. And to make it an extra sweet deal: You pay the shipping to me, and I'll pay the return shipping.
Unless Steve wants to have one of each painted for the cart. In which case he gets priority... |
its a D6 it seems, not a D7 |
Then I'll paint it with a #6 brush instead of a #7!!! _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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SFU_FEAR Lieutenant SG
Joined: 28 Jun 2010 Posts: 137
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Posted: Thu Jul 21, 2011 9:20 pm Post subject: |
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Even if it is a D6, just think of all the cool ships you can make from one of those babys. D6S, D6M, D6G, D6D, etc... _________________ Mike Curtis, FEAR, Copyright 2014 ADB, Inc.
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bolenbr Lieutenant JG
Joined: 01 Jul 2011 Posts: 35
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Posted: Thu Jul 21, 2011 9:36 pm Post subject: |
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so is it true that Mongoose will be selling a limited quantity of ships |
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silent bob Lieutenant SG
Joined: 30 Apr 2008 Posts: 139
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Posted: Sun Jul 24, 2011 2:50 pm Post subject: |
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well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update. _________________ A Call to Arms playtester |
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Dan Ibekwe Commander
Joined: 08 Mar 2007 Posts: 453 Location: Manchester UK
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Posted: Sun Jul 24, 2011 4:34 pm Post subject: |
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Special Orders to speed up/slow down? Regardless, I'm pleased because it will keep some of the SFU 'feel'.
Although...
While I'm glad all *standard warships* will have the same (baseline?) speed, is there an argument for a 'speed ladder'?
I know this is looking way, way down the line at things that won't be in ACtASF for years, if ever, but...
Say
1) Slowest - freighters and monitors
2) A Bit Faster - Free Traders, APTs, EY ships
3) Standard Warships
4) Faster Still - Fast Warships
5) Fastest - FedX, X-Ships _________________ We are Hydrans! NO ONE LIKES US! |
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Dal Downing Commander
Joined: 06 May 2008 Posts: 649 Location: Western Wisconsin
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Posted: Mon Jul 25, 2011 6:57 am Post subject: |
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I have to ask. What kind of map does ACTA use. Open/blank, squares, or hex? And what about Starsmada? _________________ -Dal
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!" |
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Dan Ibekwe Commander
Joined: 08 Mar 2007 Posts: 453 Location: Manchester UK
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Posted: Mon Jul 25, 2011 8:31 am Post subject: |
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Starmada uses a hex map, ACtA does not. _________________ We are Hydrans! NO ONE LIKES US! |
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IainMcG Lieutenant JG
Joined: 22 Jul 2011 Posts: 48 Location: Paisley, Scotland
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Posted: Mon Jul 25, 2011 1:41 pm Post subject: |
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silent bob wrote: | well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update. |
Hmm, curious to see how he does this. I'm guessing you'll have a basic "cruise speed" and "dash speed", and if you go over the cruise speed you can't use any Special Actions (so no overloads, shield boosts etc). Either that or it'll be a Special action, which'd have pretty much the same effect. |
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Scharwenka Lieutenant SG
Joined: 27 Dec 2008 Posts: 141
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Posted: Mon Jul 25, 2011 2:47 pm Post subject: |
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silent bob wrote: | well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update. |
This isn't so bad, but are there still going to be manuever differences? I really don't think a Fed CA should turn as well as an E5, regardless of the speed. |
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silent bob Lieutenant SG
Joined: 30 Apr 2008 Posts: 139
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Posted: Mon Jul 25, 2011 4:00 pm Post subject: |
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well we have lots of options for turning in CTA.
basic turn is after half your move, then if you have 2 turns there has to be 2" between them. however agile allows you to turn after 1/4 move and have 1" between turns and lumbering means you cannot move after your turn.
so ships will have one of:
1/45 lumbering
1/45
2/45
2/45 agile
1/90
2/90
2/90 agile
you can either increase the number of turns or increase the angle of one with a special action but with standard crew that needs a 5+ to pull off. _________________ A Call to Arms playtester |
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Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3828
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Posted: Mon Jul 25, 2011 4:14 pm Post subject: |
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For those who don't know, ACTA is a minis game with no map at all, just tables, protractors, and yardsticks. _________________ The Guy Who Designed Fed Commander
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Dan Ibekwe Commander
Joined: 08 Mar 2007 Posts: 453 Location: Manchester UK
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Posted: Mon Jul 25, 2011 5:07 pm Post subject: |
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Whoa! Just how big *are* these new minis? _________________ We are Hydrans! NO ONE LIKES US! |
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Jean Site Admin
Joined: 18 Sep 2008 Posts: 1733
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Posted: Fri Sep 09, 2011 2:25 pm Post subject: |
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Cover art for A Call to Arms: Star Fleet. Art by James Gammell.
_________________ Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc. |
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Darkwing Lieutenant Commander
Joined: 23 Oct 2010 Posts: 249 Location: ZZ 9 plural Z A
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Posted: Fri Sep 09, 2011 3:30 pm Post subject: |
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Okay...THAT IS AWESOME! _________________ Let's get DANGEROUS!
Tice Leonard, U.S.S. Lexington & IKV Annihilation |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Fri Sep 09, 2011 4:01 pm Post subject: |
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Except that someone has used TMP as the reference for where the disruptors fire from rather than the SSD. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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