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What are the optional rules you use the most? |
May Draw Top Card from Discard Pile |
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20% |
[ 1 ] |
Second "Follow-Up" Attack for Active Player |
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0% |
[ 0 ] |
Player Order Cards |
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20% |
[ 1 ] |
Traditional Rules (Fully Operable until Destroyed) |
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0% |
[ 0 ] |
Ship Selection Options (Three Different Options) |
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20% |
[ 1 ] |
End Game Conditions (Five Different Options) |
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0% |
[ 0 ] |
Single Race Play |
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20% |
[ 1 ] |
None of the Above (Other: Post Below) |
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20% |
[ 1 ] |
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Total Votes : 5 |
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droberts441 Lieutenant JG
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Joined: 21 Jul 2008 Posts: 40 Location: Sacramento
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Posted: Mon Mar 22, 2010 9:32 pm Post subject: What are the optional rules you use the most? [POLL] |
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I am usually a luker more than a poster, but since my request was granted for SFBF to have its own Forum here, I figured I would ask a poll to contribute to the new forum.
I don't use optional rules for most games. I generally try to play Advanced Rules without Optional Rules for the different games I play (makes it easier to play with others sometimes if everyone is on the same "official" rules), but ocassionally Optional Rules are just too good to pass on.
I am interested in the Optional Rules for SFBF you use the most and/or your favorite rule.
Tell us why you like it so much, and why the rest of us should play with the rule.
Note: I couldn't fit all of the different rules in the poll, so I tried to use the one I thought people used the most. |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Mon Mar 22, 2010 9:36 pm Post subject: |
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We in Battlegroup Murfreesboro try to avoid optional rules whenever possible.
That being said, we do try to use every "official" rule out there, including advanced rules.
In a 4 or more player game however; we will use the Player Order cards - just to liven things up. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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pinecone Fleet Captain
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Joined: 03 May 2008 Posts: 1862 Location: Earth
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Posted: Tue Mar 30, 2010 12:12 pm Post subject: |
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I think that the ability to draw to the top card of the discard pile adds a lot more to the game. For example, if you just used a reinforcement card, you have to discard something to keep the opponent from getting it. In my opinion, it also makes the game more realistic. |
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