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seangallagher77 Ensign
Joined: 03 Jun 2009 Posts: 9
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Posted: Wed Jun 03, 2009 7:26 pm Post subject: Movement effect on cloaking |
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The rules state that a ship that moves more than two hexes in a single impulse will void the cloak. So if the ship is moving at a Baseline Speed of 16 and pays for acceleration in the impulse but pays for deceleration in the same impulse, will that count as two hexes or three?
For example, the turn begins with my Romulan ship cloaked and a Baseline Speed of 16. For the first impulse, I would like to accelerate to 16+1 but decelerate on sub-impulse 4 so I can add to my turn mode without moving an additional hex. Will this void the cloak? |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Wed Jun 03, 2009 9:51 pm Post subject: |
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That is a completely legal move. You can go speed 16+1 and decelerate and not void the cloak. The limit was specifically worded the way it is so that you can do things like that. _________________
Federation Commander Answer Guy |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Thu Jun 04, 2009 2:11 am Post subject: |
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So, with a tactic like that a cloaked ship can remain cloaked and move on sub-pulses it is not normally scheduled to move. |
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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Thu Jun 04, 2009 5:02 am Post subject: |
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Ah ha! When I first suggested that, I thought it was ruled illegal! I am avenged!! Good to know that that IS legal. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Thu Jun 04, 2009 11:17 am Post subject: |
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So, what kind of situations would warrant a cloaked ship to move in sub-pulse #3, but not in sub-pulse #4?
One that I could see possibly happening would be if both ships were moving at speed 16, the non-cloaked ship had used all its power or was unwilling to use extra power for acceleration, and the non-cloaked ship had a better turn mode than the cloaked ship. The player with the cloaked ship might want to accelerate (and go 16+) so he could see how the other guy would move first in sub-pulse #2. The player with the cloaked ship could then decelerate in sub-pulse #3 and once again have the advantage in sub-pulse #4 of forcing the other guy to move first.
Granted, it might be a rare situation for all of that to fall into place, but if the player with the non-cloaked ship has a better turn mode and wants to conserve power to repair shields or load photons while the other guy is cloaked, it could happen.
Last edited by Mike on Thu Jun 04, 2009 11:23 am; edited 1 time in total |
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Inari7 Lieutenant JG
Joined: 19 Aug 2007 Posts: 33
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Posted: Thu Jun 04, 2009 11:20 am Post subject: |
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Perhaps to get a shot at down shield? _________________ I am board with looking good.
(Iggy Pop) |
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pmiller13 Lieutenant JG
Joined: 12 May 2009 Posts: 64
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Posted: Thu Jun 04, 2009 11:54 am Post subject: |
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Inari7 wrote: | Perhaps to get a shot at down shield? |
A clocked ship cant shoot or launch weapons.
However by accelerating and then decelerating a ship could turn quicker as the point of movement that was canceled by deceleration does count toward the turn mode. |
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seangallagher77 Ensign
Joined: 03 Jun 2009 Posts: 9
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Posted: Thu Jun 04, 2009 3:09 pm Post subject: |
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Thanks, guys. Makes sense to me.
Had a slugfest yesterday between my Romulan KR7 and his Klingon D7C. A miscalculated shot with all of my plasmas sent him running away but at a pace that dissolved my plasmas after 6 impulses (ugh...another three turns to load). That was a critical miscalculation.
My first game using a cloaked ship. A lot learned in that one |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Thu Jun 04, 2009 5:17 pm Post subject: |
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seangallagher77 wrote: |
My first game using a cloaked ship. A lot learned in that one |
That's usually the case...
Reading the rules for both Plasmas and Cloaks, you think - Hey! This is easy... then when it comes into play, a simple error when using three turn weapons often means the game goes the other guys way... _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Thu Jun 04, 2009 5:32 pm Post subject: |
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I've still never figured out how to get out from under cloak without getting killed (in a duel).
I understand the whole arm, fire, and cloak while reloading parts. It is the part where I am now reloaded and what to come back "up" that gets me. _________________
Federation Commander Answer Guy |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Fri Jun 05, 2009 2:06 am Post subject: |
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You can run from the other guy just like he will be running from you after you come out of that cloak... |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Fri Jun 05, 2009 2:50 am Post subject: |
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But there's the rub! It is really hard to run from someone who is going to be going just as fast (or faster) than you! _________________
Federation Commander Answer Guy |
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USS Enterprise Lieutenant Commander
Joined: 27 Feb 2009 Posts: 376 Location: Vulcan
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Posted: Fri Jun 05, 2009 3:22 pm Post subject: |
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You could Decloak behind them. _________________ "The good of the many outweighs the good of the few"
"Since my customary greeting would seem entirely self serving, I will simply say good luck."
"Live long and Prosper." |
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Bolo_MK_XL Captain
Joined: 16 Jan 2007 Posts: 836 Location: North Carolina
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Posted: Fri Jun 05, 2009 4:20 pm Post subject: |
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Quote: | You could Decloak behind them. |
Whenever or wherever you uncloak, your opponent has a full impulse to position their ship to maximize the firing opportunity or set up to run from the plasmas you launch ---
It's not as easy to be in the optimum position, because they know your uncloaking and aren't just gonna sit around and wait for you to scratch his nice paintjob --- |
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USS Enterprise Lieutenant Commander
Joined: 27 Feb 2009 Posts: 376 Location: Vulcan
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Posted: Fri Jun 05, 2009 5:45 pm Post subject: |
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I knew that, you still might succeed, especially against a Gorn or Fed. _________________ "The good of the many outweighs the good of the few"
"Since my customary greeting would seem entirely self serving, I will simply say good luck."
"Live long and Prosper." |
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