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  Topic: Favorite part of Captain's Log #1?
aramis

Replies: 20
Views: 43227

PostForum: Captain's Log   Posted: Fri Feb 22, 2013 10:34 am   Subject: Favorite part of Captain's Log #1?
For me, it was the ships, including the juggernaut. In all early CL's, for me it was the new ships.

It was always a blast to use the Juggernaut as one's ship in any other SM_._ scenario...
  Topic: Opening Moves and Directed Damage
aramis

Replies: 5
Views: 17455

PostForum: Federation & Empire   Posted: Thu Jan 03, 2013 11:08 am   Subject: Opening Moves and Directed Damage
I've never found it worthwhile to pick off flagships with directed damage, but I do think you need to do it against starbases and capitals, right?

Surely the Klingons can't sit and let Alliance for ...
  Topic: Opening Moves and Directed Damage
aramis

Replies: 5
Views: 17455

PostForum: Federation & Empire   Posted: Wed Dec 19, 2012 1:41 am   Subject: Opening Moves and Directed Damage
Reasons to kill specific things can vary...
Bases (self-obvious - expensive to replace and provide reaction force movement)
Scouts (massive effects on battle and reaction)
Flagships in mixed battle ...
  Topic: Prime Directive - Best Version ?
aramis

Replies: 11
Views: 27756

PostForum: Prime Directive   Posted: Sat Nov 24, 2012 1:32 pm   Subject: Prime Directive - Best Version ?

I think a core issue with PD in any version is that people are trying to use it to play Trek-style adventures and campaigns. If you want to roleplay Trek, there have been a ton of good games made fo ...
  Topic: Prime Directive - Best Version ?
aramis

Replies: 11
Views: 27756

PostForum: Prime Directive   Posted: Fri Nov 23, 2012 12:26 am   Subject: Prime Directive - Best Version ?
My preference is for PD1E... the dice pool system it uses is slick, and it does mimic the kinds of "stop and stare" we see in the films with it's initiative system.

It's certainly not sui ...
  Topic: Mapping Hex 1907
aramis

Replies: 18
Views: 45405

PostForum: Prime Directive   Posted: Fri Nov 23, 2012 12:23 am   Subject: Mapping Hex 1907
Yeah, that is the beauty about using the GURPS system. They do love thier
Hexes within Hexes system. It is cool at times and a pain at other times.

I have not observed it directly in GURPSdom. The ...
  Topic: The Source of Antimatter
aramis

Replies: 21
Views: 67272

PostForum: Prime Directive   Posted: Tue Oct 23, 2012 8:47 pm   Subject: The Source of Antimatter
The Star Trek Star Fleet Technical Manual probably has some info on how antimatter is generated.No, not really.
  Topic: merchants of the federation
aramis

Replies: 3
Views: 13749

PostForum: Other Amarillo Design Bureau Products   Posted: Mon Sep 10, 2012 11:21 pm   Subject: merchants of the federation
As a casual player of Train Games (Both TTR and 18XX), and having played MOTF in it's summer of 2012 draft, it's not a train game. It's fun, and pretty, but it's not a train game. It's a pickup and de ...
  Topic: How playable are the 2500's?
aramis

Replies: 27
Views: 29537

PostForum: Starline 2500   Posted: Tue Jul 24, 2012 9:52 am   Subject: How playable are the 2500's?
One of the few decent radical changes in Captain's was the move to fixed Explosion Strengths. Sufficient to discourage stacking up, not so strong as to clear the board... normally... I lost an ISC fri ...
  Topic: Federation Space on e23
aramis

Replies: 6
Views: 19767

PostForum: Other Amarillo Design Bureau Products   Posted: Thu Jul 19, 2012 10:59 am   Subject: Federation Space on e23
Ok, I have to ask. How are the counters and map done in pdf?

in the "classic" SFB products, the countersheets are scanned. Print, laminate, cut.

To do double sided, there are som tric ...
  Topic: How playable are the 2500's?
aramis

Replies: 27
Views: 29537

PostForum: Starline 2500   Posted: Thu Jul 19, 2012 10:54 am   Subject: How playable are the 2500's?

Explosion strength of ship = its point value divided by 10 and rounded to nearest whole number.

Simple.

Simpler still: just use the existing fixed numbers from the annexes in SFB, halved for f ...
  Topic: Seeker/Striker Question
aramis

Replies: 5
Views: 8856

PostForum: Miniatures   Posted: Thu Jul 05, 2012 4:19 am   Subject: Seeker/Striker Question
The Traveller Type S and Seeker are both the same hull, with the seeker being modified for mining from a surplus type-S. That hull is often imaged by traveller fans...

Images from Citizens of the I ...
  Topic: Will McCammon's SFU Art
aramis

Replies: 71
Views: 171725

PostForum: Other Starship Art   Posted: Thu Jul 05, 2012 4:04 am   Subject: Will McCammon's SFU Art
Love that Juggernaut, there, Will.
  Topic: Battlecards - any way to obtain these anymore?
aramis

Replies: 15
Views: 42270

PostForum: Star Fleet Battles   Posted: Sat Jun 30, 2012 4:40 am   Subject: Battlecards - any way to obtain these anymore?
While Battlecards were great for tourney play (back in the 90's when I was running tourneys), I've always preferred to play using a double set of BD:Code Red.

Note: BD CR wasn't the same odds as th ...
  Topic: Federation Space...
aramis

Replies: 19
Views: 47642

PostForum: Other Amarillo Design Bureau Products   Posted: Sat Apr 21, 2012 8:29 am   Subject: Federation Space...
He seems to have gone the "retype, expand & edit" route... He's expanded the official map and the official expansion map, and put the Cardassians north of the Feds, and bordering the Kzi ...
 
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