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  Topic: alt universe paravian ?
Gimp

Replies: 20
Views: 31760

PostForum: Star Fleet Battles   Posted: Sat May 03, 2014 9:05 pm   Subject: alt universe paravian ?
"why not develop modularity for the resource savings instead of having to build more ships?"

Then by your logic EVERYBODY should have modular ships in the REAL universe.

No, I was righ ...
  Topic: alt universe paravian ?
Gimp

Replies: 20
Views: 31760

PostForum: Star Fleet Battles   Posted: Tue Apr 29, 2014 5:58 pm   Subject: alt universe paravian ?
That works for the standard universe, but why not develop modularity for the resource savings instead of having to build more ships? They live in a resource poor region, so why not decide to make the ...
  Topic: alt universe paravian ?
Gimp

Replies: 20
Views: 31760

PostForum: Star Fleet Battles   Posted: Thu Apr 24, 2014 7:27 pm   Subject: alt universe paravian ?
I don't see the new Romulan ships that far out of bounds for a Paravian based warp gain.

While the new ships were certainly influenced by the Klingons, the modular concept is one of the hallmarks ...
  Topic: Module X2
Gimp

Replies: 23
Views: 50955

PostForum: Star Fleet Battles   Posted: Sat Feb 22, 2014 5:20 pm   Subject: Module X2
I thought he said he was writing it in pencil next year. Shocked
Then they'd have to transcribe it to ink. Embarassed
From there it would have to be typed onto a computer. Razz
Then it would hav ...
  Topic: What scale should a Star Base be?
Gimp

Replies: 6
Views: 13805

PostForum: Miniatures   Posted: Sun Dec 01, 2013 4:26 pm   Subject: What scale should a Star Base be?
Going smaller than 1/4 scale might make the model look far too odd next to the normal ships that are supposed to dock inside it.

Going larger than 1/4 scale would make measuring ranges odd, as by ...
  Topic: News about the future of the 2500s
Gimp

Replies: 68
Views: 137343

PostForum: Starline 2500   Posted: Thu Nov 21, 2013 4:26 pm   Subject: News about the future of the 2500s
I've never seen a demo program that could match what people could make simply working at a real job. Some sound close to minimum wage, but they tend to have strings attached, and rarely account for t ...
  Topic: Powerista for SFB
Gimp

Replies: 0
Views: 6756

PostForum: Star Fleet Battles   Posted: Fri Nov 01, 2013 12:25 am   Subject: Powerista for SFB
Jean's new toy looks rather interesting for a Fralli ship.

Are there any plans to put out an SFB SSD for the ship for more target practice for exciting SFB action?
  Topic: Which System to go with?
Gimp

Replies: 7
Views: 19789

PostForum: Prime Directive   Posted: Thu Oct 24, 2013 6:11 pm   Subject: Which System to go with?
GURPS light is probably one of the nicest ways to try out an RPG I've seen.

You get all of the core game rules and mechanics, and get to decide how well they fit for your group, without having to ...
  Topic: Which System to go with?
Gimp

Replies: 7
Views: 19789

PostForum: Prime Directive   Posted: Tue Oct 22, 2013 4:29 pm   Subject: Which System to go with?
That got me thinking about the last Traveller character I created. The history rolls were so far out there I decided the most appropriate name was Kirk T Jameson.

History rolls can be a fun tool ...
  Topic: Which System to go with?
Gimp

Replies: 7
Views: 19789

PostForum: Prime Directive   Posted: Tue Oct 22, 2013 1:51 pm   Subject: Which System to go with?
I can't tell whether you are saying Traveller has levels or not. Traveller does not do levels in any way. It is a pure skill based system, modified by attributes. Traveller has no levels.
My fault fo ...
  Topic: Which System to go with?
Gimp

Replies: 7
Views: 19789

PostForum: Prime Directive   Posted: Mon Oct 21, 2013 2:33 am   Subject: Which System to go with?
I prefer GURPS. While it has a reputation for being an engineer's rule system, it isn't that difficult, especially with the more streamlined 4th edition.

It carries the advantage of being skill ...
  Topic: Damage Comparisons Between FC and ACTA-SF
Gimp

Replies: 174
Views: 239149

PostForum: A Call to Arms Star Fleet   Posted: Sun Oct 20, 2013 3:10 pm   Subject: Damage Comparisons Between FC and ACTA-SF
I've always enjoy playing Klingons with the weak rear shields, as it makes them more of a challenge.

That issue, though, didn't really exist by the time of the General War. The B refit started Y1 ...
  Topic: Damage Comparisons Between FC and ACTA-SF
Gimp

Replies: 174
Views: 239149

PostForum: A Call to Arms Star Fleet   Posted: Sat Oct 19, 2013 9:23 pm   Subject: Damage Comparisons Between FC and ACTA-SF
Which would fit, but would also mean most of the ships would qualify for the rule.

Looking at the two I noted, the Klingon D7B is 30 fore and 22 everywhere else, and the Federation CA is 30 fore, ...
  Topic: Damage Comparisons Between FC and ACTA-SF
Gimp

Replies: 174
Views: 239149

PostForum: A Call to Arms Star Fleet   Posted: Sat Oct 19, 2013 3:04 pm   Subject: Damage Comparisons Between FC and ACTA-SF
Why limit the rule based on equal shielding? Early Klingon ships are the ones with a huge disparity between forward and rear shelding, and that disappeared with the B refits happening well before the ...
  Topic: Phasers and uniforms. Too wimpy?
Gimp

Replies: 14
Views: 35101

PostForum: Prime Directive   Posted: Sat Oct 05, 2013 4:44 pm   Subject: Phasers and uniforms. Too wimpy?
That becomes a GM's call, then. When I run GURPS, I make sure people know what is allowed or not. I had one player who brouht in a combat knife using other GURPS books for the tech to our Prime Dire ...
 
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