The latest Communique brings you more Ship Cards, scenarios, fiction, and more news from the Star Fleet Universe! It can be downloaded from the Commander's Circle.
We continue to improve the Commander's Circle. (Please make note that it is now at a different location.) We have now uploaded all of the ships and scenarios as separate documents (the ships are organized by empire) so you can quickly see what is available. Check it out!
The big news this month is the impending release of new products on 16 November. These will include Captain's Log #40 (a milestone issue), two Squadron Boxes (#25 and #26), the Klingon F5W miniature, and Border Box #9.
Our combined and reorganized website, www.StarFleetGames.com, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions.
We are looking for a few good Star Fleet Ambassadors! Our marketing director can't be everywhere and that's where you come in! Do you go to gaming forums like Board Game Geek, RPG Net, or The Miniatures Page? Then WE NEED YOU! To get complete details of the Ambassador program, please see the Federation Commander Ambassadors category on the Federation Commander Forum.
Have you missed an earlier Newsletter? Click here to get caught up!
Don't forget our original (Discus-based) BBS where most product development takes place!
The Federation Commander Site and Forum continue to grow as more gamers find it. We have added a new section to the Forum called Web Requests. If you have any comments, questions, or requests for our Graphics Director, this is the place to let him know.
We have added a new Star Fleet Battles section to the Forum to discus everything SFB. For new players, the Federation Commander Forum is a little easier to manage whereas the Legacy Discus BBS can be a bit overwhelming. Come see what the commotion is about and join the Federation Commander Forum now!
TIPS FOR SFB PLAYERS PLAYING FC
- Keep a few phasers for drone defense: once the drones hit no one can help you.
- You can only fire every fourth Star Fleet Battles impulse. Plan accordingly; you probably will not get a "perfect" shot.
- Your opponent does not have to move. Just when you plan on nailing him because he "must" move forward, he does not. He pays power to "decelerate" and cancel that hex of movement. Then he turns.
- There is no quarter-turn delay between firing the same weapon on consecutive turns. Even if your opponent fires in the last impulse, he can still fire in the first impulse of the following turn. Even so, the ships will move (up to four hexes) between those two firings.
(Continue reading here)
Café Press is an online marketplace that allows the Star Fleet Universe to produce unique products such as coffee mugs, t-shirts, tote bags, and more with the Star Fleet logos, cover art, and other artwork used for our products. We have added tons of new shirts, mugs, and other products. Want something you don’t see? Please contact Eric Olivarez (Graphics Director) with your request. Visit our Star Fleet Café Press Store for a complete listing of the products available.
TAKING ONE FOR THE TEAM
In a squadron or fleet engagement, if one of your smaller ships loses a facing shield on the approach, the usual response is to protect that ship. At medium range, this may not be the best course of action. A ship with a down shield facing the target attracts a lot of firepower.
By keeping the ship a viable target your opponent may expend a significant portion of his firepower at longer ranges in order to mission-kill that ship while he has the opportunity. This can allow you to get much closer with your alpha strike without fear of retaliation.
(End of SFB Tactic of the Month)
TAKE THE FIFTH
That idle Federation Fifth Fleet tug now has a job from Turn #7-#9 as it can build a colony right at its starbase, thanks to (446.11). Two PDUs can be added later along with a conversion to a Colony Base to make this a tough nut to crack when the Romulans come knocking. (Oh, by the way, the one economic point per turn added to the Federation economy also helps.)
(End of F&E Strategy of the Month)
Every month we will feature one of our miniatures that has been painted by a fan. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!
Lyrans, Lots of Lyrans! By Jeremy Gray
Communique #47 has been posted to the Commander's Circle.
Federation Commander Hydran Attack, SKU 4107, $29.95
Booster Pack #25, SKU 4225, $9.95
Booster Pack #26, SKU 4226, $9.95
Booster Pack #27, SKU 4226, $9.95
Shuttlecraft, SKU 0061, $17.95 (pack of 12)
Federation F-18 Fighters, SKU 0062, $17.95 (pack of 12)
Klingon Fighters, SKU 0063, $17.95 (pack of 12)
Romulan Fighters, SKU 0064, $17.95 $17.95 (pack of 12)
Kzinti Fighters, SKU 0065, $17.95 (pack of 12)
Tholian Fighters, SKU 0067, $17.95 (pack of 12)
Hydran Stingers, SKU 0069, $17.95 (pack of 12)
Prime Directive PD20M Klingons, SKU 8723, $24.95
TO BE RELEASED 16 NOVEMBER
Squadron Box #25, SKU 4325, $34, 95
Squadron Box #26, SKU 4326, $34.95
Captain's Log #40, SKU 5740, $19.95
Border Box #9, SKU 4409, $99.95
Klingon F5W, SKU 0397, $19.95 (pack of 3)
TO BE RELEASED IN FEBRUARY, 2010
Squadron Box #27, SKU 4327, $34.95
ISC Battleship, miniature data to be determined
Booster Pack #92, SKU 4292, $9.95
Federation Admiral, data to be determined
Federation Destroyers, miniatures, data to be determined
TO BE RELEASED IN MARCH, 2010
Federation Commander Briefing #3, data to be determined
TO BE RELEASED IN APRIL, 2010
Romulan Armada, data to be determined
Federation & Empire 2010
TO BE RELEASED IN MAY 2010
Captain's Log #41, SKU 5741, $19.95
TO BE RELEASED AT ORIGINS
Federation Commander: WAR & PEACE, SKU 4108, $tbd
Squadron Boxes #28, #29, #30
Booster Packs #28, #29, #30
OTHER PRODUCTS FOR 2010, DATA TO BE DETERMINED
Borders of Madness #1
FC Booster Pack #93
FC Booster Pack #94
FC Booster Pack #95
SFB Module C3A Andromedan Threat File
Hydran Pegasus miniature
Klingon B9 Fast Battleship miniature
Captain's Log #42
Battlestations Star Fleet
Star Fleet Assault
Portside Axial Corridor, Deck Six
Without time for a combat dressing, Rakarra tried to stop the flow of blood by pressing his left arm against the wound. The pain was unbelievable. Keeping his left arm in place, he let his left hand reach for a pull the tabs on his belt that released a pain killer into his system. His vision began to clear. From the firepower going past the end of the cross-corridor left-to-right, it was clear that the Demonslayer's crew had, at least for now, achieved complete suppression of his own team. Only a few sporadic shots went right-to-left, indicating men taking blind shots around corners.
The Dunkar came up beside Rakarra, kneeling as he kept his disruptor rifle at the ready, and placing a hand on the bear-ape's massive brow. Rakarra sat up, but did not try to stand.
"I can fight," Rakarra said. "We must do something before they trap the team and hunt us down."
"No retreat," the Dunkar said. It was a statement, not a question. The Dunkar could not have dragged Rakarra to one of the barracks hatches, not in time to escape, and doing so would have left the team trapped, each man in a separate compartment.
(Continue reading here)
Gary Bear asks: Can a web caster be used to create one hex of (anchored) normal web i.e., web that will not dissipate if held with a valid anchor? If yes, can the firing ship be the anchor?
Answer: According to (E12.25), a web caster only creates linear webs. According to (G10.11) linear webs require two anchors.
Terry Blake Ball asks: I was re-reading the web rules and want to make sure I understand Damage Due to Deceleration, and breakdown.
A ship moving speed twenty runs into a strength-ten web and is "trapped" for as many impulses as it takes him to expend ten more movement points. No breakdown (as web strength is less than twelve) and no damage.
(Continue reading here)
Question: Even while an empire is at full war, it might have unreleased fleets (the Federation 6th Fleet on the Romulan border, for example, until the Romulans attack). Any unreleased zone has restrictions on what can be done inside it. What happens to this territory when war comes? Provinces and the planets and bases included seem to become released only when the fleet which includes them is released. Are these locations considered released when the empire enters full war with any of its neighbors even though there is no attendant fleet release for them?
Answer: Rule (600.3) specifically prohibits doing anything in an unreleased fleet area (until it is released, at which point it is no longer un-released). This includes the planets, provinces, and bases. Those planets and provinces produce EPs (which go into the national treasury) but you cannot upgrade the bases or planetary defenses in those areas (unless scenario rules allow this).
(Continue reading here)
These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking Marketing@StarFleetGames.com to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page.
Alert 91029 What's Going On... (Adobe Acrobat Required)
Alert 91028 Just So You Know (Adobe Acrobat Required)
Alert 91019 Just Released (Adobe Acrobat Required)
As the two resin Juggernaut models are no longer available to us from the people who made them, we had Tony Thomas create a metal Juggernaut miniature. This is a solid metal casting that is 4.375 inches long! It will be officially released in February. A limited number will be available for sale during Christmas on the Shopping Cart.