June  2022

Star Fleet Universe News

THE BIG NEWS: The Return of Kommodore Ketrick

        Steven Petrick is back at his desk after five months of medical trials and tribulations. His vision has been restored by a medical miracle and he is working hard to update SFB Module R1. After that, he will produce another of the popular Master Starship Books. He has already approved a new Seltorian ship that will be the focus of the July Newsletter.

        In Medium-Size News, there are four Play Value Extras in this issue as we make up for the ones we missed in January-April.

        And in Minor News, Steve Cole (no longer tied up with Steven Petrick's medical issues) is working to complete the revision to F&E Strategic Operations.

 





        On June 1, 2022, ADB released a baker's dozen new items to its shop on Shapeways, which has over 2,800 items available in total. We featured the Federation, Klingons, and "general" items this month. Please note that all miniatures are available in both 3788 and 3125 scales, except when noted.
        The Federation starts with the Light Dreadnought Carrier. The ship is available in both the Federation (gridded saucer) and Fed Classic (smooth saucer) styles. They also gain their Flatbed Operational Carrier in the 7000 Scale. Also worth looking at in Omni Scale only are the General Small Freighter variant, General Small Freighter variant with skid, Mobile Logistics Base, and Augmented Mobile Logistics Base since the Federation typically used these designs.
        The Klingons gain their HD5 Heavy War Cruiser. With more aztecking, the ship is also available as the HD5K Refitted Heavy War Cruiser.
        "General" ships are those that all empires use. "Omni" scale is used for things that are too small to print to scale (fighters) or too big to print to scale (bases and freighters). Freighters were built by a multitude of companies. The General Small Freighter Type 2 is one of those variants. It is also available with a skid attached. Mobile Logistics Bases are also called mobile bases; we have one standard and one augmented version.

        Check all these out here: https://www.shapeways.com/shops/amarillo-design-bureau-inc



WEBSITE:
        Our website, www.StarFleetGames.com, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Simone Dale, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business.

Facebook
FACEBOOK:

        Jean continues to improve our page on Facebook, adding many new photos and other features.
        If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.
        If you've already liked us on Facebook, but are not seeing our posts, then remember to check your new "Pages Feed" on the left menu. You can also go to our page and hover over the "Liked" button. Be sure that "Get Notifications" is checked.

TWITTER:
        ADB has a Twitter feed. We are ADBInc_Amarillo. You'll find news as well as links to pictures. Check us out and retweet news of interest to your own followers. We're excited and our next goal is to get 400 followers. Help us reach that, please.

VIDEOS:
        StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review
Star Fleet Battle Force in the box

DOING VIDEOS OF THE SFU
        A customer asked about posting "tutorial videos" for our games. We like it when people do that (and even give commendation medals) but you need to have us check the videos to make sure you aren't violating something somehow (or that you didn't make a rules error). Doing such videos to make money is not cool. Please drop us an email before you post the videos.

STARBLOG:
        Our StarBlog has moved to a new URL and all links on StarFleetGames.com websites have been changed to match. The new site is http://federationcommander.blogspot.com
        The blog covers all aspects of the company.

STAR FLEET'S LEGIONS EXPAND:

         Star Fleet Legions isn't a new game; it is all of you who play any of our Star Fleet Universe games.
         For a game universe that is 36 years old, it seems odd (but very gratifying) that the number of active players is growing, not diminishing. We can tell this by the number of people on the fan pages, the number of Rangers and battle groups, the number of new Starlist entries, and of course by the sales numbers.
         Starlist is growing by an average of 10 new entries and five updates per month. There are 1,240 active names on the list (plus overseas, Canada, and those who last contacted us in 1991-2004). Not on Starlist? Fill out your application here:http://www.starfleetgames.com/starlist.shtml.
         Battle groups have been forming up left and right. We started with one in Tennessee. Now there are battle groups in California, Colorado, Florida, Idaho, Indiana, New York, North Carolina, Ohio, Texas, and Washington. We've gone international with groups in Canada, England, and Taiwan. Battle groups are doing demos, tournaments, and game days in stores and conventions. Do you have a group you game with? Join us here: http://www.starfleetgames.com/battlegroup/index.shtml
         How have these battle groups been forming? Usually through the hard work of a Ranger. Rangers run demos, start game days, contact conventions, reach out to stores, and promote Star Fleet Universe games. Do you want to be a Ranger? Start here: http://www.starfleetgames.com/rangers/index.shtml  

       
        This month we feature Battle Group Hampton Roads, headquartered in Hampton, Virginia. CO William Phillips reports they play Star Fleet Battles and Federation & Empire. They also enjoy attending gaming conventions. Read more here: http://www.starfleetgames.com/battlegroup/battlegroup_HamptonRoads.shtml

         Do you have a battle group? Be sure to report your activities here: http://www.starfleetgames.com/battlegroup/report.shtml

         Do you want to see if there's a battle group near you? Check out the map here: http://www.starfleetgames.com/battlegroup/gather.shtml#US

Facebook Fan Pages

         If you are on Facebook, you have no doubt heard of ADB's page on Facebook. Did you know there are fan pages galore? Fan pages are groups that are started and administered by fans. They are independent of ADB, so we may not know about all of them. These are ones we know about that support the Star Fleet Universe:

So join us on Facebook and get a fix of your favorite game there, too!

RANGERS:

        As announced in Captain's Log #54, Jean Sexton Beddow's husband, Al Beddow has been appointed to take over the day-to-day of running the SFU Ranger demo team. He comes with a bit of experience both teaching various types of games as well as having been in quite a few demo teams (and ran/helped run a few). He is most familiar with GURPS Prime Directive but early on played ACTASF and spent Gencon 2012 demoing it in the Mongoose Publishing booth there.
        They announce: We have big changes coming to the program. A new handbook, suggestions for demoing our games, and vastly improved rewards. All we can safely say about the (already approved) rewards is they will include ALL physical products and PDFs – but nothing on shapeways.com.
        To kick all this off we are verifying everyone’s email, plus getting their handles on the Federation Commander Forum and BBS. Our official comms will be the hidden Ranger section of the Forum, which are for handling business, answering questions, providing links to resources, etc. The Facebook group will be our more public social space, but no one is required to join FB if they don’t want to. 

        So, we are asking each of you to email Al at the address below with the following:

        - Name
        - Email (preferably the one used on DTRPG/Wargame Vault)
        - Forum Handle
        - BBS Handle

        Al will add you to the Ranger group on the forum once he has this info, which will let you access our area there. He is looking forward to working with all of you to spread the news of the Star Fleet Universe!

        Current stats: We have heard from 22 of our Rangers and have three new ones! We are excited to see the Rangers becoming active as playing in person and cons once again start up.


Jean Sexton Beddow
Ranger Commandant 


Al Beddow
Sergeant-Major for Ranger Operations



Ranger Email:  adbrangerhq@gmail.com

FB Group: https://www.facebook.com/groups/517647465103651/

ADB Forums: http://www.starfleetgames.com/federation/phpbb2/index.php

ADB BBS: http://www.starfleetgames.com/discus/


 


AMBASSADORS:

        Jean Sexton Beddow has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton Beddow if you want to volunteer for ambassador duty.
Forum
BBS

JAGDPANTHER
        Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.
        That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and have placed them on Warehouse 23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7, Issue #8, Issue #9, Issue #10, Issue #11, Issue #12, Issue #13, Issue #14 and Issue # 15 are uploaded.

Custom Decals for Starline ships

 

        Tenneshington Decals is proud to announce that, as of June 10th 2022, they are now accepting orders for decal sets made to fit Federation starships in ADB's Shapeways 3788, 3125, 7000 "Elite", and 2500 "Prestige" scales. A wide selection of ships are available now, with more to come in the following months. The 3788 scale decals are also great to use on ADB's metal Starline 2400 ships and the 3125 scale decals can be used on ADB's metal Starline 2500 ships. Tenneshington will also continue to offer their legacy decals for Starline 2500 ships as special orders, for customers wishing to match their existing minis.

        As with all of their products, the names on the ships are up to the customer and all sheets are custom-printed to order.

        Additional decal sets are available for shuttlecraft and to sets to detail any ship with additional window blocks, sensors, hatches, and even phaser scars.

        For more information or to download the order sheet, check them out at www.tenneshington.com. Or if you prefer, email Will McCammon at: will@tenneshington.com or Tony L. Thomas at: scoutdad@tenneshington.com .




        Jupiter IV Decals is a source of decals for the 2400 line and will do custom decals as well as all official SFB names. In the near future Jupiter IV will move into the 2500 line and will work to get every listed name on the Starfleet registry completed in both scales.
        Their website is: JupiterIvdecals.com

 

ONLINE TOURNAMENTS

         

Update to Sapphire Star IX:

With Sapphire Star tournaments IX and X finished, XI is now running. The second Sapphire Crown tournament will kick off on 1 June with the four most recent winners.


 

DEMOS AND CONS WITH SFU GAMES

        Due to the COVID-19 virus, many conventions have been cancelled. We encourage you to check out Star Fleet Battles Online where there is a free demo version. It is a good way to hang out with others who play Star Fleet Battles and Federation Commander. Check it out here: https://www.sfbonline.com/index.jsp

        Star Fleet  Battles games are  played regularly in Columbus, Ohio, on Sunday afternoons at the Soldiery. Lee Hanna is the contact person.

Download Transmissions

       HAILING FREQUENCIES: This is our newsletter and will let you know all the news for all our games. You can subscribe here. Have you missed an earlier newsletter? Click here to get caught up!

       COMMUNIQUE: This monthly magazine repeated much of the same information that Hailing Frequencies does. December 2019 was the last month it was published. Old issues can be downloaded from the Commander's Circle.

       COMMANDER'S CIRCLE: We continue to improve the Commander's Circle. All of the ships and scenarios are available as separate documents (the ships are organized by empire) so you can quickly see what is available. The FC Scenario Database and Master Ship Chart documents are also here. Our newest project was suggested by our players and is uploading low-toner Ship Cards. The Commander's Circle is the best place to find free additions to Federation Commander!

Mini of the Month
         Every month we will feature one or more of our miniatures. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Nick Samaras painted this 3788 Scale Andromedan Dominator



Help us pick the mini of the month on our page on Facebook. The mini with the most likes and shares will become the mini of the month. Vote for the ones you like!

New Releases

EXTRAS FOR THE MONTH: SLAX Heavy Cruiser

Star Fleet Battles

Federation Commander

ACTASF

Starmada



You can look at Hailing Frequencies Extras here.

Click here to see our previous issues of Hailing Frequencies.

 

Recently Released


Cadet Training Handbook Reprint Edition
, SKU 5620, $9.95
Federation & Empire: Tactical Operations
, SKU 3216, $36.95
Starmada Battleships Armada Unity
SKU 6135, $16.95
Star Fleet Battles: Module R2 Rulebook Revised for 2021
, SKU 5607-2, $7.95
Federation & Empire: Combined Operations 2021
, SKU 3207, $29.95
SFB: Module R4J –Shadow of the Eagle
, SKU 5638, $17.95
SFB: Module R4T – Tholian Will
, SKU 5637, $25.95
GURPS Romulans 2021 SKU 8404, $24.95
GURPS Klingons 2020 SKU 8403, $24.95
ACTASF Book 2
SKU M30002, $29.95
Tholian Master Starship Book
SKU 5437, $24.95
SFB: Module J – Fighters! 2020
, SKU 5604, $19.95
Distant Armada Unity
, SKU 6134, $16.95
Gorn Master Starship Book
SKU 5436 $23.95
Captain's Log # 54
, SKU 5754, $24.95
Captain's Log # 54 SSDs, SKU 5754-2, $3.50
Captain's Log # 54 Supplement, SKU 5754-S, $4.00




SHAPEWAYS:
       We’re now offering some of our miniatures and some new designs on Shapeways.
       You can check out the store here: https://www.shapeways.com/shops/amarillo-design-bureau-inc?sort=newest


PDF and EBOOK SALES:
       
Click here and you can see all of the products we have avaliable as PDF and Ebooks.

 

RECENTLY RELEASED ON Warehouse 23


F&E Romulan Civil War Playtest Counters
Captain's Log #50

Captain's Log #50 Supplemental File
Captain's Log #50 Color SSDs
Captain's Log #34

Federation & Empire: Tactical Operations Rulebook

SFB: Module R2 Rulebook Revised for 2021
Federation Commander: Klingon Ship Card Pack #5

Federation & Empire: Combined Operations 2021 Rulebook

Federation & Empire: Planetary Operations 2021 Rulebook

Captain's Log #33

SFB: Module R4J - Shadow of the Eagle - Rulebook 

SFB: Module R4J - Shadow of the Eagle  - Black/White SSDs
SFB:Module R4J - Shadow of the Eagle - Color SSDs 
GURPS Romulans Revised

Captain's Log #32

Star Fleet Marines Battle Manual

SFB: Module R4T - The Tholian Will - Rulebook

SFB: Module R4T - The Tholian Will -  Black/White SSDs
SFB:Module R4T - The Tholian Will - Color SSDs
Captain's Log #31

Captain's Log #49

Captain's Log #49 Color SSDs
SFB: Module E5 - North Polar Republic (Black/White)

SFB: Module E5 - North Polar Republic (Color)
SFB: Module J – Fighters! Rulebook

SFB: Module J – Fighters! Black/White SSDs
SFB: Module J – Fighters! Color SSDs
Captain's Log #30

SFB Commander's Edition, Supplement #2 
 
Tholian Master Starship Book

Battleships Armada Unity
 
Nexus #18
 







RECENTLY RELEASED ON DRIVETHRU RPG and WARGAME VAULT


F&E Romulan Civil War Playtest Counters ( DriveThru RPG or Wargame Vault)
Captain's Log #50 ( DriveThru RPG or Wargame Vault)
Captain's Log #50 Supplemental File (DriveThru RPG or  Wargame Vault)
Captain's Log #50 Color SSDs  (DriveThru RPG or  Wargame Vault)
Captain's Log #34  (DriveThru RPG or Wargame Vault)
Federation & Empire: Tactical Operations Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module R2 Rulebook Revised for 2021 (DriveThru RPG or Wargame Vault)
Federation Commander: Klingon Ship Card Pack #5 (DriveThru RPG or Wargame Vault)
Federation & Empire: Combined Operations 2021 Rulebook (DriveThru RPG or Wargame Vault)
Federation & Empire: Planetary Operations 2021 Rulebook (DriveThru RPG or Wargame Vault)
Captain's Log #33  (DriveThru RPG or Wargame Vault)
SFB: Module R4J - Shadow of the Eagle - Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module R4J - Shadow of the Eagle -  Black/White SSDs (DriveThru RPG or Wargame Vault)
SFB:Module R4J - Shadow of the Eagle - Color SSDs (DriveThru RPG or Wargame Vault)
GURPS Romulans Revised (DriveThru RPG)
Captain's Log #32  (DriveThru RPG or Wargame Vault)
Star Fleet Marines Battle Manual (DriveThru RPG or Wargame Vault)
SFB: Module R4T - The Tholian Will - Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module R4T - The Tholian Will -  Black/White SSDs (DriveThru RPG or Wargame Vault)
SFB: Module R4T - The Tholian Will - Color SSDs (DriveThru RPG or Wargame Vault)
Captain's Log #31  (DriveThru RPG or Wargame Vault)
Captain's Log #49 ( DriveThru RPG or Wargame Vault)
Captain's Log #49 Color SSDs  (DriveThru RPG or  Wargame Vault)
SFB: Module E5 - North Polar Republic (Black/White) (DriveThru RPG or Wargame Vault)
SFB: Module E5 - North Polar Republic (Color) (DriveThru RPG or Wargame Vault)
SFB: Module J – Fighters! Rulebook (DriveThru RPG or Wargame Vault)
SFB: Module J – Fighters! Black/White SSDs (DriveThru RPG or Wargame Vault)
SFB: Module J – Fighters! Color SSDs (DriveThru RPG or Wargame Vault)
Captain's Log #30  (DriveThru RPG or Wargame Vault)
SFB Commander's Edition, Supplement #2  (DriveThru RPG or Wargame Vault)
Tholian Master Starship Book  (DriveThru RPG or Wargame Vault)
Battleships Armada Unity (DriveThru RPG or Wargame Vault)
Nexus #18 (DriveThru RPG or Wargame Vault)







RECENTLY RELEASED ON AMAZON - KINDLE
For the Glory of the Empire

 



Ask Admiral Vanaxilth

DRONES

       
        Francois Lemay asks: Let's say a Kzinti battlecruiser already has six drones on the map and launches four more. Can four of the drones on the map be involuntarily transferred to other ships or do four of the drones lose their tracking?
        ANSWER: The Kzinti battlecruiser can only control six drones, so if it is already controlling six drones it cannot launch any drones, period. In order to launch four more drones, it would have to first release or transfer control of four of the six drones already on the map, during the 6B6 Seeking Weapon Control Step, which is prior to launch. This would be a voluntary release or transfer.

         Andrew Granger asks: I am still a little fuzzy on how labs are used for identifying drones. Can someone give me a quick example or short explanation?
        ANSWER: In the Identify Seeking Weapons Step of stage 6B4 of the Sequence of Play, the player operating the labs elects to make the attempt. Because this is after the Operate Tractors Step, if the player wishes to tractor drones, he must do that without knowledge gained by seeking weapon identification on the same impulse.
        The identifying player selects the drones he wishes to attempt to identify (G4.2), and assigns each drone a lab. He may make more than one attempt on any given drone (using separate labs), on the same or different impulses, to improve the odds of a successful identification. The player attempting the identification then rolls a die for each attempt. There are no modifiers to the die roll. If the roll is greater than the range to the target, the drone is identified (a drone at Range 1 would be identified on a two or higher). The procedure can be used at Range Zero, in which case it is automatically successful; however in this case the drone would have had to be targeted on something other than the ship doing the identification or it would have already been "identified" through more violent means.
        A successful identification reveals the target of the drone, its frame type, all modules and armor installed, any damage it may have suffered, its endurance, and whether it has automaic terminal guidance. An identification of a shuttle will identify if it is seeking or manned; if seeking, what its target is, but not what it is carrying or even if it were a suicide shuttle or a scatter-pack shuttle. Identification of plasma torpedoes provides the least information of all, revealing only the target (but the warhead strength is always known). Labs cannot distinguish a pseudo-plasma from a real one, but will identify the target of a pseudo-plasma torpedo.
        Each lab can only perform one action on each turn, so an identification attempt cannot be made the same turn the lab is being used for emergency damage repair, scientific research, or any other function. A lab can attempt to identify only a single seeking weapon each turn. There is also an eight-impulse delay between using the lab for identification and for other purposes on the next turn. However, each lab functions independently, so a Federation heavy cruiser, with eight labs, might use three for emergency damage repair, two for scientific research, and three to identify seeking weapons, all at once. The attempt does not require active fire control or a lock-on, but cannot be done while using erratic maneuvers or while cloaked.
        Special sensors use a similar procedure, but can be used at extended range and do not use up as much lab capacity (G24.25). Because special sensors can also attract or jam drones, identification is better done by labs. However, sensors can make more attempts to identify than to jam or attract.
(End of Admiral Vanaxilth)


F&E Q&A

CONSTRUCTION AND PRODUCTION


       
        Q: Does the rule (450.13) prohibiting the construction of minor shipyards in the capital include all hexes of a multi-hex capital, or only the hex with the shipyard?
        A: Rule (511.0) defines "capital hex" to include all hexes of a multi-hex capital, so you cannot build minor shipyards in any of those hexes.

        Q: Can a half fighter factor be exchanged for two PFs under (442.21)?
        A: If the players have a methodology to keep track of fractional fighter factors, then, sure.

        Q: Can an empire exchange leftover free fighter factors for PFs during the fall turn production phase?
        A: No, it must happen in the Spring turn (422.21).

        Q: Does Conversion During Repair (425.2) reduce the cost of converting a CA or CC to a CX by one XTP? The CX is showing that the base hull is a CA(3) on the SITs.
        A: A Federation CX has a base hull of CA(3), and so does the CA or CC. As such either could be used with Conversion During Repair (CDR) at a major conversion facility with a SBX to make a CX with a CA for (6-1=5) or with a CC (5-1=4) with XTP to make a CX.

        Q: Are area control ships considered CVAs for build limit purposes?
        A: No. Area control ships count against heavy fighter carrier and scout limits only.

        Q: Many of the NCAs have "minor" in their conversion column (from CWs) on the SIT. Does that mean that these conversions can be done at a starbase in one turn?
        A: Yes! That's the beauty of the NCA concept. Even better, some of the conversions to variants qualify for a two-step conversion and still are a three-point minor conversion capable at a starbase outside a major conversion facility location per (437.21).
(End of F&E Q&A)




Cool Stuff on the Website

       In this section we will provide links to various web pages and items that we think you will find "cool".
       We have recently updated the look and design of the Rangers Page, check it out here: Rangers Page
       Here are links to various flyers you can use to advertise your Demos and Game Days: Ranger Resources
       Here are links to the new pages of Starline 2500 miniatures pictures.
       Starline 2500 Battleships page
       Starline 2500 Federation Miniatures
       Starline 2500 Klingon Miniatures
       Starline 2500 Romulan Miniatures
       Starline 2500
       Traveller Prime Directive
       Call to Arms Star Fleet

       We have also uploaded new Xander wallpapers to our Wallpapers section on the website: Wallpapers
       We have new images of our game Star Fleet Marines posted on our BBS topic page.

STAR FLEET ALERTS

       These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking Marketing@StarFleetGames.com to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 190709 CL53 (Adobe Acrobat Required)
Alert 190309 Distribution (Adobe Acrobat Required)
Alert 170327 CL52
(Adobe Acrobat Required)
Alert 160531 Cart
(Adobe Acrobat Required)
Alert 160518 Captain's Log #51 (Adobe Acrobat Required)
Alert 160317 For the Glory
(Adobe Acrobat Required)
Alert 150331 Captain's Log #50
(Adobe Acrobat Required)

FC Tactic of the MonthTARGET THE BATTERIES
by Ensign Anthony Cutcliffe, HMS Devonshire

         
       When selecting targets for Marine raids, don't overlook the enemy's batteries. These should always be prime targets for your Marines because they are used for multiple tasks. Disabling your opponent's last battery can be difficult using weapons fire because he can always take his last battery hit on frame, hence the value of using Marine raids to disable that last battery.
Consider the benefits of having a battery-less opponent.
       1. If he has no batteries, he can't reinforce his shields.
       2. It complicates his energy management options. It is vitally important to not run out of power in Federation Commander. Your batteries help with this important principle because if you arrive at the end of a turn with power that you kept in order not to run out of power, you can store some or all of it in your batteries. Without the batteries, you would have to use it or lose it; there could be no carryover. Also, it means that on later turns your opponent will be running in on your ship with just that few less points of power, which can be crucial.
       3. In fact, the batteries are so important, he may well have to divert his damage repair points to repairing his batteries in preference to other systems.
==========
(End of FC Tactic of the Month)




SFB Tactic of the Month
HALF IS BETTER THAN NONE
Ensign Troy Latta, USS Colorado

          When fighting outside their transporter-link network, Ryn vessels suffer several serious disadvantages, not least of which is disrupted fire control for two impulses after each quantum transporter jump. Not only does this cut firing opportunities in half, but a jumping ship cannot control transporter-emitter missiles while its fire control is offline. Here is how to get at least partial use of these secondary weapon systems when "off the grid."
          Let's say we have two heavy cruisers, Acinonyx and Bastet's Pride. On Impulse #1, both ships launch all their transporter-emitter missiles at an enemy. On Impulse #2, Acinonyx transfers control of its transporter-emitter missiles to Bastet's Pride, then jumps forward with its quantum transporters.
          After Acinonyx's fire control comes back online on Impulse #4, Bastet's Pride transfers control of all the transporter-emitter missiles to Acinonyx and jumps forward itself.
           On Impulse #6, the process can be repeated, with each ship retaining control of the transporter-emitter missiles while the other recovers from its jump.
          In this way two ships can combine their seeking weapon control channels to handle up to six transporter-emitter missiles at a time. It is not as many as could be controlled inside the transporter-link network, but half is better than none.
(End of SFB Tactic of the Month)



F&E Strategy of the Month

D6 CRUISERS OVER THE BATTLE STATIONS


         
          When it comes time to bust up Alliance battle stations, consider committing one or two D6s to the battle. A force with a D6 as the leader, a F5S, and another D6 with an escort carrier group and a squadron of F5 frigates will provide the necessary combat potential to reduce an undefended battle station.
          When taking damage, be sure to cripple a D6 after giving up the escort carrier group's fighters. After the battle, retrograde the crippled D6 to a starbase and use conversion during repair to convert it to one of the D6 variants. This way you get a discounted conversion plus the use of the hull in one of the smaller battles of the invasion.
(End of F&E Strategy of the Month)


A Call To Arms: Star Fleet Tactic of the Month
Nebulae

          These are immense clouds of gas, light years across. Nebulae are easily large enough to encompass the entire playing area and then some. When battles take place in a nebula, the ships suffer from these debilitating effects:
             
  • All weapon ranges are halved.
  •          
  • All Attack Dice suffer a -2 penalty.
  •           
  • Shields are set to 0 and may not be increased in any way.
  •          
  • Shuttles are instantly destroyed.
  •          
  • Plasma torpedoes automatically lose one of their Attack Dice.
  •          
  • The Cloak, Scout, and Transporter traits do not function at all.
          In addition, during every End Phase, every ship must roll two dice. The first die determines if the ship has been moved off course by the weird, twisting and turning energy patterns inside the nebula. On a 1-2, turn the ship 45° left, on a 3-4, the ship does not turn, and on a 5-6, turn the ship 45° right. The ship is then moved forward a number of inches equal to the roll of the second die. This is considered compulsory movement.
(End of A Call to Arms: Star Fleet Tactic of the Month)