Ask Admiral Growler (Continued)
Tos Crawford asks: Question on (P9.3) "When a gravity wave enters a hex occupied by a unit (or vice versa), the following effects are applied to the unit . . ." On Impulse #16, my ship gets hit by a gravity wave and takes damage. On Impulse #17, the gravity wave moves to a new hex. My ship moves into the hex the gravity wave is now in. Does the ship get hit once or twice? It does not seem physically possible to get hit with the same gravity wave more than once, but a strict reading of (P9.3) makes it sound rather unhealthy to "ride the wave".
Robert Eddy asks: Rule (P9.33) states ". . . and no type of terrain creates a "shadow" in the wave."
Herb Diehr asks: When firing down the hex line at the edge of the atmosphere of a planet, is there a +1 ECM or not?
Eric Jimerson asks: Rule (P6.73) regarding nebula damage to drones says that drones take 0.25 points damage for every nebula hex entered. Let's say I have a drone that can take eight points of damage. It moves 15 hexes and takes 3.75 points of damage with 4.25 points left. It then takes a hit from a phaser for four points, leaving it with 0.25 damage points. Is it still alive with a whopping 0.25 damage points remaining? The rule implies that in this case you retain fractions.
David Kass asks: Rule (P6.6) indicates that an ESG "does not function at all" in a nebula. This seems perfectly clear if a ship is in the nebula. Under (P6.1) it is possible to have the edge of a nebula on a map. In this case, it is possible to have the ship outside the nebula, but have part of the ESG inside it. I do not see any rules for defining what happens in this case. Scout functions are the only place I have found anything defined [(P6.6), last sentence, and (G24.1852)] near the edges of nebulas (scout functions work normally outside the nebula but cannot affect anything inside it). Furthermore, is there a difference whether the ESG enters the nebula by movement or the ship attempts to raise it partly in the nebula? A similar question arises for the other non-functioning systems that are projected at a distance from a ship. This includes [from the list in (P6.6)] tractors, transporters, webs, SFGs, and displacement devices.
Daniel O'Neil asks: Rule (P3.233), on one unit following another through an asteroid field, states that "If the first unit is destroyed, the next unit must roll for possible damage in that hex." Does this sentence refer only to destruction of the first unit due to movement effects? For example, a plasma torpedo is leading another plasma torpedo in an adjacent hex. The lead torpedo survives its movement on Impulse #1. Normally this means that on Impulse #2 the following plasma torpedo would enter the hex of the lead torpedo but take no damage. Suppose, however, that the first torpedo, after moving and taking its movement damage, is then destroyed by phaser fire on Impulse #1. Would the following torpedo, when it moved into the hex where the lead torpedo had been on Impulse #2, have to roll for asteroid damage?
Robert Russell Lender-Lundak asks: A gravity wave is moving in direction D. A strength 15 globular web is in hexes 3803, 3904, 3905, 3805, 3705, and 3704. As the wave passes into hex #3803, is its strength reduced by fifteen points?