August  2020

Star Fleet Universe News

THE BIG NEWS:  ADB Releases New Titles

        We've been busy here at ADB this month. Not only have we released new ships to our shop on Shapeways, we have released five PDF titles and started work on Captain's Log #54!

       

        New to the PDF stores is Captain's Log #48. With its humorous story "The Battle with Tribbles," this issue of our long-running magazine is one of our more popular ones. Find links to the online store in the right column of Hailing Frequencies.

       

        Federation Commander players luck out this month! We released two ship card packs and another for the LDR should be out by week's end. Tholian Ship Card Pack #2 has 14 ships! While the Tholian Police Destroyer was released in Hailing Frequencies in January 2020, the other 13 police ships are new to the game and only available in that pack. Lyran Ship Card Pack #2 has 10 ships plus the scenario "The Fleet of Outcasts" (Lyran vs. some enemy). The Cave Jaguar War Dreadnought, Lioness Heavy Cruiser, and Lyran-specific Small Auxiliary Cruiser have never been available anywhere before now! Find links to these items in the online stores section of Hailing Frequencies.

       

        Star Fleet Marines gains two packs of empire-specific counters. For each title, each empire gets 140 counters for a total of 840 counters. On close inspection, you will find that while the types of counters are the same for each empire, the art for the counters is empire-specific. These traditional-style counters are designed to be easily distinguishable on the modern-style maps that Star Fleet Marines contains. Star Fleet Marines: Counter-Attack has empire-specific counters for the Federation, Klingons, Romulans, Kzintis, Gorns, and Tholians. Star Fleet Marines: Counter-Strike has empire-specific counters for the Interstellar Concordium, Orion Pirates, Hydrans, Andromedans, Lyrans, and WYNs. Find links to these items in the online stores section of Hailing Frequencies.

        Stay tuned for more releases next month! Captain's Log #54 should be available by the end of September, 2020.



ADB Releases Ships for August, 2020

        On August 3, 2020, ADB released a total of 25 new items to its shop on Shapeways with over 2,200 items available in total. Notably, we added more ships in the 7000 Scale that is designed to allow you to play with multiple ships on a “regular” map with 5/8-inch hexes.  Please note that all ships are available in both 3788 and 3125 scales unless specifically noted, and then they are only available in the scale noted.
        The Gorns have their Heavy Destroyer Dreadnought in both the regular and refitted versions.
        The Orions gain their Gunboat/PF Tender.
        The Hydrans gain their Hun Fast Medium Cruiser. In the 7000 Scale, they get two collections: Legacy Cruisers Collection and New Cruisers Collection. The Legacy Cruisers Collection has the Horseman Light Fusion Cruiser, Traveler Light Hellbore Cruiser, Dragoon Heavy Hellbore Cruiser, and Ranger Heavy Fusion Cruiser. The New Cruisers Collection has two Mongol Fusion War Cruisers, two Tartar Hellbore War Cruisers, one Mohawk Fusion New Heavy Cruiser, and one Iroquois Hellbore New Heavy Cruiser.
        The Lyrans and their wayward county of the Lyran Democratic Republic gain the Leopard-M Minesweeper. Note that LDR ships are only in the 3125 Scale. The Lyrans also get the same ship in a “refitted” version with aztecking in the 3788 Scale.
        The WYNs gain their Orca-F Fast War Cruiser.
        Empires from the Omega Octant continue to have new additions. The Logistics Base is the latest addition to Probr fleet. The Trobrin get their Small Station. 
        The Old Galaxy Pirates from the M81 Galaxy, the home galaxy of the Tholians, are a new addition. They gain their Pirate Raider.
        Continuing to build the new Tournament Ships category, the 7000 Scale gets two more Tournament Collections with the ships that are used in Star Fleet Battles tournaments.  The fourth collection contains the Romulan Tournament King Eagle, Romulan FireHawk Tournament Cruiser, Seltorian Tournament Heavy Cruiser, Frax Tournament Command Cruiser, Flivver Tournament Heavy Cruiser, and Vudar Tournament Heavy Cruiser. The 4A collection has the same ships with the FireHawk designed in the “cranked arrow” style.

 

 



WEBSITE:
        Our website, www.StarFleetGames.com, continues to grow and improve. You are welcome to send us your requests, comments, and suggestions. Samantha Todd, our graphics director, continues to update the website, do covers for the new products, shut down pirate websites, help out around the company, and learn more about the game business.

Facebook
FACEBOOK:

        Jean continues to improve our page on Facebook, adding many new photos and other features.
        If you haven't seen the 1,000+ pieces of art in the albums, you should drop by and visit. You don't have to be a member of Facebook to see our page, but if you are, please become our friend so you can get information in your newsfeed.
        If you've already liked us on Facebook, but are not seeing our posts, then remember to check your new "Pages Feed" on the left menu. You can also go to our page and hover over the "Liked" button. Be sure that "Get Notifications" is checked.

TWITTER:
        ADB has a Twitter feed. We are ADBInc_Amarillo. You'll find news as well as links to pictures. Check us out and retweet news of interest to your own followers. We're excited and our next goal is to get 200 followers. Help us reach that, please.

VIDEOS:
        StarFleetGames has taken its act to YouTube and we now have a YouTube channel. Our goal is to create a video for the new product releases during each month. We have "In the Box" videos to show you what you will see when you unpack your new game. We have also done "Spotlights" on a single product or product line. So pull up a chair and join us at the movies! Our newest uploads are:

Star Fleet Marines Part 1
Star Fleet Marines Part 2
ADB Late May 2011
Starline 2500 Miniatures Review
Star Fleet Battle Force in the box

DOING VIDEOS OF THE SFU
        A customer asked about posting "tutorial videos" for our games. We like it when people do that (and even give commendation medals) but you need to have us check the videos to make sure you aren't violating something somehow (or that you didn't make a rules error). Doing such videos to make money is not cool. Please drop us an email before you post the videos.

STARBLOG:
        Our StarBlog has moved to a new URL and all links on StarFleetGames.com websites have been changed to match. The new site is http://federationcommander.blogspot.com
        The blog covers all aspects of the company.

STAR FLEET'S LEGIONS EXPAND:

         Star Fleet Legions isn't a new game; it is all of you who play any of our Star Fleet Universe games.
         For a game universe that is 36 years old, it seems odd (but very gratifying) that the number of active players is growing, not diminishing. We can tell this by the number of people on the fan pages, the number of Rangers and battle groups, the number of new Starlist entries, and of course by the sales numbers.
         Starlist is growing by an average of 10 new entries and five updates per month. There are 1,240 active names on the list (plus overseas, Canada, and those who last contacted us in 1991-2004). Not on Starlist? Fill out your application here:http://www.starfleetgames.com/starlist.shtml.
         Battle groups have been forming up left and right. We started with one in Tennessee. Now there are battle groups in California, Colorado, Florida, Idaho, Indiana, New York, North Carolina, Ohio, Texas, and Washington. We've gone international with groups in Canada, England, and Taiwan. Battle groups are doing demos, tournaments, and game days in stores and conventions. Do you have a group you game with? Join us here: http://www.starfleetgames.com/battlegroup/index.shtml
         How have these battle groups been forming? Usually through the hard work of a Ranger. Rangers run demos, start game days, contact conventions, reach out to stores, and promote Star Fleet Universe games. Do you want to be a Ranger? Start here: http://www.starfleetgames.com/rangers/index.shtml  

       
        This month we feature Battle Group Hampton Roads, headquartered in Hampton, Virginia. CO William Phillips reports they play Star Fleet Battles and Federation & Empire. They also enjoy attending gaming conventions. Read more here: http://www.starfleetgames.com/battlegroup/battlegroup_HamptonRoads.shtml

         Do you have a battle group? Be sure to report your activities here: http://www.starfleetgames.com/battlegroup/report.shtml

         Do you want to see if there's a battle group near you? Check out the map here: http://www.starfleetgames.com/battlegroup/gather.shtml#US

Facebook Fan Pages

         If you are on Facebook, you have no doubt heard of ADB's page on Facebook. Did you know there are fan pages galore? Fan pages are groups that are started and administered by fans. They are independent of ADB, so we may not know about all of them. These are ones we know about that support the Star Fleet Universe:

So join us on Facebook and get a fix of your favorite game there, too!

RANGERS:
        The Rangers are up, fully operational, and doing demos! There are currently 50 Rangers listed in our database with 30 of them having advanced past Ranger Recruit, meaning they've held at least one demo.
        Star Fleet Rangers are our front-line recruiters in introducing new people to our games. They are hard working, tireless promoters of the SFU. They go to conventions, stores, game clubs, and other public venues to show our games and to teach potential players some basics.
        Why should you be a Ranger? Well, one of the reasons is purely selfish -- you teach people to play your favorite games and "grow your own" opponents. With enough interested people you can form a battle group and even get in on playtesting if you want. You get your name in Captain's Log and awards on your plaque on the Wall of Honor. You even get Star Fleet Bucks which will help you with purchases from our storefront. Still, being able to play games face-to-face has to be one of the best reasons to do it.
        So visit our Ranger page here: http://www.starfleetgames.com/rangers/index.shtml
        Register and join the the Star Fleet Rangers!
        And there is exciting news for Rangers on Facebook! We've started up a closed group for Rangers to discuss ideas, best practices, and to simply hang out with serious enthusiasts. You must be on Jean's list of Rangers before you can become a member. Join it here: https://www.facebook.com/groups/517647465103651/
Ambassador Badge
AMBASSADORS:

        Jean Sexton has succeeded in recruiting two ambassadors (Michael C. Baker and A. David Merritt) to carry the word of the Star Fleet Universe to other websites. They (and Jean) were awarded the first ever "Star Fleet Ambassador Badges" as well as appropriate medals for their service to date. These ambassadors do not just repeat press releases; they answer questions, encourage discussion, and help people find the relevant documents on our website. Contact Jean Sexton if you want to volunteer for ambassador duty.
Forum
BBS

JAGDPANTHER
        Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards. The point was creativity, new ideas, and imagination. Production values would have to come later.
        That magazine was JagdPanther (Hunting Panther), created and run by the same Stephen V. Cole who later co-founded Task Force Games and then went on to found Amarillo Design Bureau. We found the ancient archives of this game company (which ran from 1973-1976, producing 15 magazines, about 50 games, hundreds of variants, and dozens of game reviews) and have placed them on Warehouse 23 so they are available to collectors. (Old issues have been selling on Ebay for over $100 each.) Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7, Issue #8, Issue #9, Issue #10, Issue #11, Issue #12, Issue #13, Issue #14 and Issue # 15 are uploaded.

Custom Decals for Starline ships

        Tenneshington Decals continues to provide custom decals for all currently produced Federation Starline 2500 miniatures.
        In addition to the legacy fleet and squadron box sets, decals for each of the ships are available as individual sheets, along with special sheets to detail any ship with additional window blocks, sensors, hatches, and even phaser scars.
        As with all of their products, the names on the ships are up to the customer and all sheets are custom-printed to order.
        *** Newly announced in November, decals sheets for Starline 2400 Federation miniatures are well into design, with decals for other empires in both Starline 2400 and Starline 2500 lines in development. ***

        For more information or to download the order sheet, check them out at www.tenneshington.com. Or if you prefer, email Will McCammon at: will@tenneshington.com or Tony L. Thomas at: scoutdad@tenneshington.com.




        Jupiter IV Decals is a source of decals for the 2400 line and will do custom decals as well as all official SFB names. In the near future Jupiter IV will move into the 2500 line and will work to get every listed name on the Starfleet registry completed in both scales.
        Their website is: JupiterIvdecals.com

 

ONLINE TOURNAMENTS

Sapphire Star:

        The Sapphire Star 5 Tournament comes down to a classic match up of Madjack's (Jack Taylor) Klingon against Kingzilla's (Seth Shimansky) Hydran in the final. Good luck to both of them. Steven Petrick is the judge for this tournament.

 

DEMOS AND CONS WITH SFU GAMES

        Due to the COVID-19 virus, many conventions have been cancelled. We encourage you to check out Star Fleet Battles Online where there is a free demo version. It is a good way to hang out with others who play Star Fleet Battles and Federation Commander. Check it out here: https://www.sfbonline.com/index.jsp

        Star Fleet Battles games are held weekly in Tempe Arizona each Friday at Game Depot from 2:00 -7:00  pm. Eric Phillips is the person to contact. 

        Star Fleet  Battles games are held regularly in Indianapolis, Indiana at Family Time  Games. Anthony Harding is the contact person. For more information  see: http://www.meetup.com/Star-Fleet-Battles-Indy/

        Star Fleet  Battles games are  played regularly in Columbus, Ohio, on Sunday afternoons at the Soldiery. Lee Hanna is the contact person.

        Games are held in Spokane, Washington on an irregular basis. Contact them to see if  there's a game scheduled. They meet at The Gamer's Haven, 2114 N. Pines St., Suites 1  & 2,  Spokane Valley, WA 99206, (509) 443-5992 http://www.thegamershaven.net/

Download Transmissions

       HAILING FREQUENCIES: This is our newsletter and will let you know all the news for all our games. You can subscribe here. Have you missed an earlier newsletter? Click here to get caught up!

       COMMUNIQUE: This monthly magazine repeated much of the same information that Hailing Frequencies does. December 2019 was the last month it was published. Old issues can be downloaded from the Commander's Circle.

       COMMANDER'S CIRCLE: We continue to improve the Commander's Circle. All of the ships and scenarios are available as separate documents (the ships are organized by empire) so you can quickly see what is available. The FC Scenario Database and Master Ship Chart documents are also here. Our newest project was suggested by our players and is uploading low-toner Ship Cards. The Commander's Circle is the best place to find free additions to Federation Commander!

 

FC Forum Recent Posts

      The Federation Commander site and Forum continue to grow as more gamers continue to find them. All of our games currently have topics in the Forum. If you have any comments, questions, or requests for our Graphics Director, this is the place to let her know. Come see what the commotion is about and join the Federation Commander Forum now.
       We are very pleased to see the medals, honor bars, and ribbons awarded to players being incorporated into their signatures. It is exciting to see lots of interesting conversations about a wide variety of subjects. Get in on the activity!
       While for new players the Federation Commander Forum is a little easier to manage, the original (Discus-based) BBS is where most product development takes place. If you have a proposal you'd like to see worked on, don't forget to make sure it is mentioned here. It also has active F&E and SFB forums where players run campaigns, Rated Ace tournaments and other SFB tournaments are organized (most FC tournaments are organized on the Forum), SVC's "My Day" appears, along with current news and strategies dealing with Prime Directive, and each issue of Captain's Log is created. While less colorful (no avatars or sigs), it is a vital part of ADB, Inc.'s communications.

 

 

 


 

 

 

 

New Releases

EXTRAS FOR THE MONTH:

FC Scenario 8CM157 THE FAST AND THE FURRIEST
New scenario for Federation Commander, Lyrans attack an Alliance fleet.

SFM Scenario L51 The Destruction of Battle Group Kurzan
New scenario for Star Fleet Marines using the counters from the new COUNTER-ATTACK module

You can look at Hailing Frequencies Extras here.

Click here to see our previous issues of Hailing Frequencies.

 

Recently Released

GURPS Federation Revised SKU 8402, $24.95
GURPS Prime Directive Vol 1 SKU 8406, $29.95
GURPS Prime Directive Vol 2, SKU 8407, $29.95
GURPS Prime Directive Vol 1 & 2, SKU 8405, $49.95
FC Booster Pack #37, SKU 4237, $9.95
FC Booster Pack #38, SKU 4238, $9.95
Alien Armada Unity Starmada, SKU 6133, $16.95
Captain's Log # 53, SKU 5753, $24.95
Captain's Log # 53 SSDs, SKU 5753-2, $3.50
Captain's Log # 53 Supplement, SKU 5753-3, $1.00
F&E ISC War Chart Book, SKU 3210-4, $4.00
Kzinti Master Starship Book Stock #5435 $21.95
Romulan Armada Unity Stock #6132 $16.95
Scenario Log #2 Stock #4071 $6.95
Klingon Armada Unity Stock #6131 $16.95
LDR Master Starship Book Stock #5444 $14.95
Lyran Master Starship Book Stock #5441 $19.95

To be released in 2020
FC Federation Epack #5
GURPS Klingons Revision
Star Fleet Universe Index
Captain's Log #54
SFB Module R13
The rest of the Starmada Unity Edition
A new F&E module to be named later
ACTASF Book 3

SHAPEWAYS:
       We’re now offering some of our miniatures and some new designs on Shapeways.
       You can check out the store here: https://www.shapeways.com/shops/amarillo-design-bureau-inc?sort=newest


PDF and EBOOK SALES:
       
Click here and you can see all of the products we have avaliable as PDF and Ebooks.

 

RECENTLY RELEASED ON Warehouse 23

Star Fleet Marines: Counter-Strike
Federation Commander: Lyran Ship Card Pack #2
Star Fleet Marines: Counter-Attack
Captain's Log #48

Captain's Log #48 Color SSDs
Federation Commander: Tholian Ship Card Pack #2
Federation Commander: Lost Counters Pack #1

Star Fleet Universe Coloring Book #3: More Starships

GURPS Federation Revised
Star Fleet Universe Coloring Book #2: Aliens and crew
Captain's Log #29
Captain's Log #47
Captain's Log #47 Color SSDs
Nexus #16
Nexus #15
Distant Armada Unity
A Call to Arms: Star Fleet, Book 2
Nexus #14
Nexus #13
Prime Time Newsletter #1-6
GURPS Prime Directive 4e revised: Volume 1
GURPS Prime Directive 4e revised: Volume 2
GURPS Prime Directive 4e revised: Volume 1 and 2
Gorn Master Starship Book
Nexus #12
Merchants of the Federation
Captain's Log #53 Supplemental File





RECENTLY RELEASED ON DRIVETHRU RPG and WARGAME VAULT

Star Fleet Marines: Counter-Strike (DriveThru RPG or Wargame Vault)
Federation Commander: Lyran Ship Card Pack #2 (DriveThru RPG or Wargame Vault)
Star Fleet Marines: Counter-Attack (DriveThru RPG or Wargame Vault)
Captain's Log #48 ( DriveThru RPG or Wargame Vault)
Captain's Log #48 Color SSDs  (DriveThru RPG or  Wargame Vault)
Federation Commander: Tholian Ship Card Pack #2 (DriveThru RPG or  Wargame Vault)
Federation Commander: Lost Counters Pack #1 (DriveThru RPG or Wargame Vault)
Star Fleet Universe Coloring Book #3: More Starships (DriveThru RPG or Wargame Vault)
GURPS Federation Revised (DriveThru RPG)
Star Fleet Universe Coloring Book #2: Aliens and Crew (DriveThru RPG or Wargame Vault)
Captain's Log #29  (DriveThru RPG or Wargame Vault)
Captain's Log #47  (DriveThru RPG or Wargame Vault)
Captain's Log #47 Color SSDs  (DriveThru RPG or Wargame Vault)
Nexus #16 (DriveThru RPG or Wargame Vault)
Nexus #15 (DriveThru RPG or Wargame Vault)
Distant Armada Unity (DriveThru RPG or Wargame Vault)
Call to Arms: Star Fleet, Book 2 (DriveThru RPG or Wargame Vault)
Nexus #14 (DriveThru RPG or Wargame Vault)
Nexus #13 (DriveThru RPG or Wargame Vault)
Prime Time Newsletter #1-4(DriveThru RPG)
A Call to Arms: Star Fleet Christmas (DriveThru RPG or Wargame Vault)
GURPS Prime Directive 4e revised: Volume 1  (DriveThru RPG)
GURPS Prime Directive 4e revised: Volume 2  (DriveThru RPG)
GURPS Prime Directive 4e revised: Volume 1 and 2  (DriveThru RPG)
Gorn Master Starship Book  (DriveThru RPG or Wargame Vault)
Nexus #12 (DriveThru RPG or Wargame Vault)
Merchants of the Federation  (DriveThru RPG or Wargame Vault)
Captain's Log #53 Supplement  (DriveThru RPG or Wargame Vault)
Module G3A  (DriveThru RPG or Wargame Vault)
Module G3  (DriveThru RPG or Wargame Vault)




RECENTLY RELEASED ON AMAZON - KINDLE
For the Glory of the Empire


Ask Admiral Vanaxilth

BOARDING PARTY COMBAT

       Aaron Blanco asks: If two boarding parties board a small freighter, which has no boarding parties, they still have to roll on the Marine Casualty Resolution Table (D7.421) at the end of the turn to score a casualty (which must be satisfied by giving up a control space) to take control of the ship, correct?
       Kommodore Ketrick replies: This is a case of specific overriding general. Rule (D7.36) is in regards control stations and is specific that your two boarding parties do not capture a given control station until they have scored two casualty points on it. Whether the ship had no boarding parties or formed militia or previously sent all of its boarding parties and allowed militia off to perform some other task is irrelevant. Your two boarding parties must capture the control stations to take the ship and any given control station must have two damage points scored on it before it is captured; it cannot be captured by just one damage point. So the standard small freighter has two control stations (Bridge and Emergency Bridge) which must be taken to capture the ship (D7.50). Rule (D7.362) says that scoring one point on a given control station has no effect, and no more than one control room can be (in effect) half captured at a time. Thus your two boarding parties could score one damage point on one control room, and if they score a second damage point it must be assigned to the control room already having one damage point (capturing it). Two more damage points would be required to capture the second control room, at which point the ship is captured (D7.50).
       If you are using Advanced Marine Boarding Party Combat (D16.0), then under (D16.522) there being no defending boarding parties on the small freighter (or the ship previously sent all possible boarding parties and militia to some other ship, or they are all in some other area of the ship, or what have you) then in addition to the need to score two damage points to capture a given control space a militia squad appears. You can think of this in the case of a small freighter as the crew being divided between the two stations and even though a single crew unit, forming what amounts to two militia squads because they are defending a small area that they are very familiar with. The upshot of this is that you need to score three casualty points on the control station to capture it, and the militia squads' return fire might kill your boarding parties (if you were trying to take the freighter with only two boarding parties). Thus in normal boarding party combat, one boarding party would always (assuming no outside factors) succeed (eventually) in capturing a small freighter. (Sooner or later it will rack up four damage points and there is no way that the boarding party can be killed.) However, in Advanced Boarding Party Combat one boarding party (or two or three boarding parties) is more likely to be killed before it can score the six damage points needed to take the freighter.
(End of Admiral Vanaxilth)



F&E Q&A
COMBAT: THE CRUCIBLE OF VICTORY

       Q: Concerning Flagship Escort Groups (FEG) in rule (318.42) and X-ships. I have a Kzinti DNH I want to escort. The FEG rule says I can have two escorts, one of which must be size class 4. The ad hoc rules say no BCH/DN can be an escort, and the SIT lists the X-cruisers as base hull type BC (heavy cruiser hull). I realize that the X-ship loses two ComPot for the privilege and loses its mauler special attack capability, if used as an escort. May I use an X-cruiser (BCX/CCX) as the large escort, and use a DW as the small one?
       A: References for the escorts allowed in a FEG are (515.33-.34) and (318.421-.429). These are very specific in what can and cannot be used. A Kzinti BC by the SIT and the R section of SFB is listed as a heavy cruiser. The BCX and CCX are variants of this base hull and as such are allowed to be used as escorts within the other limits imposed by the above rules.

       Q: Rule (507.2) says in part: "...Command Points, admirals, and drone ships cannot be used in establishing the size of a Reserve." Doesn't that just mean that drone ships cannot extend the size of the Reserve Battle Force by being in the support line (up to 3 platforms) and thus avoid the command limit of the reserve fleet's flagship? Does it not mean that any number of drone ships could be part of the Reserve Battle Force if counted against the flagship's Command Rating?
       A: Exactly! The drone bombardment ships (309.0) can be part of the battle line up to the Command Rating of the flagship of the reserve, but there is no support echelon in a reserve fleet so you do not get to add three drone ships above the Command Rating and say "Oh, those? They're just supporting so they don't count." It should be noted that if the drone bombardment ship has scout capabilities then it could be put in the free scout location as part of the reserve.

        Q: When is a Fighting Retreat (302.75) resolved? Is the retreat resolved immediately after the player's retreat or at any other time, phasing player's choice, or during the Combat Phase (Phase 5 of the SOP)?
       A: Fighting Retreat Battle Hexes are not required to be fought immediately once the parent Battle Hex is resolved. Fighting Retreat Battle Hexes are simply added to the list of Battle Hexes that must be resolved during the phasing player's turn in the order chosen by the phasing player. In the case of Fighting Retreat, simply note that the Battle Hex is to be resolved using the Fighting Retreat battle rules, and any other conditions that apply.

       Q: After the successful freezing of a target with an SFG (312.222), are the die roll modifiers in (310.12) recalculated before resolving SSC?
       A: Just like in a normal battle, force levels and modifiers are recalculated after SFG interactions are complete. This includes any SSC calculations.
(End of F&E Q&A)



ASK AUNT JEAN

       Dear Aunt Jean, How goes the Traveller Prime Directive book?

       A: My author is sorting information into the order that Traveller players expect it. Then we are going to work on skills so that we can do the careers. I'd say we are making progress!

      Send questions to Jean at marketing@StarFleetGames.com and she will answer as soon as she can.
(End of Ask Aunt Jean )


Cool Stuff on the Website

       In this section we will provide links to various web pages and items that we think you will find "cool".
       We have recently updated the look and design of the Rangers Page, check it out here: Rangers Page
       Here are links to various flyers you can use to advertise your Demos and Game Days: Ranger Resources
       Here are links to the new pages of Starline 2500 miniatures pictures.
       Starline 2500 Battleships page
       Starline 2500 Federation Miniatures
       Starline 2500 Klingon Miniatures
       Starline 2500 Romulan Miniatures
       Starline 2500
       Traveller Prime Directive
       Call to Arms Star Fleet

       We have also uploaded new Xander wallpapers to our Wallpapers section on the website: Wallpapers
       We have new images of our game Star Fleet Marines posted on our BBS topic page.

STAR FLEET ALERTS

       These are the press releases we send to the wholesalers, retailers, and media. You can get on the mailing list for them by asking Marketing@StarFleetGames.com to add you to the list. (Obviously, they are free.) They are uploaded to the Star Fleet Alert page

Alert 190709 CL53 (Adobe Acrobat Required)
Alert 190309 Distribution (Adobe Acrobat Required)
Alert 170327 CL52
(Adobe Acrobat Required)
Alert 160531 Cart
(Adobe Acrobat Required)
Alert 160518 Captain's Log #51 (Adobe Acrobat Required)
Alert 160317 For the Glory
(Adobe Acrobat Required)
Alert 150331 Captain's Log #50
(Adobe Acrobat Required)

FC Tactic of the MonthPLANETARY ASSAULT
Captain Terry O'Carroll, HMAS New South Wales

  
       Planetary ground bases (5L9) cannot be attacked from outside Range 5, while their own weapons have the normal 25-hex maximum range. When ships are attacking a planet defended by ground bases, the defender will always get a chance to fire first, possibly disabling weapons on the attacking ships before they can fire. The attacker can mitigate this by finessing the range.
       On the turn you intend to attack the ground bases, set Baseline Speed 24. Have the ships perform evasive maneuvers. Approach so that your ships reach Range 9 at the end of an impulse. This is just outside overload range for the defenders and the plus-two die-roll shift will hurt the defenders too. Drop evasive maneuvers and accelerate to 24+1 and continue straight towards the planet. During the next Offensive Fire Phase, your ships will be at Range 5 and able to fire.
       This should work against most weapons except plasma torpedoes (fired as bolts) and phaser-4s. With these weapons, going from Range 8 to Range 4 will work as these weapons cannot be overloaded and are no better at Range 4 than Range 5, whereas most ship-mounted weapons will benefit.
       Range 3 or closer will make the defenders' phaser-3s more effective, and they will often have a lot of them. Do not get too close until the number of these is reduced.
       If at Range 4, try to place your attackers relative to the planet so that the defenders are firing at a split shield boundary, and the defenders' fire can be divided over two shields. The attackers' fire will not be split, since the ground bases have only one 180-degree shield. 
(End of FC Tactic of the Month)




SFB Tactic of the Month
ONLY ATTRITION UNITS AT STRATEGIC LEVELS
Ensign Xander Fulton, USS Oregon

       It is easy to be consumed with the campaign/strategic wisdom of fighters and fast patrol ships being attrition units, and treat them as throwaway distractions that are lost when they are damaged, even in tactical battles. In contrast, it is important to remember that fighter repairs are some of the most efficient uses of your few Repair Points.
       Consider a crippled Stinger-2. With three Damage Points remaining and only firing a single phaser-3 burst, it may hardly seem worth saving. However, with the application of two Repair Points (which two deck crews can do for "free" in a turn) it becomes uncrippled with room to spare. With the application of four of the host ship's continuous damage Repair Points (counting as only one system) the fighter could be brought up to 70% of fully repaired! Either choice is easily done in a single turn.
       In comparison, to repair two fusion beams and three phaser-3s on a proper starship would cost nine points of continuous damage repair, and take more than two turns to accomplish on most cruisers. Further, repairing a fighter from one or two points of damage remaining all the way up to fully undamaged status (sixteen or more points in the case of some two-space heavy fighters), only counts as a single system repaired. This is regardless of how many phasers, torpedoes, or drone rails are recovered in the process. Quite a savings!
(End of SFB Tactic of the Month)


F&E Strategy of the Month
ENGINEERED HARDPOINTS


       Adding colonies co-located with existing bases is a long-standing practice as a way to help protect them with additional PDUs. Engineer units can add a PDU to a planet or colony by (433.32). In addition to the ability to add a PDU, they can add an extra PDU above the normal limits of (433.424) and (446.32). Using the engineer unit to add that extra PDU above the limit of (446.32) gives you that much more additional ComPot when the enemy does attack or raid the base.
       A BATS and a colony with three PDUs has a ComPot of 21, plus 24 fighters, or a total of 45 or 250% greater than a BATS alone. The presence of both a colony and a base gives you the option to stay an extra round or two and cause additional damage to your opponent while he is trying to kill your base and PDUs. You also benefit from the electronic warfare points generated by the PDUs.
(End of F&E Strategy of the Month)


A Call To Arms: Star Fleet Tactic of the Month
YOU REALLY DON'T WANT TO GO THERE

       Do you hate it when the Klingons flank your clumsy Federation cruisers, only to hit you from the side where your photons cannot bear? Then it might be time to play games with the Klingon player's head.
       Keep some small ships, preferably three battle frigates or war destroyers, to the rear and one side of your cruiser line. Normally you would move your small ships first, saving your cruisers until they can line up a photon target. Instead try moving a cruiser or two into an exposed position for the Klingon to flank them. Make sure the ships you sent use the Boost Energy to Shields! special action.
       It is possible the Klingons will sense a trap, and move more small ships first to force you to commit your small ships before moving his cruisers. In this case you have a choice. You can have your small ships stay together, use the Overload! special action, and move them closer to the cruiser line but stagger their fore arcs (say 12 o'clock, 10 o'clock, and 9 o'clock). If the Klingon tries to flank anyway, he takes some overloaded photons or he stays out of the small ships' forward arcs. This is called "area denial." Or you might send your small ships off to the side in a J-turn hoping to get behind some unsuspecting Klingon, but this is somewhat risky, as he may just turn and beat up your small ships instead of the cruisers.
       If the Klingon is unwary, he may take the bait and try to flank your cruisers at close range. If he is within 12" of your small ships, use the Overload! special action, move up on his flank, and let him have it. Three battle frigates/war destroyers with overloads can kill a typical Klingon cruiser or can easily cripple a heavy battlecruiser.
       Sometimes the threat of overloaded photons can encourage the Klingon to change his movement plans to avoid an obvious trap. Or you can set up a trap and plan to take advantage of him seeing it and reacting to it. At the least it has him reacting to your moves, which is never a bad thing.
(End of A Call to Arms: Star Fleet Tactic of the Month)

 

 

Mini of the Month
         Every month we will feature one or more of our miniatures. If you paint miniatures, submit pictures of your minis and they may be selected for the next Mini of the Month!

Christopher Albrecht painted this Drex battlecruiser (3788 Scale, White Natural Versatile Plastic).



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