STAR FLEET BATTLES
Run and Gun in a deep space dogfight!
Your ship is running at full power and the engines are set for half-impulse.
Photons are pre-loaded with anti-matter and power is available for the phaser
banks. Batteries are standing by to reinforce the shields.
There is the enemy! A crafty Klingon in a D7 Battlecruiser has charged across
the border, ignoring your orders to stop or withdraw. He is going to do a fly-by
at 80,000 kilometers and tactical intelligence says his disruptors are fully
Swing your ship directly into his path. He will learn that going head-to-head
with a photon-armed cruiser is not a good career move, and you're hardly going
to give him a "drive by" shot at your ship and let him get out of range.
Fire photons! Fire Phasers! His shields are down, but your own shields held
at least for now. The Klingon turns and heads back for the border, a string of
insults sneering over subspace.
Congratulations, you're playing Federation Commander on the Klingon Border!
12 Questions about Federation Commander PDF (Requires Adobe Acrobat Reader)
Buy Federation Commander: Klingon Border
Buy Federation Commander: Academy
Buy Federation Commander: Romulan Border
Buy Federation Commander: Spare Parts
FC Reference Card PDF (Requires Adobe Acrobat Reader)
FC: Academy (Product Information page old FederationCommander.com)
FC: Booster Packs
FC: Border Boxes
FC: Game System Information page (FederationCommander.com)
FC: Input Guide (how to submit ideas for publication)
FC: Master Errata (Adobe Acrobat Required)
FC: Master Ship Chart (inside Commander's Circle)
FC: Play it On-Line (Leaves StarFleetGames.com and goes to SFBonline.com)
FC: Ship Card List (Adobe Acrobat Required)
FC: Space Amoeba Article (Adobe Acrobat Required)
FC Squadron Boxes
Commander Flyer PDF (Requires Adobe Acrobat Reader)
Federation Commander: Klingon Border Wallpaper
Commander Product Line
Federation Commander: Romulan Border What's In The Box? PDF (Requires Adobe Acrobat Reader)
FIRST MISSIONS INTRODUCTORY MANUAL PDF (Requires Adobe Acrobat Reader)
How to write scenarios for Federation Commander
Project Concept Document
Fleet Scale Ship Diagram PDF (Requires Adobe Acrobat Reader)
Squadron Scale Ship Diagram PDF (Requires Adobe Acrobat Reader)
SFB Rules Not Used
Tabletop Miniatures Turn Gauges PDF (Requires Adobe Acrobat Reader)
Tabletop Miniatures Firing Arc Diagrams PDF (Requires Adobe Acrobat Reader)
Z1: How to convert SFB SSDs to Squadron Scale Ship Cards PDF (Requires Adobe Acrobat Reader)
Z2: How to convert SFB SSDs to Fleet Scale Ship Cards PDF (Requires Adobe Acrobat Reader)
COMPARISON WITH "THAT OTHER GAME"
Comparisons with Star Fleet Battles are inevitable, but Federation Commander
is a new game system, designed from the ground up to be fast-playing. It is far
more than just "SFB Lite." It uses the best concepts from the best-selling space
combat game of all time with Euro-Game production values and ease of play.
Key points include:
- A typical duel takes one hour, not four hours.
- The largest fleet battles take four hours, not four days.
- Energy is spent "on the fly" via a marker on a sliding scale.
allocation involves 95% fewer die rolls.
- Each turn has 75% fewer decision steps.
- Ship diagrams are laminated (multiple use, no photocopies!).
- The rulebook is 5% as big; they can learn it in 30 minutes.
- Expansions include more fun, not complex new rules.
© 1991-2010 Amarillo Design Bureau, All Rights Reserved
||Updated 17 March 2008