Ground combat comes to the Star Fleet Universe. Your squads of Marines, combat engineers, commandos, heavy weapons, snipers, and militia fire to stun the enemy and maneuver for the close assault. Includes rules for infantry, armor, transporter artillery, sky cavalry (shuttlecraft assaults), landing by transporter, bunkers, battle positions, and civilians.

Module 1: Assault

Star Fleet Marines

Eight scenarios include the Battle of the Kzinti Farm and Zombie Apocalypse. Take to field of combat on a 22 x 25 1/2" full color map design by Xander Fulton. Only 10 pages of rules (and 14 pages of scenarios, charts, notes, and so forth) with 560 die-cut counters.

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Module 2: Last Stand

Star Fleet Marines

Second module in the series, ground combat in the Star Fleet Universe. Each counter is a squad. Adds new rules (external passengers, outposts, fighting your way into bases), new units (ground weapons vehicles, heavy shuttles, ground bombardment shuttles), new terrain (cliffs, depressions, higher hills), and eleven new scenarios. This module includes 560 new counters (including Romulan armor and Hydran infantry). The rulebook is updated and expanded from ASSAULT.

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Extras and Links

The History of Star Fleet Marines

Phone and Computer Backgrounds

Star Fleet Marines Test Scenarios
Zombie Apocalypse
The Battle of Vista De Las Vegas

Blog Link:
The Battle for The Town

Star Fleet Marines Documents
Star Fleet Marines Unit Types
Cestus Map Panel Segment
Captain's Log #44 Explanation of sequence of play
Captain's Log #45 Playtest Rules, Q&A
Star Fleet Marines Spinecards images


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