STAR FLEET ARENA

PROCEDURES

***

Star Fleet Arena Procedures Index

Star Fleet Arena
Procedures for SFA Players and Moderators
REV 6: 2/27/00

    These Rules and Requirements for Players and Moderators apply to Star Fleet Arena PBEM SFB Games ONLY. For any other PBEM Games, please refer to your PBEM SFB Organization's specific procedures.

TABLE OF CONTENTS

(SFA0.0) INTRODUCTION

(SFA1.0) SETTING UP A GAME
  (SFA1.1) VOLUNTEER MODERATORS
   (SFA1.2) VOLUNTEER WEB MEISTERS

(SFA2.0) PLAYER RESPONSIBILITIES
  
(SFA2.1) RULES QUESTIONS Rev-5

(SFA3.0) MODERATING
       (SFA3.01) MODERATOR
  (SFA3.1) REQUIREMENTS
  (SFA3.2) DUTIES & RESPONSIBILITIES
      (SFA3.21) REPORTING Rev 6
   (SFA3.211) DROPPED OR CONCEEDED GAMES Rev 6
      (SFA3.22) GAME FLOW
           (SFA3.221) DEADLINES
           (SFA3.222) PLAYER DELINQUENCY
   (SFA3.3) MODERATOR PROBLEMS
       (SFA3.1) MODERATOR DELINQUENCY

(SFA4.0) WEB MEISTERING
   (SFA4.1) PREREQUISITES Rev 5
   (SFA4.2) BASIC HTML
   (SFA4.3) RESPONSIBILITIES Rev 6
   (SFA4.4) WEB PAGE REQUIREMENTS Rev 6

(SFA5.0) TOURNAMENT DICE LISTS
   (SFA5.1) DICE ROLLS FOR WEAPONS Rev 5
   (SFA5.2) DICE ROLLS FOR INTERNAL DAMAGE Rev 6
   (SFA5.3) AUTOKILLS
   (SFA5.4) DISCLOSURE
   (SFA5.5) RE-ROLLING DICE Rev 6

(SFA6.0) SFA RANKING SYSTEM
  
(SFA6.1) RANKS
   (SFA6.2) COMMAND POINT AWARDS
       (SFA6.21) VICTORY POINTS
       (SFA6.22) MODERATOR POINTS Rev 5
       (SFA6.23) WEB MEISTER POINTS
       (SFA6.24) SPECIAL AWARDS

(SFA7.0) SFA TOURNAMENT FORMATS AND PROCEDURES Rev 6
    (SFA7.1) TOURNAMENT FORMATS
(SFA7.11) RATED ACE TOURNAMENTS (OLD)
(SFA7.12) SFA LADDER TOURNEY FORMAT
(SFA7.13) NON-SANCTIONED TOURNAMENTS
    (SFA7.131) SFA MASTER'S TOURNEY
(SFA7.2) TOURNAMENT MONITORING

(SFA8.0) FINAL WORD

(ZSFA1.0) REVISIONS

(SFA0.0) INTRODUCTION

    The Star Fleet Arena PBEM SFB Organization would like to welcome you to our group! The Player and Moderator SFA Procedures listed here were developed to help make your gaming the most enjoyable PBEM SFB experience possible. If you have any questions, comments, or suggestions, please bring them up to the SFA Director so we can incorporate any good ideas into the SFA Procedures.
    The procedures listed here are meant to standardize PBEM SFB play as much as possible. This is to help ensure no one is unpleasently surprised by the way a Moderator is running the game, or the way a Player is submitting info. If Players and Moderators go into a game expecting something different, it will only serve to disrupt the enjoyment of that game. Hopefully these procedures will help minimize that.

(SFA1.0) SETTING UP A GAME

There are a few things you need to do before requesting an SFA game signup.

  • Read and understand the PBEM SFB rules. If there are ANY questions, then please feel free to E-Mail the SFA Director. I'll be happy to answer them for you as quickly as I can.
  • Read and understand these SFA Procedures.
  • Make sure you've signed up with Star Fleet Arena. (You don't have to wait for SFA Signup confirmation before requesting a game signup.)
  • SIGNUP! (Use the TOURNAMENT SIGNUP link at the SFA site.)

(SFA1.1) VOLUNTEER MODERATORS: When you sign up for an SFA Tournament, you can volunteer to Moderate a game as well.
    Every game must have a Moderator, which makes Moderators a very important commodity in the PBEM SFB universe. Generally, it is requested that every Player, after playing a couple of games, make themselves available to moderate games. Demand for Moderators can be quite high, and volunteering to help out will help to keep new game starts from being delayed.
    While Players with some PBEM SFB experience are preferred as Moderators, it is not absolutely required. Star Fleet Arena does allow Moderators who have very little PBEM SFB experience, as long as you are comfortable with it. Just make sure you make this fact known when you signup for a game and volunteer to moderate. Your players will be notified to take extra care submitting their EAF's and SOP's for the first few turns.
    Moderating a can be a very rewarding experience. In fact, you will actually learn a lot about the SFB rules themselves, as you get to see all the nasty tricks that two other Players can pull on one another. Then you can use them yourself later!
    You also receive SFA Command Points for Moderating an SFA game. So, once you're familiar with PBEM SFB, why not help other SFA members (and yourself) by volunteering to Moderate? You'll be glad you did.
    Check out the MODERATING Section of these procedures for more info.

(SFA1.2) VOLUNTEER WEB MEISTERS: Every game must also have a Web Meister. You volunteer to Web Meister a game when you sign up for a Tournament.
    Web Meistering is much easier than Moderating, as you simply transpose data that the Moderator sends you to a web page for that game. If you're unfamiliar with Web page hosting, it's really not as difficult as you might think. Plus, you also receive SFA Command Points for Web Meistering a game. What more could you ask for!?
    Check out the WEB MEISTERING section here for more info.

(SFA2.0) PLAYER RESPONSIBILITIES

    There really are very few requirements for PBEM SFB Players in Star Fleet Arena. However, due to the fact that there are (at least) two other people involved in your game, we do need to spell out some standard practices to help ensure that everyone has an enjoyable SFB PBEM experience.

SFA PLAYER REQUIREMENTS & RESPONSIBILITIES:

  1. MEMBERSHIP: You MUST be an SFA member to join any SFA game. Becoming a member is easy. Just go to the Join SFA link on the SFA site.
  2. You MUST have all the appropriate SFB Materials needed to play in that particular game. The SFA site does NOT provide any SFB materials available from ADB, We do provide a generic Hexmap usable for SFB, and PBEM rules. If you need more, please visit the Star Fleet HQ link on the SFA site.
  3. COMMITMENT: When you sign up for an SFA game, please realize that it WILL take some time to complete. PBEM games usually take anywhere from one to five months, with three or four being the norm. During this time, you will be expected to log on at least every other day to retrieve your Sitrep and send in your EAF / SOP's. (The more the better.)
        These times can be altered slightly, based on your schedule and internet access availability. Also, extensions can be granted once in a while, but these MUST be requested in advance.
  4. DELAYS: Keep your Moderator informed of any delays in getting your EAF / SOP in. Everyone has a real life that must be attended to (from time to time), and this is understood. However, dropping a quick E-Mail to request an extension takes very little time at all, and keeps your Moderator from wondering what happened to you. (Or, more importantly, from taking chunks of your ship away as a late penalty.)
  5. DOUBLE-CHECK: Check your EAF's and SOP's for errors BEFORE you send them to the Moderator. While the Moderator will check your info over before processing it, they cannot catch every mistake, and the mistakes they DO catch still slow the game down unnecessarily as they try to get a correction from you.
  6. ERRORS: EAF and SOP errors are the PLAYERS' responsibilities. If your Moderator misses an error on your part, then YOU must live with the consequences. (Just as if you were playing face-to-face, and your opponent had discovered the error after the fact.)
        Sometimes the error can be rectified with little or no harm. However, many times the only possible solution is to take an action that compromises the game in some way (usually due to the opponent receiving info that they wouldn't normally have access to). In these cases, the player that made the error is almost certainly the one who will lose out on the deal.
  7. ORDER CLARITY: Make sure your orders are clear and concise. If you put in a vague order, and your Moderator interprets it differently than you intended (but within the letter of your instructions), then you will have no recourse. BE CLEAR.
  8. MODERATOR PROBLEMS: If you are having any problems with your Moderator, try to work them out. Most problems are caused due to a lack of communications, so this will hopefully solve your problem.
        If you do not get satisfaction this way, then contact the SFA Director with your problem. He will attempt to work the problem out with both of you. If no satisfactory resolution can be reached, then the Director will make a ruling, depending on the situation. The SFA Director's ruling in these matters is FINAL.

(SFA2.1) RULES QUESTIONS:

   A Player or Moderator with a rules question should direct that question to the appropriate place. While most Players believe they know what a rule means, how many times have you heard someone say; "Well... That's how we've always played." after finding out a rule they had interpreted one way was officially ruled on a different way.

    If you have a question about the Star Fleet Battles rules themselves, it should be directed to Amarillo Design Bureau. ADB maintains a Rules Questions section on their Discussion Board for all SFB Rules questions, so this would be a good place to ask. If you are concerned that a rules question might be read by your opponent and give away some crucial upcoming strategy, then you can always E-Mail ADB with your question at design@starfleetgames.com . If you do this, however, be sure to note that this question is for an ongoing PBEM Tournament game, and that posting it to the discussion board might give away vital information. (Otherwise they may just tell you that your question should be posted to the board.)

    If you have a question about the PBEM Rules, then it should be directed to the Director of StarFleet Arena, (currently Paul 'The Andromedan' Franz).

(SFA3.0) MODERATING

    The Moderator's competency will make or break any PBEM game, whether it's a Tournament, or just a one-off duel. As such, below is a partial reprint of the PBEM Rules regarding moderating, as well as the SFA specific procedures used to moderate any SFA PBEM SFB game.

(SFA3.01) MODERATOR: The person who checks, compiles, collates, and posts the data associated with a PBEM SFB game is known as the Moderator. At the present time, there are no fixed Moderators, and there is no "certification" for Moderating a game. Moderators are simply players who volunteer to run the game for fellow players. It helps for the prospective Moderator to have PBEM SFB experience, though it is not absolutely necessary. As long as the players know about the lack of experience, that is all that is required.
    In fact, past experience has shown that a competent Moderator does not necessarily mean an experienced one. We've had new players moderate games very successfully, and we've had "old hands" almost ruin the games they're running. The key to a good Moderator isn't experience. Rather, it's their COMMITMENT. If you're willing to spend the time to do it right, it will be an enjoyable experience, not only for both your players, but for you as well. 

(SFA3.1) REQUIREMENTS: While there are presently no specific requirements for someone to be a Moderator in Star Fleet Arena, there are some things you need to consider before you volunteer to moderate an SFA related event.

  1. COMMITMENT: When you sign on to Moderate a PBEM SFB Game, you are telling the players that you will take the time and put forth the effort to Moderate their game to the best of your abilities. If you cannot commit to regularly logging on and processing turns, then you should not volunteer to Moderate a game. This is not meant to sound draconian. It is simply a courtesy to the players that you, as a Moderator, don't waste their time by delaying the game unnecessarily, causing them to log on time and again in a futile attempt to retrieve their Sitreps. You are responsible for the game flow, so you must be willing to spend the necessary time to ensure that the game flows smoothly.
  2. EXPERIENCE: At the present time, there are no hard-and-fast rules as to the qualifications for a Moderator, except that you must notify the SFA Director when you signup for a game and volunteer to Moderate that you have never moderated before.
        A simple rule of thumb would be that if you're comfortable with playing PBEM SFB, then you should have no trouble running a game. It is possible to Moderate a game without having played PBEM SFB before. However, if the Moderator has to "learn" the game while Moderating, there will be no one to catch their mistakes, which means that Players must be made aware of this when you send out your initial message to them so they can take extra care when submitting EAF's and SOP's.

(SFA3.2) DUTIES AND RESPONSIBILITIES: The Moderator is the main ingredient in an enjoyable PBEM SFB game. If the Moderator does poorly, the game isn't likely to be as enjoyable as one with a good Moderator. (Of course, even the best Moderator can't make getting your ship shot out from under you enjoyable!)
    Below are the Duties and Responsibilities that the Moderator is expected to fulfill.

(SFA3.21) REPORTING: The Moderator must report ALL Sitreps (including game start info, ALL game Sitreps, and End of Game info to the following:

  • BOTH PLAYERS
  • WEBMEISTER
  • SFA DIRECTOR

(SFA3.211) DROPPED OR CONCEDED GAMES: The Moderator should report any Dropped or Conceded games to the SFA Director, along with a brief description of the game's current situation. If a Player drops OR concedes, then the SFA Director must determine if the game had reached a decisive point yet. Even if a Player concedes, it may be due to real-life concerns, and the game may not have progressed far enough to determine an eventual winner. A game conceded due to real-life concerns must be adjudicated as a dropped game.

(SFA3.22) GAME FLOW: The Moderator is responsible for maintaining the "flow" of  the game. This not only means processing the turns in a timely manner, but also means that they must occasionally "prod" delinquent players, and (if necessary) assign penalties for tardiness. Now, no one says you must "rule with an iron hand", but being fair to the players includes the player who gets their turn in on time.

(SFA3.221) DEADLINES: The Deadlines shown in the PBEM Rules (PB9.22) are the standard limits. These may be altered from Tourney to Tourney, but variations will be spelled out in the Tourney Format. If the Format doesn't specify, then Standard Deadlines will be adhered to.
    It is your duty as the Moderator to see that these limits are held to as often as possible. If for some reason they cannot be adhered to, you must let all the players know about the delay, and when they should expect to be able to download the next Sitrep.
    Now, as we all realize, real life issues can have a tendency to interfere with our PBEM SFB play. Extension requests from time to time are expected and cannot be helped. However, repeated or excessive requests to delay the game are not acceptable. In-Game Deadlines can be periodically extended. Tourney Round Deadlines are fixed, and CANNOT be extended.
    It is expected that should the players require extra time, or an extension, they will inform you of this fact. If they fail to inform you of a delay, (due to some foreseeable event), then they will be considered delinquent. By "foreseeable event", we mean vacations, upcoming heavy work loads, moving, etc... A computer crash would be a valid excuse for not informing the Moderator of a delay, as the player has no available means of doing so.
    Also note that it is the Moderator's responsibility to try and get the game completed by the Tourney Deadline date. (See specific Tourney info in The Arena.) Failing that, the Moderator must collect the necessary data for the Tourney Director to adjudicate the game by the deadline date.

(SFA3.222) PLAYER DELINQUENCY: This will most likely be the most uncomfortable aspect of  Moderating a game. When players are delinquent, it is your responsibility to give them a warning, and (if there is no response) to assess a penalty (PB9.221) against the late player. This may not be fun, but most players understand the need, and will accept the penalty without comment. In fact, my experience has been that the player will likely apologize for delaying the game.
    Once a penalty has been assessed, it should not be revoked lightly. A player's excuse "after the fact" may sound reasonable, but if it is apparent that the player just "forgot", rather than something unexpected happening, then the penalty should stand. However, it is up to YOU, the Moderator, to decide the issue. You are allowed to revoke your own penalties if the Player's excuse is valid, but you are not required to do so. Should a player complain about your decision, try to work it out with them. If that fails, then direct them to contact the SFA Director for further resolution.

(SFA3.3) MODERATOR PROBLEMS: If the Players are having   troubles with their Moderator, they should first try to work this out with that Moderator. Sometimes it is simply a miscommunication that causes the problem. However, if a Player cannot satisfactorily resolve an issue with their Moderator, then they should contact the SFA Director for resolution. The Director will try to work with both the Players and the Moderator to get the problem solved. Should this effort fail, the Director will make a determination on how to resolve the situation.

(SFA3.31) MODERATOR DELINQUENCY: If a Moderator is not adequately maintaining the flow of a game, (or has "gone AWOL"), then the Players should first try to contact the Moderator and work this out with them. If this is unsuccessful, (or the Moderator cannot be reached), then the Players need to bring this to the attention of the SFA Director. The Director will look into the reason for the game's delay, and try to resolve the problem with the Moderator directly. If the situation cannot be resolved quickly, the Moderator will be replaced. A MODERATOR WHO IS REPLACED DUE TO CONSISTENT DELINQUENCY MAY BE EJECTED FROM THE TOURNAMENT!  So please do not volunteer to Moderate if you don't have the time to do it right.

(SFA4.0) WEB MEISTERING

    The person who hosts an SFA PBEM SFB Game Web Page is known as that game's WEB MEISTER. You can volunteer to host a game web page when you sign up for an SFA Tourney.

(SFA4.1) PREREQUISITES: To host an SFA PBEM SFB Game Web Page, you need at least the following:

  1. TIME: While being a Web Meister does not take as much time as Moderating, you will need to spend a little extra time to update your website. SFA requires that you update the website AT LEAST once per week, unless you don't get input from the game's Moderator.
  2. A WEBSITE: If you don't already have one, there are some services that offer free website space. Geocities is one, and CompuServe is also, (IF you are a CompuServe member). Others can be found by searching the web for FREE HOMEPAGE info.
  3. BASIC HTML KNOWLEDGE: See (SFA4.2) Below. Note that there is a blank example game website in the SFA Library. You should try to keep close to this format, as this format will fit well within SFA's framed pages.
  4. SSD'S: SSD's can be found in the SFA Library. There is a ZIP file containing all the Tournament SSD's in GIF format, trimmed down to just the ship/shields section. You will need to edit these as the situation warrants (optional weapons, etc.) and as the game progresses. This means you'll need some kind of graphics program that can edit GIF files.
        I personally use PaintShop Pro (PSP) as it's much cheaper than most, but just as powerful in the features I need. PSP is made by Jasc software, and you can download a free trial version at the Jasc PSP5.0 Page . It also has neat web graphics animation tools.

    That is basically all you need. That, and a willingness to host the page.

(SFA4.2) BASIC HTML: If you're unfamiliar with HTML coding, there are several good books that will help you. (You can find them at your favorite bookstore, or at Internet booksellers like Borders or Amazon.You can also get VERY BASIC HTML knowledge by doing the following:

  1. Download the Blank HTML file from the SFA Library. (You can save ANY web page to your hard drive by simply going to that page in your browser and using the FILE... SAVE AS menu item.)
  2. Open the saved .htm file on your drive with a word processor (as a plain text file) to see how it's written, and "alter" it to suit you. (Make sure you save it as plain text with the .htm extension!)
  3. You can also visit a game website that is already running and save their page to your hard drive. Then you can then open THAT one in a word processor and see what they did, and how they did it.
  4. You can view your work by simply "opening" your file (in File Manager or Windows Explorer). It should automatically use your chosen browser, and open your experimental web page from your hard drive.
  5. Experiment with other web pages by saving them to your drive and tinkering with them.
  6. Check with other SFA Web Meisters. Most will likely be glad to help you out.

(SFA4.3) RESPONSIBILITIES: There are only a few responsibilities for the Web Meister. These are here simply to make sure you understand what you're getting into.

  1. You MUST send the URL for that page to the SFA Director (Paul 'The Andromedan' Franz) AND the Players and Moderator of that game, as soon as you have it ready.
  2. You MUST update the page at the end of each SOP Period (Imp 16 & Imp 32), and at the End of the Game. If the Moderator doesn't get you any Sitreps in that time, then you obviously can't do so. Also, if you're on vacation or whatever, then you may not be able to do this all the time. However, this is the expected norm.
  3. You MUST put the reason for any known delays on the game's webpage. If someone's on vacation, or you're having problems, then please spell this out at the top of your site.
  4. You SHOULD try to keep the game's web page as close to the blank format as possible. Once you start playing with HTML, you'll be tempted to do all sorts of neat things. However, wildly differing websites might confuse the newer PBEM Players, and are discouraged. (Save all those neat HTML tricks you're learning for your own personal or SFB sites!) Also, you MUST include the "GAME PROGRESS" Tag line near the top of the web page so that the web-based status tracking software can grab   the correct data.
  5. You need to keep the website for any completed games up AT LEAST until the end of that Tourney. This makes this game available to anyone in the Tourney who might come up against the winner of that game, so that they can see how that person played.
  6. It is preferred that you maintain that webpage up as long as you can, website space permitting. (Even after the Tourney is over.) However, if you need to delete it to make space for something else (another game?? <G>), then please let the SFA Director know so I can remove the link from the SFA Tourney page.

(SFA4.4) WEB PAGE REQUIREMENTS: ALL SFA game websites MUST conform to the below requirements in order for SFA to meet the ADB Web Policy, and assist in game progress tracking.

  1. SFA Game websites MUST use the SSD's available in the SFA Library. These SSD's have the required Copyright notices on them, and allow us to use them for PBEM games websites.
  2. SFA Game websites can have NO UNAUTHORIZED LINKS. It is the WebMeister's responsibility to check a website's authorized status beforehand if they want to include a link to it.
  3. AUTHORIZED LINKS: The ONLY links allowed on SFA game websites are the following:
    • Links to the game's SSD's.
    • Links to the game's map (if available).
    • Links to AUTHORIZED websites. (WebMeister's responsibility to ensure a website is authorized.)
  4. No links to your other games or your own homepage should be included on the SFA game website if your site is not authorized.
  5. If your game page is within a framed page, then please ensure that the other frames do not contain any unauthorized links. It is the WEBMESITER'S responsibility to ensure that any links on his game's website are only to AUTHORIZED sites. Please note that this should not be taken lightly. If ADB should find a game website (linked from the SFA site) that has unauthorized links, and SFA's Rated Ace charter becomes threatened, many of your fellow Players will be negatively impacted by this. Please ensure that your links are authorized, or do not include them on the game website.
  6. From this point onward, all WebMeisters will be required to include the Turn and Impulse information on the game's website. This information must be in a VERY SPECIFIC format so that a web-based program can search all game website URLs and pick the information out. The format MUST EXACTLY MATCH the following:

    GAME PROGRESS: [GAME.TURN.IMP]

    GAME = Game Number. (ie; 13SFA302, SFALT1101, etc.)
    TURN.IMP = Current Turn and Impulse. (ie; 2.23 means Turn 2, Impulse 23)

        Note that the punctuation (Colon and two Periods) MUST BE IN THE CORRECT POSITIONS in order for the web-based program to correctly find the data! Also, all letters MUST be capitalized, and all words included, (including "GAME PROGRESS").

    Some examples:
        GAME PROGRESS: 13SFA301.2.23
        GAME PROGRESS: SFALT1108.3.00
        GAME PROGRESS: 06SFA202.5.11
        Game Progress: m1SFA, Turn 3, Imp 4 <= INCORRECT FORMAT !

(SFA5.0) TOURNAMENT DICE LISTS

    In tournament games, the Moderator is supplied with a list of 100 each of D6 and 2D6 rolls to be used for each Player. (This is to assure all Players that the dice rolls are fair and that the Moderator cannot fudge the rolls in favor of one Player.)
    SFA uses the two column format for dice lists, although different formats can be used upon request. Generally, (for any format) to find the first number to use, you would go to the topmost unused number in the leftmost column for that D6 or 2D6 section of that player. So, each time a player "rolls a dice" (ie; fires a weapon, attempts to ID a drone, etc…) you would go to the first unused number for that player, and use it.
    For example: If you have a single column dice list, and needed a D6 roll, you would simply use the topmost unused number in the D6 column. If you had a dice list that had two columns of 50 numbers each, you would use the topmost unused number in the leftmost column, and go down the column until it was used up, at which point you would return to the topmost unused number of the second column.

An example two column (8 roll) dice list would look similar to this:

9SFA117 (Moderator)
     Christopher Pike (FED)              Harry Mudd (ORI)
-------------------------------------------------------------
   D6               2D6              D6              2D6
-------------------------------------------------------------
  6   4           4    11          1   3           10    6
  2   2           7     8          4   1            9    5
  1   6          10     3          2   5           12    4
  3   5           9     7          3   6            7    8

(NOTE: The first three numbers of Pike's D6 list are shown as used. Also, the first five of Pike's 2D6 are shown used - for this 8 roll dice list.)

(SFA5.1) DICE ROLLS FOR WEAPONS: When firing weapons, apply the dice rolls to all weapons fired simultaneously in the following sequence (Using 1st roll 1st.):

  1. Heavy Weapons, in sequence by their weapons designation, (A, B, C, etc). Lettered Option Mounts with Phasers are included in THIS sequence.
  2. Phaser 4s, in sequence by their weapons designation. (Bases and Juggernauts only)
  3. Phaser 1s, in sequence by their weapons designation, (1, 2, 3, etc.).
  4. Phaser 2s, in sequence by their weapons designation, (4, 5, 6, etc.).
  5. Phaser 3s, in sequence by their weapons designation, (7, 8, 9, etc.).

    If more than one unit is firing (say, two ships, or a ship and its fighters) on the same impulse, roll all damage from the largest unit first, (designated by size class, and within the same size class, by total BPV) then the next largest unit, then the next. If two units are the same size, then roll them in order by their unit number.

(SFA5.2) DICE ROLLS FOR INTERNAL DAMAGE: When rolling dice for internal damage, you must use the dice list for the person who CAUSED the damage. A good rule of thumb is to use the Dice LIST of the person who would actually be rolling the dice in a Face-to-Face game. And for those of you who roll your own damage, (you're masochists, by the way.), just use the rule as shown here anyway, so that it will be consistant across all of PBEM SFB.

(SFA5.3) AUTOKILLS: Rolls which are unnecessary should not be used. For example, a ship making an HET with no chance of breakdown should not use up a dice roll for this purpose. Similarly, if a ship is firing two phaser-3s at an admin shuttle at range 1, the kill is automatic and the roll need not be made.
    IMPORTANT NOTE: Before a roll can be considered automatic BOTH PLAYERS must know that it is an autokill. A phaser-1 at a range 1 drone is only an autokill if both Players know it is a type I.

(SFA5.4) DISCLOSURE: The dice list for each game will be sent to that game's Moderator upon game start. After the game is completed, both players may request a copy of the dice list for their game from the SFA Director. Simply send E-Mail to the SFA Director requesting a copy of your game's dice list, including the following info:

  • Game Number
  • Your Name
  • Your E-Mail Address

   Note that while this info is available from the SFA records, it is easier to reply to your request if this information is given in your E-Mail.

(SFA5.5) RE-ROLLING DICE: In certain circumstances, a game might have to be "backed-up" due to an error not caught by the Moderator in time. If any dice rolls were used during that period that now must be re-played, ANY and ALL dice rolls that were used will be considered voided, and must be crossed off of the dice list. If, while the game progresses through a period already played, backed up, and played again, any dice rolls that are called for, (even if they are for the same things used the first time), MUST use new numbers obtained from the Dice List.

(SFA6.0) STAR FLEET ARENA RANKING SYSTEM

    SFA Command Ranks are ways for SFA to reward good play, moderating, or other contributions to the PBEM SFB cause. Presently the three main PBEM SFB Organizations, (BattleForce CompuServe, ADB’s PBEM Website, and Star Fleet Arena), use similar PBEM Ranking systems. However, these systems are separate, and ranks from one system are not interchangeable. (Exception: BFC members who join SFA will carry their Command Points over with them, as SFA was formed from BFC.) Note that points awarded by any organizations, (aside from the one-time BFC deal mentioned above) are not transferable, though an organization can award points for something that the member accomplished for another organization, if it also helps out PBEM SFB in general.
    SFA Command Ranks are not meant to exactly gage a player's abilities or experience. This WILL be the largest factor, as the quickest way to advance is to Moderate or Play and win PBEM SFB games. However, SFA Ranks are mainly used to indicate a member's commitment to Star Fleet Arena, as well as PBEM SFB in general.
    Note also that SFA Command Ranks are in no way equivalent to ADB’s rank system, but are useful only in on-line situations. To gain ABD ranks, you still must write term papers or articles, work on the SFB staff, or, of course, win the annual Fleet Captain’s Tournament.

(SFA6.1) RANKS: Below are the Star Fleet Arena Ranks, and the Command Points necessary to achieve them. As you can see it is easy to get promoted early in your career, but later it requires a much more concerted effort.

RANK COMMAND POINTS
CADET: Immediately upon joining SFA
ENSIGN: 1 pt
LT. JG: 2 pts
LT: 4 pts
Lt COMMANDER: 8 pts
COMMANDER: 16 pts
CAPTAIN: 32 pts
COMMODORE: 64 pts
REAR ADMIRAL: 128 pts
VICE ADMIRAL: 192 pts
ADMIRAL: 256 pts
FLEET ADMIRAL: 320 pts

    NOTE: No SFA member will ever go below 1 point after playing their first game.

(SFA6.2) COMMAND POINT AWARDS: Command Points are awarded to SFA Members for several reasons. Most will be awarded as a result of involvement in a PBEM SFB game in some way. However, the SFA Director can award Command Points based upon a member's contribution to PBEM SFB in general, and to SFA in particular.

(SFA6.21) VICTORY POINTS: The main way that you can earn SFA Command Points is by playing (and winning) SFA PBEM SFB games. Victory Points are awarded to Players based upon their performance, as follows: (Note that, since SFA runs only Tournament Games, the standard Tournament Victory points are awarded.)

  • Win = +3 pts
  • Draw = +1 pts
  • Loss = -1 pts

     The reason that losing a game doesn't lose you as many points as winning a game will net you is because there is always a situation where the dice just didn't roll your way, and a player should not be punished for that. Even in defeat the captain has learned something and will be a better officer for it. But, if the trend continues, there is the possibility of demotion.
     Also note that you will get AT LEAST one point for your first SFA PBEM battle. However, that does not mean that you will get +1 points for  your first battle. If you win or draw, then you will only get the points for that.

(SFA6.22) MODERATOR POINTS: These are the points a Moderator will gain upon completion of the game (s)he is running. (Note that, since SFA runs only Tournament Games, the standard Tournament Moderator points are awarded.)

  • BASE: +2 points
  • ADD: +1 for each 5 turns over turn 5 (1 pt on turns 6, 11, etc.)
  • MAXIMUM of 4 points awarded for Moderating any one game.

    Moderators must finish the game they started to get any points. Also note that a Moderator who performs very poorly (ie; receives a lot of Player complaints, and/or does not work with the SFA Director to resolve them), can actually lose points. This is a rare occurrence, however, and would be determined by the SFA Director on a case-by-case basis.

(SFA6.23) WEB MEISTER POINTS: These are the points a Web Meister will gain upon completion of the game he is web hosting. These points are offered as an incentive for players to volunteer to host web pages for games. Without Web Meisters, we wouldn't have any games available on web pages.
    Command Points for Web Meisters are awarded as follows:

  • 1/2 pts per game hosted. (That's one-half)

    Note that these are a lot smaller than Victory points or Moderator points. The reason for this is that Web Meistering isn't as involved as either of the other endeavors.
    Also note that these will accrue by half-point increments, even though the ranks are all in full point increments.

(SFA6.24) SPECIAL AWARDS: The SFA Director can award Command Points to any member based upon their contributions to SFA or to PBEM SFB. Such awards are not common, and are solely at the discretion of the SFA Director. Some of the things that a member might be given awards for are, (among other things);

  • PBEM SFB Tactics Articles (whether posted on the SFA site or not).
  • SFB Fiction (whether posted on the SFA site or not).
  • PBEM Rules suggestions. (Especially ones that actually get implemented.)
  • Other contributions to SFA or PBEM SFB.

    Please realize that not all such items will receive Command Point awards. Only well thought-out, useful, and/or well written items will be considered. Also, items completed prior to SFA membership will be less likely to receive an SFA award, though it certainly isn't impossible, (especially if they are still contributing).
    Still, if you do come up with something that you believe contributes to SFA or PBEM SFB, then please bring it to the SFA Director's attention. Don't expect him to automatically know about it.

(SFA7.0) STARFLEET ARENA TOURNAMENT FORMATS AND PROCEDURES

(SFA7.1) TOURNAMENT FORMATS: This section will describe the different types of SFA Tournament formats commonly in use. It is not an all inclusive listing, and new formats may be utilized that are not included here, assuming enough people want to do so.

(SFA7.11) ACE TOURNAMENTS (OLD): This is the original format for StarFleet Arena Tournaments. These are Sanctioned, Rated Ace Tournaments of 16-32 Players. There are currently no plans to start any more SFA Ace Tourneys, as the new open-ended Ladder Tourney has taken it's place as SFA's Rated Ace Tourney. (See Below)
    The format for SFA's Ace Tourneys is as follows:

  • 16-32 PLAYERS: The Tourneys originally started out as 16 Player affairs, but due to the inability to obtain required Player information for the Ace Card nomination forms, some Tourneys were combined to form 32 Player events.
  • SINGLE ELIMINATION: 4-5 Rounds, depending on 16 or 32 Player status.
  • ROUND DEADLINES: Tourney Round Deadlines will be set such that they will end on the last day of a month, with at least 6 months total time allotted. (Note that the Final Round game will have NO Round Deadline assigned.
  • UNFINISHED GAMES & ADJUDICATIONS: If your game does not conclude by the deadline for whatever reason (including Player drops), then it will be adjudicated by the Tournament Judge. Any game where neither ship has caused/received significant shield/internal damage and neither ship has a CLEAR AND IMMEDIATE tactical advantage (as determined by the Tournament Judge) will most likely be declared VOID. (A battleplan based on eventual, long-term victory will NOT be considered.) However, this is at the discretion of the Tournament Judge. (For example, if someone ran away the entire game or cloaked excessively, then even though no damage was caused, their opponent, assuming they played aggressively, would probably advance.)
  • PLAYER DROPS: If the remaining Player has a clear and immediate tactical advantage, then they will most likely be declared the victor. If not, then the game will be voided. If a first Round game has a Player drop, then a new opponent will be found for the remaining Player, and the first Round deadline will be extended to allow the re-started game a minimum of 4 months to play. If the Round is near it’s deadline, and there will likely need to be a Play-off round anyway, then the remaining Player will play in the Play-off round instead.
  • VOIDED GAMES: If a game is voided, it will be resolved as follows. (This is for 01SFA-13SFA games ONLY. The SFA Ladder Tourney format has it's own rules regarding voided games.)
    • Player Drop: If the game was VOIDED due to a Player dropping, then the remaining Player will be named a Wild Card. (See “Wild Cards” below.)
    • Unfinished Game: If the game simply didn’t finish by the deadline due to slow play/turnaround, and was declared void due to insufficient engagement, then the game will be ruled as if BOTH Players lost, and a Wild Card will be found from among the defeated Players of other, un-voided games that Round.
  • WILD CARDS: A Wild Card is someone who has either lost their previous game in a good, close fight, or someone who’s opponent dropped before their game was finished. A Wild Card must play and win a Play-off Round game (see below) in order to advance, so everyone in a specific Tourney Round will have won the same number of games in that Tourney. Note that Wild Card selection is entirely at the discretion of the Tourney Judge, but will be based on how well the Player did in the previous round. Damage caused will be a major factor, as well as game length, but the Tournament Judge can select someone based solely on how the Player flew his ship. Bad luck can ruin the best laid plans, after all, no matter the tactics.
  • PLAY-OFF ROUND(s): When all the games of a particular Round are not completed or successfully adjudicated, then a special Play-off Round will be held. This will mean a delay of the next Round of the tourney (by up to 6 months), but cannot be helped if we are to maintain the integrity of the Rated Ace card system.
        A Play-off Round is a “Round-between-Rounds” in order to fill vacant slots in the following Round caused by Voided Games, and will consist of Wild Cards drawn from the earlier Round. If it is very early in the Tourney, and/or there are insufficient eligible Wild Cards, it may require obtaining entirely new Players, and possibly two successive Play-Off Rounds to resolve. This would be done in order to ensure that no one advances in the Tourney without having WON as many games as their next opponent.
        Note that this will significantly delay the overall Tourney, as more than 4 Rounds will be required in order to get to the final. Those Players that do complete their games on time will end up waiting for the Play-off Round to finish before the next Tourney Round begins. Unfortunately, this cannot be helped.
  • NEW TOURNAMENT SHIPS: If ADB officially changes any TC’s, then these updated TC’s will be used for all future Tourney Rounds. The “old” TC’s will continue to be used for games underway in current Rounds.

(SFA7.12) SFA LADDER TOURNEY FORMAT: The new StarFleet Arena Ladder Tournament (SFALT) was developed by ADB and the PBEM Staff based on a design originally suggested by Steve Cole. This new format helps to alleviate some of the problems specific to PBEM SFB Tournaments, and also helps to ensure the integrity of the Rated Ace Card for PBEM Tournaments.
   The SFALT is an open-ended, multi-Tier Tourney that will run continuously. There is no end date, though ADB and SFA may elect to end the Tourney by ceasing new game starts if it is deemed that this new format is unworkable. The rules / procedures for this new Tourney format are shown below:

  • TOURNEY ELIGIBILITY: You may only enter the SFALT if you aren't currently playing in the SFALT. (You can only have one entry at a time.) Once you have been removed from the SFALT, (either by achieving Level 6 or by being defeated), then you may re-enter, if you wish.
        Only Players who submit their Full Name, Home Address, Phone, and E-Mail info will be allowed to join the SFALT. This info will NOT be used by SFA for anything other than to pass it along to ADB in order to maintain Rated Ace authorization, (though I may use it to contact a Player who drops from sight). ADB uses this information to ensure you are who you say you are in order to prevent cheating, and does not give this information out to other businesses. (Note that this information is required for F-t-F Tourneys, too, so it’s not a PBEM only requirement.)
        Also, due to the open-ended nature of the SFALT, arranging for pairings and Moderators will be more difficult. As such, ALL Players entering the SFALT must be willing to Moderate one game. The Tourney Signup form will be altered to allow two choices. “Willing to Moderate, but not preferred” and “Prefer to Moderate”. If you absolutely cannot Moderate, then you should not join the Tourney, as it would be unfair to those who are willing to.
  • TOURNEY FORMAT: The following is the basic format for the SFA Ladder Tourney.
    • When you join the SFALT, you will be at Level 1.
    • As soon as a Moderator and another Level 1 Player become available, your 1st Tier game will start.
    • The winner of the 1st Tier game will be advanced to Level 2. (See below for info on unfinished games.)
    • As soon as a Moderator and another eligible Level 2 Player become available, your 2nd Tier game will start.
    • You continue this way up the “ladder”.
    • If you lose ANY game, you are removed from the SFALT. You may re-join again, but will start at Level 1, just like a new Player, and your previous record will be lost. (SFA Command Points will still count.)
    • Once you win your 5th Tier game (ie; advance to Level 6), you will be awarded a Rated Ace card.
  • OPPONENT PAIRINGS: Level 2-5 pairings will be done using the criteria below. (These criteria are for a single entry, so if you re-start at Level 1 for whatever reason, then these criteria will be "reset".) This is done so that each Rated Ace nomination form will show 32 different Players.
    • You must play someone at the same Level as you are.
    • You cannot play someone that you (in your current incarnation) played previously. If you played that person at some point in the past in the SFALT and were then killed and started over, then the "new you" hasn't played that person. Note that it would only be possible to encounter someone you killed previously if that person had started over and "caught up to you" on the ladder. As such, anyone your current incarnation killed is not an acceptable opponent even if he is reincarnated.
    • You cannot play someone who defeated someone that you played previously.
    • Playing someone flying a ship that you’ve already fought will be avoided, if possible.
    • Playing someone flying a ship from a food group that you’ve already fought will be avoided, if practical.
  • ROUND DEADLINES: Due to the open-ended nature of the SFALT, there will be no fixed Round / Tier deadlines, though any game that isn't complete after 6 months will be investigated. EAF/SOP deadlines will remain as before, and Moderators will be expected to enforce them. (Many currently don’t, which is a major contributor to the slow game turnaround.)  If either of your Players miss a deadline, the warning message should go out immediately, followed by the penalty.
        If any Player finds that a Moderator is taking too long, (or not assessing penalties against a delinquent opponent), they should question their Moderator about the delay. If they don’t get a satisfactory response, then they should contact the Tournament Judge, who will then politely inquire about the delay, and try to resolve the problem.
        If any game takes longer than 6 months, the Moderator will be contacted by the Tourney Judge to determine why the game is taking so long. (Especially if the game hasn’t advanced very far.) However, it is mainly the Moderator’s responsibility (along with the Players) to keep the game moving, and conclude it in a timely manner. (It is in the Players’ best interest to finish the game, after all.) The Tourney Judge will NOT monitor each game for progress.
  • UNFINISHED GAMES & ADJUDICATIONS: If your game does not conclude by the deadline for whatever reason (including Player drops), then it will be adjudicated by the Tournament Judge. Any game where neither ship has caused/received significant shield/internal damage and neither ship has a CLEAR AND IMMEDIATE tactical advantage (as determined by the Tournament Judge) will most likely be declared VOID. (A battleplan based on eventual, long-term victory will NOT be considered.) However, this is at the discretion of the Tournament Judge. (For example, if someone ran away the entire game or cloaked excessively, then even though no damage was caused, their opponent, assuming they played aggressively, would probably advance.)
  • NON-PROGRESSING GAMES: If a game’s progress slows to an unacceptably slow pace, or the game is still running after 6 months with little progress, then there are several options that the Tournament Judge may take:
  1. Try to resolve the problem with the present Moderator,  and get the game moving again.
  2. Try to get the Players to play out the game using SFB Online or live chat.
  3. Replace the Moderator, after consulting with both Players, if it is deemed necessary.
  4. Adjudicate the game, if one Player has an immediate and clear tactical advantage, and/or the opponent is dragging their appendages.
  5. Void the game and force the Player(s) responsible for the delays to start over at Level 1.
  • PLAYER DROPS: For Player drops, if the remaining Player has a clear and immediate tactical advantage, then they will most likely be declared the victor. If not, then the game will be voided, and the remaining Player will simply stay at their current Level, and await another opponent. In any case, the Player who dropped the game will be removed from the Tourney. (They could rejoin at Level 1 on a later date.)
  • CONCESSIONS: If a game is conceded by either Player for any reason, (due to real world time issues, for example), but the game hasn’t progressed to a reasonable point of decision, then the game may be considered voided, at the discretion of the Tournament Judge.
  • VOIDED GAMES: A game can be voided for several reasons. If a Player drops, and the game hasn’t progressed far enough for adjudication, if a game goes too slow or too long, etc.. If a Player is responsible for the game being voided, then they will most likely be removed and would be forced to rejoin at Level 1 if they wanted to continue playing. The Player not responsible for the voided game will simply remain at their current Level and await another opponent. (If BOTH Players were deemed partially responsible, then BOTH could conceivably be removed.)
  • NEW TOURNAMENT SHIPS: If ADB officially changes any TC’s, then these updated TC’s will be used for all future Tourney game starts. The “old” TC’s will continue to be used for all games currently running.

(SFA7.13) NON-SANCTIONED TOURNAMENTS: There is currently only one Non-Sanctioned Tourney format in use at SFA, (shown below). Other non-Sanctioned formats can be enacted given enough interest, and since they are non-Sanctioned, no approval from ADB is required. So, if you have an idea that you think would be popular, bring it up to the SFA Director, and see if enough interest is generated.

(SFA7.131) SFA MASTER'S TOURNEY: The Master's Tourney is a Non-Sanctioned SFA Tourney. It follows the format of the SFA Ace Tourney, with the below exceptions.

  • 8 or 16 PLAYERS: Depending on how much interest is shown.
  • SINGLE ELIMINATION: 2-3 rounds, plus the final match.
  • RANDOM SHIPS: Each Player will be RANDOMLY assigned a Tournament Ship at the start of Round One by the Tournament Judge. Each different Tournament Ship hull will be assigned no more than ONCE.
  • CHANGING SHIPS: The Winner of each round will advance with his OPPONENT'S SHIP. (The losing ship.)
  • OPTION MOUNTS: Orions & Wyns will have their option packages chosen by the Round One Player assigned to them. Thereafter, Option packages remain fixed (though subsequent round Players that receive the Orion TBR can choose which Option package to use after finding out their opponent's ship.)
  • NON-SANCTIONED: This is an ALTERNATE Tourney format, and is NON-SANCTIONED. As such, NO RATED ACE CARD will be awarded to the winner.

(SFA7.2) TOURNAMENT MONITORING:   The Tournament Judge will likely not have the time to monitor the progress of each game being played. As stated above, this is the MODERATORS and PLAYERS responsibility to keep the games moving along. However, for purposes of game tracking, the Tourament Judge / Monitor does need to know how far a game has progressed. In the past, this was done by having all Moderators E-Mail copies of their game Sitreps to the Tourney Monitor. However, (due to the nature of progress), this has changed.
    From this point onward, all WebMeisters will be required to include the Turn and Impulse information on the game's website. This information must be in a VERY SPECIFIC format so that a web-based program can search all game website URLs and pick the information out. The format MUST EXACTLY MATCH the following:

GAME PROGRESS: [GAME.TURN.IMP]

GAME = Game Number. (ie; 13SFA302, SFALT1101, etc.)
TURN.IMP = Current Turn and Impulse. (ie; 2.23 means Turn 2, Impulse 23)

    Note that the punctuation (Colon and two Periods) MUST BE IN THE CORRECT POSITIONS in order for the web-based program to correctly find the data! Also, all letters MUST be capitalized, and all words included, (including "GAME PROGRESS").

Some examples:
    GAME PROGRESS: 13SFA301.2.23
    GAME PROGRESS: SFALT1108.3.00
    GAME PROGRESS: 06SFA202.5.11
    Game Progress: m1SFA, Turn 3, Imp 4 <= INCORRECT FORMAT !

(SFA8.0) Final Word

    These Star Fleet Arena Player and Moderator Rules and Requirements are meant to make PBEM SFB gaming within Star Fleet Arena as enjoyable as possible by setting standards between Players and Moderators. With such standard practices, Players and Moderators will know what to expect from each other, and (hopefully) won't encounter any unpleasant surprises while playing an SFA event.
    If you have any questions or comments, or any suggestions on how to make SFA gaming more enjoyable, please contact the SFA Director. We want to make Star Fleet Arena YOUR organization, and are open to any input you might have.

Good gaming,

Paul 'The Andromedan' Franz
Director, Star Fleet Arena

(ZSFA1.0) REVISIONS

    Below is a listing of the revisions and dates for the Star Fleet Arena Procedures. This list is to help make sure you have the most recent and correct information.

  • REV 0: 4/2/98 by Mike 'Junker' Mulka
  • REV 1: 5/10/98 by Mike 'Junker' Mulka
  • REV 2: 11/15/98 by Mike 'Junker' Mulka
    • (SFA3.21) Changes reporting requirements for Moderators to include SFA Director in ALL Sitrep posts.
    • (SFA4.3) Changes minimum required website update frequency to once per SOP Period and end of game.
  • REV 3: 5/14/99 by Mike 'Junker' Mulka
    • (SFA4.4) Changes Web Page hosting requirements to meet the ADB Web Policy.
  • REV 4: 7/8/99 by Mike 'Junker' Mulka
    • (SFA6.2) Clarification of initial game command point bonus.
  • REV 5: 9/7/99 by Mike 'Junker' Mulka
    • (SFA2.1) Where to direct rules questions.
    • (SFA4.1) Points WebMeisters to the blank game page in the SFA Library.
    • (SFA5.1) Clarifies "lettered" option phasers in dice list order.
    • (SFA6.22) Specifies that Moderators must finish the game to get Command Points.
  • REV 6: 2/27/00 by Mike 'Junker' Mulka
    • Combined SFA Procedures into on HTML file.
    • (SFA3.211) New section detailing Moderator responsibilities for Dropped or Conceded games.
    • (SFA3.21), (SFA4.3), (SFA4.4) Changes Sitrep reporting requirements and game website format requirements, due to new web-based search program.
    • (SFA5.2), (SFA5.5) Clarifies Dice List questions about Internal rolls, and re-rolling used dice list numbers.
    • (SFA7.0) New section detailing SFA Tournament Formats and Procedures.

Copyright © 1996-2000, Mike Mulka