| STAR FLEET ARENA | PROCEDURES |
*** |
| Star Fleet Arena Procedures Index |
Star Fleet Arena
Procedures for SFA Players and Moderators
REV 6: 2/27/00
These Rules and Requirements for Players and Moderators apply to Star Fleet Arena PBEM SFB Games ONLY. For any other PBEM Games, please refer to your PBEM SFB Organization's specific procedures.
| TABLE OF CONTENTS |
(SFA1.0) SETTING UP A GAME
(SFA1.1) VOLUNTEER MODERATORS
(SFA1.2) VOLUNTEER WEB MEISTERS
(SFA2.0) PLAYER RESPONSIBILITIES
(SFA2.1) RULES QUESTIONS Rev-5
(SFA3.0) MODERATING
(SFA3.01) MODERATOR
(SFA3.1) REQUIREMENTS
(SFA3.2) DUTIES & RESPONSIBILITIES
(SFA3.21) REPORTING Rev 6
(SFA3.211) DROPPED OR CONCEEDED GAMES Rev 6
(SFA3.22) GAME FLOW
(SFA3.221) DEADLINES
(SFA3.222) PLAYER DELINQUENCY
(SFA3.3) MODERATOR PROBLEMS
(SFA3.1)
MODERATOR DELINQUENCY
(SFA4.0) WEB MEISTERING
(SFA4.1) PREREQUISITES Rev 5
(SFA4.2) BASIC HTML
(SFA4.3) RESPONSIBILITIES Rev 6
(SFA4.4) WEB PAGE REQUIREMENTS Rev 6
(SFA5.0) TOURNAMENT DICE LISTS
(SFA5.1) DICE ROLLS FOR WEAPONS Rev 5
(SFA5.2) DICE ROLLS FOR INTERNAL DAMAGE Rev 6
(SFA5.3) AUTOKILLS
(SFA5.4) DISCLOSURE
(SFA5.5) RE-ROLLING DICE Rev 6
(SFA6.0) SFA RANKING SYSTEM
(SFA6.1) RANKS
(SFA6.2) COMMAND POINT AWARDS
(SFA6.21) VICTORY
POINTS
(SFA6.22) MODERATOR
POINTS Rev 5
(SFA6.23) WEB
MEISTER POINTS
(SFA6.24) SPECIAL
AWARDS
(SFA7.0) SFA TOURNAMENT FORMATS AND PROCEDURES Rev 6
(SFA7.1) TOURNAMENT FORMATS
(SFA7.11) RATED ACE TOURNAMENTS (OLD)
(SFA7.12) SFA LADDER TOURNEY FORMAT
(SFA7.13) NON-SANCTIONED TOURNAMENTS
(SFA7.131) SFA MASTER'S TOURNEY
(SFA7.2) TOURNAMENT MONITORING
| (SFA0.0) INTRODUCTION |
The Star Fleet Arena PBEM SFB Organization would like to welcome you
to our group! The Player and Moderator SFA Procedures listed here were developed to help
make your gaming the most enjoyable PBEM SFB experience possible. If you have any
questions, comments, or suggestions, please bring them up to the SFA Director so we can
incorporate any good ideas into the SFA Procedures.
The procedures listed here are meant to standardize PBEM SFB play as
much as possible. This is to help ensure no one is unpleasently surprised by the way a
Moderator is running the game, or the way a Player is submitting info. If Players and
Moderators go into a game expecting something different, it will only serve to disrupt the
enjoyment of that game. Hopefully these procedures will help minimize that.
| (SFA1.0) SETTING UP A GAME |
There are a few things you need to do before requesting an SFA game signup.
(SFA1.1) VOLUNTEER MODERATORS: When you sign up
for an SFA Tournament, you can volunteer to Moderate a game as well.
Every game must have a Moderator, which makes Moderators a very
important commodity in the PBEM SFB universe. Generally, it is requested that every
Player, after playing a couple of games, make themselves available to moderate games.
Demand for Moderators can be quite high, and volunteering to help out will help to keep
new game starts from being delayed.
While Players with some PBEM SFB experience are preferred as
Moderators, it is not absolutely required. Star Fleet Arena does allow Moderators who have
very little PBEM SFB experience, as long as you are comfortable with it. Just make sure
you make this fact known when you signup for a game and volunteer to moderate. Your
players will be notified to take extra care submitting their EAF's and SOP's for the first
few turns.
Moderating a can be a very rewarding experience. In fact, you will
actually learn a lot about the SFB rules themselves, as you get to see all the nasty
tricks that two other Players can pull on one another. Then you can use them yourself
later!
You also receive SFA Command Points
for Moderating an SFA game. So, once you're familiar with PBEM SFB, why not help other SFA
members (and yourself) by volunteering to Moderate? You'll be glad you did.
Check out the MODERATING Section of
these procedures for more info.
(SFA1.2) VOLUNTEER WEB MEISTERS: Every game
must also have a Web Meister. You volunteer to Web Meister a game when you sign up for a
Tournament.
Web Meistering is much easier than Moderating, as you simply transpose
data that the Moderator sends you to a web page for that game. If you're unfamiliar with
Web page hosting, it's really not as difficult as you might think. Plus, you also receive SFA Command Points for Web Meistering a game. What more
could you ask for!?
Check out the WEB MEISTERING section
here for more info.
| (SFA2.0) PLAYER RESPONSIBILITIES |
There really are very few requirements for PBEM SFB Players in Star Fleet Arena. However, due to the fact that there are (at least) two other people involved in your game, we do need to spell out some standard practices to help ensure that everyone has an enjoyable SFB PBEM experience.
SFA PLAYER REQUIREMENTS & RESPONSIBILITIES:
(SFA2.1) RULES QUESTIONS:
A Player or Moderator with a rules question should direct that question to the appropriate place. While most Players believe they know what a rule means, how many times have you heard someone say; "Well... That's how we've always played." after finding out a rule they had interpreted one way was officially ruled on a different way.
If you have a question about the Star Fleet Battles rules themselves, it should be directed to Amarillo Design Bureau. ADB maintains a Rules Questions section on their Discussion Board for all SFB Rules questions, so this would be a good place to ask. If you are concerned that a rules question might be read by your opponent and give away some crucial upcoming strategy, then you can always E-Mail ADB with your question at design@starfleetgames.com . If you do this, however, be sure to note that this question is for an ongoing PBEM Tournament game, and that posting it to the discussion board might give away vital information. (Otherwise they may just tell you that your question should be posted to the board.)
If you have a question about the PBEM Rules, then it should be directed to the Director of StarFleet Arena, (currently Paul 'The Andromedan' Franz).
| (SFA3.0) MODERATING |
The Moderator's competency will make or break any PBEM game, whether it's a Tournament, or just a one-off duel. As such, below is a partial reprint of the PBEM Rules regarding moderating, as well as the SFA specific procedures used to moderate any SFA PBEM SFB game.
(SFA3.01) MODERATOR: The person who checks,
compiles, collates, and posts the data associated with a PBEM SFB game is known as the
Moderator. At the present time, there are no fixed Moderators, and there is no
"certification" for Moderating a game. Moderators are simply players who
volunteer to run the game for fellow players. It helps for the prospective Moderator to
have PBEM SFB experience, though it is not absolutely necessary. As long as the players
know about the lack of experience, that is all that is required.
In fact, past experience has shown that a competent Moderator
does not necessarily mean an experienced one. We've had new players moderate
games very successfully, and we've had "old hands" almost ruin the games they're
running. The key to a good Moderator isn't experience. Rather, it's their COMMITMENT. If
you're willing to spend the time to do it right, it will be an enjoyable experience, not
only for both your players, but for you as well.
(SFA3.1) REQUIREMENTS: While there are presently no specific requirements for someone to be a Moderator in Star Fleet Arena, there are some things you need to consider before you volunteer to moderate an SFA related event.
(SFA3.2) DUTIES AND RESPONSIBILITIES: The
Moderator is the main ingredient in an enjoyable PBEM SFB game. If the Moderator does
poorly, the game isn't likely to be as enjoyable as one with a good Moderator. (Of course,
even the best Moderator can't make getting your ship shot out from under you enjoyable!)
Below are the Duties and Responsibilities that the Moderator is
expected to fulfill.
(SFA3.21) REPORTING: The Moderator must report ALL Sitreps (including game start info, ALL game Sitreps, and End of Game info to the following:
(SFA3.211) DROPPED OR CONCEDED GAMES: The Moderator should report any Dropped or Conceded games to the SFA Director, along with a brief description of the game's current situation. If a Player drops OR concedes, then the SFA Director must determine if the game had reached a decisive point yet. Even if a Player concedes, it may be due to real-life concerns, and the game may not have progressed far enough to determine an eventual winner. A game conceded due to real-life concerns must be adjudicated as a dropped game.
(SFA3.22) GAME FLOW: The Moderator is responsible for maintaining the "flow" of the game. This not only means processing the turns in a timely manner, but also means that they must occasionally "prod" delinquent players, and (if necessary) assign penalties for tardiness. Now, no one says you must "rule with an iron hand", but being fair to the players includes the player who gets their turn in on time.
(SFA3.221) DEADLINES: The Deadlines shown in
the PBEM Rules (PB9.22) are the standard
limits. These may be altered from Tourney to Tourney, but variations will be spelled out
in the Tourney Format. If the Format doesn't specify, then Standard Deadlines will be
adhered to.
It is your duty as the Moderator to see that these limits are held to
as often as possible. If for some reason they cannot be adhered to, you must let all the
players know about the delay, and when they should expect to be able to download the next
Sitrep.
Now, as we all realize, real life issues can have a tendency to
interfere with our PBEM SFB play. Extension requests from time to time are expected and
cannot be helped. However, repeated or excessive requests to delay the game are not
acceptable. In-Game Deadlines can be periodically extended. Tourney Round Deadlines are
fixed, and CANNOT be extended.
It is expected that should the players require extra time, or an
extension, they will inform you of this fact. If they fail to inform you of a delay, (due
to some foreseeable event), then they will be considered delinquent. By "foreseeable
event", we mean vacations, upcoming heavy work loads, moving, etc... A computer crash
would be a valid excuse for not informing the Moderator of a delay, as the player has no
available means of doing so.
Also note that it is the Moderator's responsibility to try and get the
game completed by the Tourney Deadline date. (See specific Tourney info in The Arena.) Failing that, the Moderator must collect the necessary
data for the Tourney Director to adjudicate the game by the deadline date.
(SFA3.222) PLAYER DELINQUENCY: This will most
likely be the most uncomfortable aspect of Moderating a game. When players are
delinquent, it is your responsibility to give them a warning, and (if there is no
response) to assess a penalty (PB9.221)
against the late player. This may not be fun, but most players understand the need, and
will accept the penalty without comment. In fact, my experience has been that the player
will likely apologize for delaying the game.
Once a penalty has been assessed, it should not be revoked lightly. A
player's excuse "after the fact" may sound reasonable, but if it is apparent
that the player just "forgot", rather than something unexpected happening, then
the penalty should stand. However, it is up to YOU, the Moderator, to decide the issue.
You are allowed to revoke your own penalties if the Player's excuse is valid, but you are
not required to do so. Should a player complain about your decision, try to work it out
with them. If that fails, then direct them to contact the SFA Director for further
resolution.
(SFA3.3) MODERATOR PROBLEMS: If the Players are having troubles with their Moderator, they should first try to work this out with that Moderator. Sometimes it is simply a miscommunication that causes the problem. However, if a Player cannot satisfactorily resolve an issue with their Moderator, then they should contact the SFA Director for resolution. The Director will try to work with both the Players and the Moderator to get the problem solved. Should this effort fail, the Director will make a determination on how to resolve the situation.
(SFA3.31) MODERATOR DELINQUENCY: If a Moderator is not adequately maintaining the flow of a game, (or has "gone AWOL"), then the Players should first try to contact the Moderator and work this out with them. If this is unsuccessful, (or the Moderator cannot be reached), then the Players need to bring this to the attention of the SFA Director. The Director will look into the reason for the game's delay, and try to resolve the problem with the Moderator directly. If the situation cannot be resolved quickly, the Moderator will be replaced. A MODERATOR WHO IS REPLACED DUE TO CONSISTENT DELINQUENCY MAY BE EJECTED FROM THE TOURNAMENT! So please do not volunteer to Moderate if you don't have the time to do it right.
| (SFA4.0) WEB MEISTERING |
The person who hosts an SFA PBEM SFB Game Web Page is known as that game's WEB MEISTER. You can volunteer to host a game web page when you sign up for an SFA Tourney.
(SFA4.1) PREREQUISITES: To host an SFA PBEM SFB Game Web Page, you need at least the following:
That is basically all you need. That, and a willingness to host the page.
(SFA4.2) BASIC HTML: If you're unfamiliar with HTML coding, there are several good books that will help you. (You can find them at your favorite bookstore, or at Internet booksellers like Borders or Amazon.You can also get VERY BASIC HTML knowledge by doing the following:
(SFA4.3) RESPONSIBILITIES: There are only a few responsibilities for the Web Meister. These are here simply to make sure you understand what you're getting into.
(SFA4.4) WEB PAGE REQUIREMENTS: ALL SFA game websites MUST conform to the below requirements in order for SFA to meet the ADB Web Policy, and assist in game progress tracking.
GAME PROGRESS: [GAME.TURN.IMP]
GAME = Game Number. (ie; 13SFA302, SFALT1101, etc.)
TURN.IMP = Current Turn and Impulse. (ie; 2.23 means Turn 2, Impulse 23)
Note that the punctuation (Colon and two Periods) MUST BE IN THE CORRECT POSITIONS in order for the web-based program to correctly find the data! Also, all letters MUST be capitalized, and all words included, (including "GAME PROGRESS").
Some examples:
GAME PROGRESS: 13SFA301.2.23
GAME PROGRESS: SFALT1108.3.00
GAME PROGRESS: 06SFA202.5.11
Game Progress: m1SFA, Turn 3, Imp
4 <= INCORRECT FORMAT !
| (SFA5.0) TOURNAMENT DICE LISTS |
In tournament games, the Moderator is supplied with a list of 100
each of D6 and 2D6 rolls to be used for each Player. (This is to assure all Players that
the dice rolls are fair and that the Moderator cannot fudge the rolls in favor of one
Player.)
SFA uses the two column format for dice lists, although different
formats can be used upon request. Generally, (for any format) to find the first number to
use, you would go to the topmost unused number in the leftmost column for that D6 or 2D6
section of that player. So, each time a player "rolls a dice" (ie; fires a
weapon, attempts to ID a drone, etc
) you would go to the first unused number for
that player, and use it.
For example: If you have a single column dice list, and needed a D6
roll, you would simply use the topmost unused number in the D6 column. If you had a dice
list that had two columns of 50 numbers each, you would use the topmost unused number in
the leftmost column, and go down the column until it was used up, at which point you would
return to the topmost unused number of the second column.
An example two column (8 roll) dice list would look similar to this:
| 9SFA117 (Moderator) Christopher Pike (FED) Harry Mudd (ORI) ------------------------------------------------------------- D6 2D6 D6 2D6 ------------------------------------------------------------- 3 5 |
(NOTE: The first three numbers of Pike's D6 list are shown as used. Also, the first five of Pike's 2D6 are shown used - for this 8 roll dice list.)
(SFA5.1) DICE ROLLS FOR WEAPONS: When firing weapons, apply the dice rolls to all weapons fired simultaneously in the following sequence (Using 1st roll 1st.):
If more than one unit is firing (say, two ships, or a ship and its fighters) on the same impulse, roll all damage from the largest unit first, (designated by size class, and within the same size class, by total BPV) then the next largest unit, then the next. If two units are the same size, then roll them in order by their unit number.
(SFA5.2) DICE ROLLS FOR INTERNAL DAMAGE: When rolling dice for internal damage, you must use the dice list for the person who CAUSED the damage. A good rule of thumb is to use the Dice LIST of the person who would actually be rolling the dice in a Face-to-Face game. And for those of you who roll your own damage, (you're masochists, by the way.), just use the rule as shown here anyway, so that it will be consistant across all of PBEM SFB.
(SFA5.3) AUTOKILLS: Rolls which are unnecessary
should not be used. For example, a ship making an HET with no chance of breakdown should
not use up a dice roll for this purpose. Similarly, if a ship is firing two phaser-3s at
an admin shuttle at range 1, the kill is automatic and the roll need not be made.
IMPORTANT NOTE: Before a roll can be considered automatic BOTH PLAYERS
must know that it is an autokill. A phaser-1 at a range 1 drone is only an autokill if
both Players know it is a type I.
(SFA5.4) DISCLOSURE: The dice list for each game will be sent to that game's Moderator upon game start. After the game is completed, both players may request a copy of the dice list for their game from the SFA Director. Simply send E-Mail to the SFA Director requesting a copy of your game's dice list, including the following info:
Note that while this info is available from the SFA records, it is easier to reply to your request if this information is given in your E-Mail.
(SFA5.5) RE-ROLLING DICE: In certain circumstances, a game might have to be "backed-up" due to an error not caught by the Moderator in time. If any dice rolls were used during that period that now must be re-played, ANY and ALL dice rolls that were used will be considered voided, and must be crossed off of the dice list. If, while the game progresses through a period already played, backed up, and played again, any dice rolls that are called for, (even if they are for the same things used the first time), MUST use new numbers obtained from the Dice List.
| (SFA6.0) STAR FLEET ARENA RANKING SYSTEM |
SFA Command Ranks are ways for SFA to reward good play, moderating,
or other contributions to the PBEM SFB cause. Presently the three main PBEM SFB
Organizations, (BattleForce CompuServe, ADBs PBEM Website, and Star Fleet Arena),
use similar PBEM Ranking systems. However, these systems are separate, and ranks from one
system are not interchangeable. (Exception: BFC members who join SFA will carry their
Command Points over with them, as SFA was formed from BFC.) Note that points awarded by
any organizations, (aside from the one-time BFC deal mentioned above) are not
transferable, though an organization can award points for something that the member
accomplished for another organization, if it also helps out PBEM SFB in general.
SFA Command Ranks are not meant to exactly gage a player's abilities or
experience. This WILL be the largest factor, as the quickest way to advance is to Moderate
or Play and win PBEM SFB games. However, SFA Ranks are mainly used to indicate a member's
commitment to Star Fleet Arena, as well as PBEM SFB in general.
Note also that SFA Command Ranks are in no way equivalent to ADBs
rank system, but are useful only in on-line situations. To gain ABD ranks, you still must
write term papers or articles, work on the SFB staff, or, of course, win the annual Fleet
Captains Tournament.
(SFA6.1) RANKS: Below are the Star Fleet Arena Ranks, and the Command Points necessary to achieve them. As you can see it is easy to get promoted early in your career, but later it requires a much more concerted effort.
| RANK | COMMAND POINTS |
| CADET: | Immediately upon joining SFA |
| ENSIGN: | 1 pt |
| LT. JG: | 2 pts |
| LT: | 4 pts |
| Lt COMMANDER: | 8 pts |
| COMMANDER: | 16 pts |
| CAPTAIN: | 32 pts |
| COMMODORE: | 64 pts |
| REAR ADMIRAL: | 128 pts |
| VICE ADMIRAL: | 192 pts |
| ADMIRAL: | 256 pts |
| FLEET ADMIRAL: | 320 pts |
NOTE: No SFA member will ever go below 1 point after playing their first game.
(SFA6.2) COMMAND POINT AWARDS: Command Points are awarded to SFA Members for several reasons. Most will be awarded as a result of involvement in a PBEM SFB game in some way. However, the SFA Director can award Command Points based upon a member's contribution to PBEM SFB in general, and to SFA in particular.
(SFA6.21) VICTORY POINTS: The main way that you can earn SFA Command Points is by playing (and winning) SFA PBEM SFB games. Victory Points are awarded to Players based upon their performance, as follows: (Note that, since SFA runs only Tournament Games, the standard Tournament Victory points are awarded.)
The reason that losing a game doesn't lose you as many points
as winning a game will net you is because there is always a situation where the dice just
didn't roll your way, and a player should not be punished for that. Even in defeat the
captain has learned something and will be a better officer for it. But, if the trend
continues, there is the possibility of demotion.
Also note that you will get AT LEAST one point for your first SFA
PBEM battle. However, that does not mean that you will get +1 points for your first
battle. If you win or draw, then you will only get the points for that.
(SFA6.22) MODERATOR POINTS: These are the points a Moderator will gain upon completion of the game (s)he is running. (Note that, since SFA runs only Tournament Games, the standard Tournament Moderator points are awarded.)
Moderators must finish the game they started to get any points. Also note that a Moderator who performs very poorly (ie; receives a lot of Player complaints, and/or does not work with the SFA Director to resolve them), can actually lose points. This is a rare occurrence, however, and would be determined by the SFA Director on a case-by-case basis.
(SFA6.23) WEB MEISTER POINTS: These are the
points a Web Meister will gain upon completion of the game he is web hosting. These points
are offered as an incentive for players to volunteer to host web pages for games. Without
Web Meisters, we wouldn't have any games available on web pages.
Command Points for Web Meisters are awarded as follows:
Note that these are a lot smaller than Victory points or Moderator
points. The reason for this is that Web Meistering isn't as involved as either of the
other endeavors.
Also note that these will accrue by half-point increments, even though
the ranks are all in full point increments.
(SFA6.24) SPECIAL AWARDS: The SFA Director can award Command Points to any member based upon their contributions to SFA or to PBEM SFB. Such awards are not common, and are solely at the discretion of the SFA Director. Some of the things that a member might be given awards for are, (among other things);
Please realize that not all such items will receive Command Point
awards. Only well thought-out, useful, and/or well written items will be considered. Also,
items completed prior to SFA membership will be less likely to receive an SFA award,
though it certainly isn't impossible, (especially if they are still contributing).
Still, if you do come up with something that you believe contributes to
SFA or PBEM SFB, then please bring it to the SFA Director's attention. Don't expect him to
automatically know about it.
| (SFA7.0) STARFLEET ARENA TOURNAMENT FORMATS AND PROCEDURES |
(SFA7.1) TOURNAMENT FORMATS: This section will describe the different types of SFA Tournament formats commonly in use. It is not an all inclusive listing, and new formats may be utilized that are not included here, assuming enough people want to do so.
(SFA7.11) ACE TOURNAMENTS (OLD): This is the
original format for StarFleet Arena Tournaments. These are Sanctioned, Rated Ace
Tournaments of 16-32 Players. There are currently no plans to start any more SFA Ace
Tourneys, as the new open-ended Ladder Tourney has taken it's place as SFA's Rated Ace
Tourney. (See Below)
The format for SFA's Ace Tourneys is as follows:
(SFA7.12) SFA LADDER TOURNEY FORMAT: The new
StarFleet Arena Ladder Tournament (SFALT) was developed by ADB and the PBEM Staff based on
a design originally suggested by Steve Cole. This new format helps to alleviate some of
the problems specific to PBEM SFB Tournaments, and also helps to ensure the integrity of
the Rated Ace Card for PBEM Tournaments.
The SFALT is an open-ended, multi-Tier Tourney that will run continuously.
There is no end date, though ADB and SFA may elect to end the Tourney by ceasing new game
starts if it is deemed that this new format is unworkable. The rules / procedures for this
new Tourney format are shown below:
- Try to resolve the problem with the present Moderator, and get the game moving again.
- Try to get the Players to play out the game using SFB Online or live chat.
- Replace the Moderator, after consulting with both Players, if it is deemed necessary.
- Adjudicate the game, if one Player has an immediate and clear tactical advantage, and/or the opponent is dragging their appendages.
- Void the game and force the Player(s) responsible for the delays to start over at Level 1.
(SFA7.13) NON-SANCTIONED TOURNAMENTS: There is currently only one Non-Sanctioned Tourney format in use at SFA, (shown below). Other non-Sanctioned formats can be enacted given enough interest, and since they are non-Sanctioned, no approval from ADB is required. So, if you have an idea that you think would be popular, bring it up to the SFA Director, and see if enough interest is generated.
(SFA7.131) SFA MASTER'S TOURNEY: The Master's Tourney is a Non-Sanctioned SFA Tourney. It follows the format of the SFA Ace Tourney, with the below exceptions.
(SFA7.2) TOURNAMENT MONITORING: The
Tournament Judge will likely not have the time to monitor the progress of each game being
played. As stated above, this is the MODERATORS and PLAYERS responsibility to keep the
games moving along. However, for purposes of game tracking, the Tourament Judge / Monitor
does need to know how far a game has progressed. In the past, this was done by having all
Moderators E-Mail copies of their game Sitreps to the Tourney Monitor. However, (due to
the nature of progress), this has changed.
From this point onward, all WebMeisters will be required to include the
Turn and Impulse information on the game's website. This information must be in a VERY
SPECIFIC format so that a web-based program can search all game website URLs and pick the
information out. The format MUST EXACTLY MATCH the following:
GAME PROGRESS: [GAME.TURN.IMP]
GAME = Game Number. (ie; 13SFA302, SFALT1101, etc.)
TURN.IMP = Current Turn and Impulse. (ie; 2.23 means Turn 2, Impulse 23)
Note that the punctuation (Colon and two Periods) MUST BE IN THE CORRECT POSITIONS in order for the web-based program to correctly find the data! Also, all letters MUST be capitalized, and all words included, (including "GAME PROGRESS").
Some examples:
GAME PROGRESS: 13SFA301.2.23
GAME PROGRESS: SFALT1108.3.00
GAME PROGRESS: 06SFA202.5.11
Game Progress: m1SFA, Turn 3, Imp
4 <= INCORRECT FORMAT !
| (SFA8.0) Final Word |
These Star Fleet Arena Player and Moderator Rules and Requirements
are meant to make PBEM SFB gaming within Star Fleet Arena as enjoyable as possible by
setting standards between Players and Moderators. With such standard practices, Players
and Moderators will know what to expect from each other, and (hopefully) won't encounter
any unpleasant surprises while playing an SFA event.
If you have any questions or comments, or any suggestions on how to
make SFA gaming more enjoyable, please contact the SFA Director. We
want to make Star Fleet Arena YOUR organization, and are open to any input you might have.
Good gaming,
Paul 'The Andromedan' Franz
Director, Star Fleet Arena
| (ZSFA1.0) REVISIONS |
Below is a listing of the revisions and dates for the Star Fleet Arena Procedures. This list is to help make sure you have the most recent and correct information.
Copyright © 1996-2000, Mike Mulka